BOARDMASTER (
boardmaster) wrote in
pawnstorm2016-08-07 09:13 am
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Entry tags:
- !intro,
- !job,
- allen walker (d.grayman),
- anna (frozen),
- apollo justice (ace attorney),
- archer (fate/),
- atsushi nakajima (bungo stray dogs),
- bolin (legend of korra),
- corrin (fire emblem: fates),
- edward finklestein (original character),
- gilbert nightray (pandora hearts),
- hakuno kishinami (fate/),
- jae-ha (akatsuki no yona),
- kaede (elfen lied),
- kija (akatsuki no yona),
- koumei ren (magi),
- luna (zero escape),
- masakuni doudanuki (touken ranbu),
- masamune date (sengoku basara),
- meliora (original character),
- mikleo (tales of zestiria),
- nina (fire emblem: fates),
- noel vermillion (blazblue),
- orihime inoue (bleach),
- pacifica northwest (gravity falls),
- rory connor (original character),
- ruby rose (rwby),
- sakura (fire emblem: fates),
- seto kaiba (yu-gi-oh!),
- setsuna f. seiei (mobile suit gundam 00),
- shiki ryougi (kara no kyoukai),
- shinano toushirou (touken ranbu),
- soleil (fire emblem: fates),
- sorey (tales of zestiria),
- sync the tempest (tales of the abyss),
- takumi (fire emblem: fates),
- vivienne stanbury (bloodborne),
- wander (wander over yonder),
- william twining (makai ouji)
intro ♚ august



We’ve all had those dreams: you wake up on a table, to blurry, ominous images and the certainty that you are absolutely buck-naked in a room full of strangers. This is not quite it.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
ONE ♟ Pigeonholed into the Great War
Greetings, Hero, it’s time to rise and shine. If you’re new, and you’ll notice that you have been healed of any mortal injuries and completely stripped of all possessions, including your clothes—you’re waking up in your birthday suit. But not to worry! If you woke up in the Hall of Glory, you’re not alone.
Just after your encounter with the pigeon, an announcement from the Prime Minister will broadcast over pigeon nanny (and Carriers):
You’ll have a few hours to get yourself acquainted with your fellow Heroes, explore Caissa and Blanc, and collect your Carrier and weapon. Maybe it’s time to cram some training in? Visit a local cafe? Spend your time as you like.
If you wander around the Hall of Glory, you’ll hear the murmurs of maids and butlers, their abundant concerns about the upcoming battle in Gammon and their unease with sending the Heroes so far from home. They’ll wish any passing Heroes luck, but it’s clearly forced.
Come evening, you may use your map to head to Blanc Aeroport Terminal (BAT) or just follow your newfound fellow Heroes and friends. Make sure you get there at least an hour before your flight; at that exact moment, your Carrier will swallow your passport whole and cough it back out a few seconds later, all nice and dry. Open it and you’ll find your newly-issued Gammon visa.
MONSTER ♟ Mechanical Pigeon Nanny | ||
Weak against Nuts, Oil |
Strong against Heroes |
Immune to Threats, Swearing |
A small, nondescript MECHANICAL PIGEON seemingly mass-produced by the Blanc government for use principally in government offices and the Hall of Glory. One will always be present to greet and watch over Heroes in their assigned lodgings. Heroes may KIT THEIR ROOM NANNY OUT as they see fit – they will accept any form of decoration and accessory that is not too vulgar or destructive to their wellbeing. When new Heroes awaken to their divinely bestowed mission, their resident pigeon nanny will direct them (by force if necessary) to the small pile of NECESSITIES at the foot of their bed. They will subsequently be given a TOUR of the facilities and MORE DETAILS about their situation. Letter of Welcome from the Prime Minister, Blanc Heroic Uniform, Maps of the Hall of Glory and the capital city of Caissa, Passport are acquired as loot. |
Just after your encounter with the pigeon, an announcement from the Prime Minister will broadcast over pigeon nanny (and Carriers):
Thierry Toussaint Good morning, dearest Heroes, and greetings to those who are just joining us. I am aware that, as ever, the generosity of our gods and goddesses has blessed us with new Heroes and greater ability to defend ourselves – and I am here as Prime Minister to inform you that we will need every last bit of this blessing in the times ahead. Noir has released an open declaration of war on Gammon for their support of our Republic and our freedom. As most of you are aware, it was Noir’s previous act of war that brought us this ally. And now we are being called upon to defend this new alliance. I know that we’ve all had little time to recover from the last blow struck in Lasker, but all we can do, and all I can ask of you, is to move forward. Strike a decisive blow at our enemy, and only then will we be able to rest. Noir’s next move will take place in Gammon’s territory on the 20th of Gladia. I’ve arranged transportation and lodgings for our forces on the island, and you will be departing from Caissa’s aeroport later today. Please take your time preparing for your travels and upcoming mission. I must apologize again for the short notice, but as we all well know: war waits for no one. |
You’ll have a few hours to get yourself acquainted with your fellow Heroes, explore Caissa and Blanc, and collect your Carrier and weapon. Maybe it’s time to cram some training in? Visit a local cafe? Spend your time as you like.
