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BOARDMASTER ([personal profile] boardmaster) wrote in [community profile] pawnstorm2016-07-20 04:35 pm

DUNGEON ♛ LIEFSTE CARNAVAL

LIEFSTE CARNAVAL
20 JULY (DELPHINE) 2016



The Heroes chosen for this dungeon may reach Petrosian by any means they choose (by Airy with passports, by foot, by train, etc.) but they must travel to the area under suspicion by a smaller train, sponsored by VIPs; from there, they will take the fifteen mile, bumpy ride from the quaint town station to an open valley downstream. As you’re jostled around in your seat, a cheery announcement informs you that this train ride was sponsored by the illustrious Ryder, who felt it was necessary to express his gratitude to the Heroes and their admirable efforts that just barely saved his life last month. How thoughtful of him.

As the train chugs to a stop, beyond the forest and behind our Heroes, endless fields of gold seem to stretch out as far as the eye can see. What was once rich green grass has been painted yellow by the sweltering heat and clear summer sky. Few trees offer shelter from the sun, but most Heroes will have to provide their own shade as they wait for Secretary Verdoni and Ryder’s quick debriefing.

Verdoni
[ he looks so done with Ryder, but he has a job to do ]

Every year, this field serves as the site of the famous Liefste Carnaval. For obvious reasons, we do not usually spend money to send our forces here, and if anyone would like to convince me otherwise, I shall have them entertain their fellow rapscallions at St. Amant.

Ryder
[ coughs ]

Verdoni
[ shut up ]

However, due to financial constraints and missing people reports in the area, the carnival was canceled. And yet it is here. We have reason to believe that the reports of missing individuals tie into this carnival. Furthermore, our researchers say there is an abnormal amount of mana activity in the area. Given your previous experience with those, I don’t believe I need to elaborate any further. Your job is to investigate the carnival, find the truth behind it, and retrieve the dungeon core. As for your transportation, we’ve arranged a—

Ryder
Thank you, Secretary. Heroes. Out of gratitude for your heroic rescue, the least I could do was provide some incentive to fetch me a souvenir. This train, the Big Red, was built by one of Gammon’s finest mechanics. I had it shipped here under great expense so that you could enjoy the luxury of Gammon. I hope you Heroes are fortunate enough to visit my land soon.

[ and as an afterthought: ]

Ah, and rescue those people. Of course. By the way, this weather is absolutely dreadful. My skin was never this dry back in Cochrane. Guard A, Guard B, set up camp. We don’t want to faint from the heat later, do we?

Verdoni
[ why is this guy even here ]

To answer the question on everyone’s minds: yes, there is a point to collecting these dungeon cores. Apart from restoring natural order to the land, we have reason to believe the dungeon cores may hold the key to finding a way home for you Heroes... Once we have proper confirmation, I will soon be able to make a formal announcement.

Secondly, yes, Commander Lisbrand is still recovering from the Noir attack. We are hoping that she’ll be well enough to join us soon. For now, we do what we can.

Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.


ONE
Welcome to the Liefste Carnaval! Don’t be shy, come on in!

There’s nothing of note when you approach the carnival’s entrance. The hustle and bustle of any other fun-filled festival can be heard from the outside, complete with excited shouts and distant music. The smell of popcorn and other saccharine treats waft over and make your mouth water…

Before you satisfy your cravings, you should get a ticket. You’ll be greeted by a vaguely humanoid ticket seller entirely covered in confetti and pieces of torn tickets, with a rattling breath as if it caught a cold. It doesn’t speak and merely points to a sign that says 500 colle per person! What? Not everything comes for free. An item of similar value will also suffice.

If you refuse to pay and shoulder your way past it, you’ll find yourself shoved onto your back, face to face with the ticket seller himself. The bits of paper on its face rustle before it shuffles back over to the stand. Try again and you’ll find yourself getting further and further away from the entrance as a minor curse begins to settle upon you. You may come up with your own curse (e.g. loss of voice, speaking in gibberish). Thankfully, the curse doesn’t last long, but the message should be clear: pay for your ticket.