If you wander around the Hall of Glory, you’ll hear the murmurs of maids and butlers, their abundant concerns about the upcoming battle in Gammon and their unease with sending the Heroes so far from home. They’ll wish any passing Heroes luck, but it’s clearly forced.
Come evening, you may use your map to head to Blanc Aeroport Terminal (BAT) or just follow your newfound fellow Heroes and friends. Make sure you get there at least an hour before your flight; at that exact moment, your Carrier will swallow your passport whole and cough it back out a few seconds later, all nice and dry. Open it and you’ll find your newly-issued Gammon visa.
TWO ♟ Hello, It’s Me
Once you land in Cochrane, Gammon’s capital city, its citizens go above and beyond when it comes to pulling out the welcome wagon. All of you will be handed invitations to a Very Important Date. You will be escorted to this party from the airport by wererabbits in suits.
As it turns out, you’ll have to work hard before you play hard. The party is guarded by a tall hedge with beautiful roses dripping in every color imaginable. Seriously, someone rushed the paint job. How will you get in now? Your were-escorts are no help! Cutting or climbing over the hedge will do no good, as it grows much faster than you can cut or part, and has a tendency to fire thorny roses at anyone trying to jump over. However, before the hedge is a table of bottles filled with a rainbow of bubbling, shimmering liquids. All of them are tagged “Drink Me”. Four out of five taste as good (or as bad) as they look, but your invitation will specify the one that will make you feel… light. Ethereal. So ethereal that you can phase right through the hedge!
Congratulations! Welcome to one of Gammon’s famous hedge mazes, where the flowers laugh at you for no fathomable reason. This beautiful labyrinth hides challenges and events around every corner! You might encounter well-dressed weregentlerabbits playing a game of croquet with flaming flamingos. Defeat them to pass through! Another corner has a lively private performance featuring some of Gammon’s most popular musical acts: Two Directions and Odele. They perform such smash hit singles as What Makes You Smashing and Nobody Like You. During the encore, Odele even gives a shout out to the Heroes that contains the hint you need to move along in the maze. You might also have to play magical chess (regular chess, only the life-size pieces move autonomously and destroy other pieces) against a red-furred wererabbit valet to move on, and his skill is no joke. Feel free to make up your own simple challenges.
Lost? Wait for a burly wererabbit knight to find you. He will lead you to the party, but he’ll also make you enter wearing a large and glitter-bespeckled dunce hat.
Reach the center of this secret garden, and an elaborate spread of tea and cookies will reward you. Hurray! But once you step closer, it looks like the cutlery is moving on its own! They dance and serve you food, tea pots flying towards you to pour tea. The cookies are soft and light and somehow no cookie tastes alike, even though they all look about the same.
The moment you leave the party through the garden gates, the maze will disappear as if it had never even existed!
As it turns out, you’ll have to work hard before you play hard. The party is guarded by a tall hedge with beautiful roses dripping in every color imaginable. Seriously, someone rushed the paint job. How will you get in now? Your were-escorts are no help! Cutting or climbing over the hedge will do no good, as it grows much faster than you can cut or part, and has a tendency to fire thorny roses at anyone trying to jump over. However, before the hedge is a table of bottles filled with a rainbow of bubbling, shimmering liquids. All of them are tagged “Drink Me”. Four out of five taste as good (or as bad) as they look, but your invitation will specify the one that will make you feel… light. Ethereal. So ethereal that you can phase right through the hedge!
Congratulations! Welcome to one of Gammon’s famous hedge mazes, where the flowers laugh at you for no fathomable reason. This beautiful labyrinth hides challenges and events around every corner! You might encounter well-dressed weregentlerabbits playing a game of croquet with flaming flamingos. Defeat them to pass through! Another corner has a lively private performance featuring some of Gammon’s most popular musical acts: Two Directions and Odele. They perform such smash hit singles as What Makes You Smashing and Nobody Like You. During the encore, Odele even gives a shout out to the Heroes that contains the hint you need to move along in the maze. You might also have to play magical chess (regular chess, only the life-size pieces move autonomously and destroy other pieces) against a red-furred wererabbit valet to move on, and his skill is no joke. Feel free to make up your own simple challenges.
Lost? Wait for a burly wererabbit knight to find you. He will lead you to the party, but he’ll also make you enter wearing a large and glitter-bespeckled dunce hat.
Reach the center of this secret garden, and an elaborate spread of tea and cookies will reward you. Hurray! But once you step closer, it looks like the cutlery is moving on its own! They dance and serve you food, tea pots flying towards you to pour tea. The cookies are soft and light and somehow no cookie tastes alike, even though they all look about the same.
The moment you leave the party through the garden gates, the maze will disappear as if it had never even existed!