Once you have acquired your ticket, you are free to enter the carnival at your leisure. Should you turn around to ask the ticket seller for more information, it will vanish into thin air, leaving nothing but a small heap of confetti.

Walk past the first booth; a gaggle of happy children with balloons approach you with boxes of welcoming gifts. Though you might want to remember what all children are taught: don’t take candy from strangers.

MONSTER ♟ Wicht
Weak against
Fire, Holy
Strong against
None
Immune to
Dark
A demon possessing a wooden puppet painted and carved in the form of a happy child with rosy cheeks. It offers BOXES OF CHOCOLATE to unsuspecting victims. Be warned: the chocolate will give you CHILLS AND MALAISE, and eating it will prompt fellow Wichts to link their hands together and circle around you as they chant RING AROUND THE ROSIE. This is not an innocent game, but a spell that accelerates the progression of the disease inside you, manifesting in RASHES, FEVER, SNEEZING AND COUGHING. The Wichts have no sympathy to spare; they’ll keep chanting ‘til you all fall down!

Don’t feel like chocolate today? Oh, the Wichts insist. As they shove their boxes at you, their giggles turn into maniacal laughter. Their cherubic features melt into something sharper, harder, and you barely have time to react before they try to rip your heart out with their SHARP CLAWS.

Catching Wichts is not easy. They use the wind magic of their BALLOONS to fly out of harm’s way, and the more mischievous ones will inhale the helium inside to release BANSHEE-LIKE SCREAMS that will stun and knock your party back.

You can eliminate these demons by any means, but defeating these wooden puppets with HOLY MAGIC will banish the demonic spirit inside them, rendering them lifeless with the angelic features they originally had. These Petrosian-style puppets show really good craftsmanship!

DROPS: Colorful Balloons, Gift Boxes, Petrosian Puppets, Wicht Claws, Mana-infused Wood

Suddenly, the cheerful and festive atmosphere vanishes. A flag flutters against a strong, abrupt gust of wind. Shadows seem to whisper and point and watch with gleaming, uncountable eyes. The paths are deserted and what was a vibrant place full of life is now anything but.


TWO
In the chocolate box of the first Wicht you defeat, you will find a hand-drawn map of the carnival. It is extremely detailed and meticulously labeled with every ride, shop, and sideshow. Does this cartographer have a perfectionist streak? There’s a crudely-painted red heart circling one attraction in particular: the tunnel of love. But from the way the color dried, you’re starting to think that’s not paint…

Before you reach the tunnel of love, you have to pass through game stalls and the haunted house. Move quickly; those familiar Wicht giggles are approaching and they will not take no for an answer. Hide behind stalls or large crates to avoid them. Perhaps Rooks or Illusion Queens can cover the party’s tracks!

If you choose to hide behind stalls and crates, a cold draft might hit your back, send a shiver down your spine and make you whirl around to confront—no one. But you could have sworn you saw a shadow in the corner of your eye… Before you can think, something too close for comfort bursts into hysterical laughter, attracting the attention of the Wichts and forcing you to abandon your shelter.

However, Wichts can’t touch you if you join in the fun, and the carnival offers a variety of games to play, from dime pitch games to shooting galleries. A man next to a strongman game might even holler at you to step right up and test your strength. Neither firearms, ammo or hammers will be provided, but you’re Heroes, right? Improvise! Win, and you’ll be greeted by...

MONSTER ♟ Steun
Weak against
Holy
Strong against
Dark
Immune to
None
Carnival staff manning the stalls with smiles that will haunt your nightmares. People who win their games infuriate them! Their weapon of choice depends on where you find them. Food vendors will be eager to hurl BOILING OIL or throw an entire GRILL at your face, while those at the shooting galleries might come at you with FIREARMS—real ones!

But sometimes, a bullet won’t kill you. Instead, it will make you smell like cotton candy. It will also cast CHARM MAGIC on you, making your party members fall in love with you. Only strong willpower can break the spell… or you know, a good, old-fashioned kiss.

Staff members may also toss stuffed toys at you, but these cute and cuddly things aren’t a gift of goodwill. They’re enchanted grenades that explode into heart-shaped confetti and release a gas that will make you LAUGH UNCONTROLLABLY for a good five minutes.

DROPS: Assorted Guns and Bullets, Carnival Food Items, Stuffed Toys, Carnival Staff Jacket

Glad that’s over! Unfortunately, this doesn’t seem to be the last area you needed to traverse. Checking the map again reveals that the haunted house is up next. But that shouldn’t be a big deal; you can usually avoid those by simply walking past, right?

Wrong. As you enter the area, you’ll soon realize that the roads around the house are clogged up by cotton candy and popcorn which might serve as convenient snacks to replenish your mana. The only free path leads to the front door.


THREE
The floorboards creak as your party enters the haunted house. A flash of lightning preceding a crack of thunder reveals a large, arachnid leg. Clicking noises of pincers are the only warnings Heroes get before your party is grabbed and hauled upwards, one by one. Tough strings like silk trap your bodies in a tight cocoon that dangles from the ceiling. Resistance is futile, as struggling will damage your clothes. Don’t worry about flashing anyone; the spider is more than happy to cover your bare areas with more form-hugging strings. The spider silk seems to be enchanted, since captured Heroes cannot escape on their own. You must help them to proceed!

As the spider works on hauling its prey upwards, the others must rescue their comrade before it’s too late! Unfortunately, your entrance has awoken a sudden rush of monsters, and the blood and drool they’re spewing make it hard to believe they’re in costume. Hobbling and groaning zombies, scarecrows and half molten blobs or something in between are eager to have you for dinner themselves. The enemies themselves are not particularly dangerous; it’s their sheer number and the furniture they’ve knocked over which make this fight a pain in the neck. Kick and bat and suplex your way through the enemy ranks until you reach the rickety stairs.

Climbing with care, you finally make your way to the second floor. There is a spider lurking in a corner...

MONSTER ♟ Heer Spinnekop
Weak against
Water
Strong against
Earth, Wind
Immune to
Lightning
“I must say, that was very rude of you. No one has ever turned down an invitation to my tea parties.”

A calm and chipper tea-sipping, monocle-wearing SPIDER too big to fit through the front door. The wealthy Lord Spinnekop studied in Gammon for a time and the accent has stuck with him ever since. Despite his manners, he isn’t too pleased to have his snack stolen from under its nose. What’s he going to dunk in his tea cup now? So he’ll try to trap the Heroes once more with his SILK THREADS, please and thank you. His threads will wrap around you in patterns that bind and appeal to the senses.

“Ooh, could you do that again? It makes my spinneret tingle!”

For some reason, LIGHTNING MAGIC doesn’t work against the monstrous spider. But continue to refuse him and he’ll splash piping hot Gammonian Breakfast tea at your face… or shirt. Let’s hope you didn’t wear something thin and white. As the battle goes on, he’ll crawl from corner to corner, and soon, you’ll notice a method to his madness: he’s been weaving a HUGE, STICKY WEB for you all!

“No, no, you’ve got it all wrong. I’ll wash you down—after I chew and swallow!”

Heroes he likes, he’ll trap in his web and eat. Heroes he doesn’t? He’ll toss them in a giant KETTLE of water he’s been boiling in the kitchen! How does Heroic tea sound? However, chatting with the spider (and boy, does he love to chat) will reveal that despite growing up in the lowlands of Petrosian and living in rainy Gammon, he detests water. WATER MAGIC might just wash the spider out!

DROPS: Fancy Tea Set, Top Hat, Monocle, Gentleman’s Gloves, Silk Threads

You’ve had it with this @#$%ing spider in this @#%$ing haunted house! Goodbye and good riddance. The doors upstairs seem to lead to nowhere so you’ll have to climb through the open hatch in the ceiling to exit. On the roof, you can finally survey the entire dungeon, but don’t linger for too long. Otherwise, you’ll be compelled to jump off the roof!