THREE ♟ Follow the Butterflies, Not the Spiders
You will be given a key to your room at The Other Side Inn, which you’ll be sharing with your assigned roommates at the Hall of Glory. The inn staff there generously hands out breakfast tea hampers and a coupon for ONE free meal. There are always the opportunists eager to ride on your gold-trimmed Heroic coattails: many natives (and not-so-natives) may turn up all decked out in Hero cosplays they had shipped in from Lasker to try and get the discounts that stores and restaurants are offering to Blanc’s Heroic Task Force. You may see a “Hero” washing dishes or waiting tables (in full costume!) in these establishments as punishment for the con. It’s actually good business for them, in the end. Head straight to the The Other Side to check in, or sing along to Strolling in the Shallow and join the dancing around you.
It is now up to the Heroes to decide what to do with the time they are given. Will you seek out Gammon’s tourist spots for some leisure time and local cuisine? The country is rather well known for its lovely scenery. Talk to the locals and find out their stance on the recent events? Passionate Hero fans may bombard you and running won’t do any good. They’re not afraid to give chase while trying to steal a button, play paparazzi, or tell you how badly they want to see your sword. The less eager locals are more worried about whether or not they’ll be betrayed or if their kindness is going to be taken advantage of, but may still try to snap a quick picture or two. It may be safer to seek out your favorite foccer players and ask for their autograph. Maybe they’ll want yours in return!
There is lots to do in Gammon. You can even go back to Caissa if you really want to. You’ll have to pay the airship fee, but it is just requested that to participate in the battle, you return to Gammon before 20th of Gladia. The choice is yours! After all, you’re a wizard, Hero!
Should you remain in Cochrane, beware a lurker in the dark.
It is now up to the Heroes to decide what to do with the time they are given. Will you seek out Gammon’s tourist spots for some leisure time and local cuisine? The country is rather well known for its lovely scenery. Talk to the locals and find out their stance on the recent events? Passionate Hero fans may bombard you and running won’t do any good. They’re not afraid to give chase while trying to steal a button, play paparazzi, or tell you how badly they want to see your sword. The less eager locals are more worried about whether or not they’ll be betrayed or if their kindness is going to be taken advantage of, but may still try to snap a quick picture or two. It may be safer to seek out your favorite foccer players and ask for their autograph. Maybe they’ll want yours in return!
There is lots to do in Gammon. You can even go back to Caissa if you really want to. You’ll have to pay the airship fee, but it is just requested that to participate in the battle, you return to Gammon before 20th of Gladia. The choice is yours! After all, you’re a wizard, Hero!
Should you remain in Cochrane, beware a lurker in the dark.
INFO ♟ Welcome!
Welcome to Crosscheck's August intro log! For any further questions, please see the FAQ or reach us at the Contact Us page. Have fun!
2a
H-Hello! What's the matter?
[The wererabbits are tapping the ground with their paws, looking rather impatient.]
They don't want to let you through?
[Only then she notices ten jacks scattered on the ground and the rubber ball, but to say that she knows what is this about would be too much.]
no subject
[ ruby gestures to the jacks on the ground and then looks at luna before shrugging her shoulders. ]
They want me to play the game with them, but I've never played this before.
no subject
I'm sorry, I'm not familiar with it either, but...
[Her attention turns to the wererabbits watching them.]
Could you please show us how to play? Or at least give us some hints at least?
[The creatures seem to be rather surprised by the polite but weird request. Like not knowing what the game of jacks was somehow unacceptable. After some huffing, they demonstrate how to play, though.]
Ah, for I moment I was really afraid that they wouldn't show us anything...
no subject
Me too. At least... it seems easy?
[ but it's a challenge. challenges are never easy! ]
Unless there's a catch.
no subject
Is there a catch?
[...but maybe that's a bit too naive of her because she never receives an answer to that.]
I-I'm sure we can to it whether there's one or not...
[She tries to sound reassuring, at least...]
no subject
Do you want to go first?
[ she's afraid she'll mess things up so if she can observe somebody else try it out before she does, then it'll make her feel tons better! ]
no subject
[Grabbing just one at a time should be easy enough...and, in fact, it is. Or it would be, if one of the wererabbits wasn't tapping the ground with its feet a bit too much. It's difficult to snatch the jacks when they're so scattered.]
Please stop...?
[Since it didn't work, there's no helping it—Luna gets up and pulls at the ear of the wererabbit that kept interrupting the game.]
Bad lagomorph. We just want to attend the party...
[Was it a good idea to do that, though...]
no subject
Yeah! Are we gonna fight 'em?!
no subject
[It may be too late for peaceful resolutions, though...the wererabbits don't look too happy, especially the one that had its cheeks pinched.]
Just...let's go back to the game...
[That's not an option anymore, not when one of them draws its sword.]
no subject
Back off, bunny!
[ her weapon is tied to her back but she pulls it out. it's... a corgi.
well, it looks like a corgi. but it's actually a gun. ]
no subject
...the cutest weapon Luna has ever seen, probably. At first, she's not even sure whether it is a weapon or not, but what else could it be?
Are the wererabbits going to listen to Ruby? That's a good question. One of it seems to be raising its paws up high like it wanted to surrender—]
I think they don't want to fight—
[...but the other one quickly yanks its paws down.]