Hope you’re not afraid of heights, because the only way to advance to the tunnel of love is by jumping from roof to roof.


FOUR
Finally, the infamous tunnel of love rests before you in all its glittery, pink glory. Rose petals coat the sign and flower chains hang from the tunnel ceiling. Echoes of sensual moans can be heard from the outside, but there’s no turning back. Once you’ve secured yourself a swan boat, you’re in for quite the joyride. The dulcet tones of a romantic serenade give you something else to focus on other than the disturbingly intimate shadows on the walls, but even the music stops every now and then to amplify the voices further in.

Then all of a sudden, the water of the tunnel starts flowing in the other direction. Due to the shape of the boat, Heroes get doused in cold water, and that’s the least of your problems. More Steuns will come out of the woodwork and take potshots at the Heroes with their guns. Talk about wet and wild! The tunnel’s heart-shaped props might also come to life and attempt to drown Heroes. Why not? It’s not like couples ever want to leave.

After several merry minutes, the water will be drained out completely. Who doesn’t enjoy being stranded in the middle of enemy territory? As you walk down the tunnel, there’s a point that diverges into several paths. Following the path that smells like roses will appear to put you on the right track, but leads to a dead end. Looking around, you’ll find a raised, heart-shaped platform with graffiti that says, NOW DO IT! ❤

That’s awfully specific. Considering where you are, you probably meet the riddle with mild surprise. Maybe if you try to kiss someone, you’ll be able to advance! But actually, if you wait long enough, a simple hug might yet suffice.

Once the riddle has been satisfied, the wall opens to reveal the inside of a circus tent. Vacant bleachers surround the stage, and though they are empty, deafening cheers seem to come from people filling the seats. Without warning, all the lights go out, save for a single spotlight...

BOSS ♟ Y. U. Lyon the Spelleider and his Circus
Weak against
None
Strong against
Fire
Immune to
Dark, Status Effects
“Ladies and gentlemen, boys and girls! Welcome to the best show in the world! I’ve travelled the seven seas, so I should know.”

An outstanding and prolific RINGMASTER who recently fell out of the limelight. After some soul searching, Ser Lyon’s back with a bigger and better show that’ll knock everyone’s socks off! Eat your heart out, Cirque du Etoile. As the leader of this circus, he has the fully loyalty of his performers—and pets. With a crack of his whip, he summons large, maned LIONS that growl as they bare their sharp, white fangs. They attack the Heroes on his orders. Don’t let the large felines jump through those flaming hoops, as these will ENGULF THEM IN FIRE, too! Use WATER to put the flames out.

”Such teamwork… Geluk and I were the same. Why am I thinking about him at a time like this? For our next act…!”

Should you defeat his precious lions, he will send out his beloved CIRCUS PERFORMERS: acrobats that can kick your butt, contortionists that can bend themselves twice over as they lock you in a CHOKEHOLD, unicycle-riding jugglers waiting for the right moment to toss you a KNIFE or MOLOTOV COCKTAIL, and tightrope walkers ready to DROP DEADLY SPEARS onto unsuspecting Heroes. You might even get tackled by the occasional cannonball man and GET LAUNCHED OUT OF THE TENT with him! Circus performers of all kinds will try to steal the show, and your imagination’s the limit. Unlike the ringmaster, these people are WEAK TO STATUS EFFECTS.

”He told me to meet him during the Festivale de la Ceinturonne, but I had a show that night. I couldn’t abandon my circus! That was years ago… I haven’t heard from him since. I wonder what would have happened… if I had gone to see him… If I had gone to see him…!”

Although his stars are gone, the show must go on. As the drum rolls, the lone Ser Lyon reaches inside his mouth to pull out a sharp SWORD with a flourish. How long has that been in there? Not important. Forget about admiring his top-notch swordsmanship, too—he’s here to kill! Even as you keep your distance, you can’t escape him when he strikes you with his WHIP and singes your skin with his FIRE-BREATHING SKILLS. From time to time, he pulls MAGICAL BIRDS out of his coat to distract Heroes. They will disappear the moment you strike them.

”Bravo, bravo. The circus is my life, but… your teamwork has reminded me of something far more important. Still… we put on a good show, didn’t we?”

Before his last breath, he pulls a lovespur out of thin air. It was his closest friend’s favorite magic trick. A DUNGEON CORE rises from his chest, and he ends the show with an elegant bow and a smile.

DROPS: Ringmaster Staff, Ringmaster Coat, Lion Mane, Juggling Balls, Sword, Hoop, Balance Pole, Torches

Once Y. U. Lyon the Spelleider and his lackeys have been defeated, the phantom cheering cuts off. The bleachers are suddenly occupied by the missing Petrosians, exhausted and confused as to how they ended up here. The dungeon magic appears to have compelled them to act the way they did. Reassure them, help them down from the bleachers and make absolutely sure you leave no one behind.

Soon, the carnival gates open. The show is over and it’s time for everyone to go home.


FIVE
Once you step out of the gates, there’s a flash of light and a final pop of confetti. The next time you blink, you’ll find yourself in a campsite. It seems like Ryder kept his word and set up a rest stop for everyone exiting the dungeon. You’re back in one piece and the area seems to be back to normal as well. Relieved murmurs spring up from the rescued Petrosians who are quick to thank the Heroes profusely before they are whisked away by Blanc’s medics for a check-up.



Verdoni
Good work, Heroes. What you do with the dungeon cores is your business alone, but all efforts to assist us in assessing them will be appreciated. That includes providing us with said dungeon cores, of course. I will report our findings as soon as we can. Thank you.

As he leaves, he catches the sight of Ryder and clicks his tongue. That Gammonian is making good use of his human footrest again. Some things never change.

Now that Heroes have left the dungeon, they are free to do whatever they want to. Rest in the tents? Fill your rumbling tummies? Treat injuries? It’s up to them!
overextend: (053)

[personal profile] overextend 2016-08-17 02:06 am (UTC)(link)
[ What a relief. It's all Subaki can take as he's finally released, swimming away as fast as he can before he gets caught in anything else. The swan boat it a bit out of reach, but it doesn't matter. They're close enough to their destination that he could paddle through even though he's more than a little perturbed about not only embarrassing himself in front of the others but looking like a drowned creature at the moment. With his hair plastered everywhere and his clothes sticking to him unpleasantly, he can't fathom how this situation can get any worse.

His hands reach for the nearest purchase of land, pulling himself on it first before turning towards his companions and holding out an arm towards them. ]


Come on. I don't trust these waters anymore or any of these surrounding ...contraptions. The sooner we are out of here, the quicker we can get dry and presentable.

[ It's the only thing running through his mind, looking miserable at his poor state. If he'd only known that thing would come alive and attack him, he could have been better prepared. His reflexes were too slow and he'd been easily distracted. He mentally curses himself for it but tries not to sink too far in his anguish. Making sure the prince and their companions get to safety is still his first priority.

He can stew in his mortification later, though he can't keep his face from scrunching up when his feet shift soggily in his boots. ]


This really is the worst sensation ...let's get out of here fast.
goldbound: (VII)

[personal profile] goldbound 2016-08-22 04:55 am (UTC)(link)
[ The struggle with the hearts is one thing. It takes more time than Damianos would like to get a handle on the situation, with the water shifting uncertainly under them. Damianos is blissfully tall and so his feet touch the bottom of the small river, but he is the only one. It takes the both of them to finally get the thing off them. The swan is all but upended between Corrin and Laurent— and Damianos makes his way back toward them as Subaki swims frantically for shore. ]

Hurry! [ He reaches through the water to grab both Corrin and Laurent, ferrying them for the edge of the ride before anything else can descend upon them. Damen is still in the water with Laurent half in his arms when he feels the current suddenly change beneath him and hears the cackling retreat of their attackers.

Glancing around his person, he can see what's happening: the water is receding. It isn't long before the depth of it has lowered to his ankles, and the urgency in getting Laurent to join the other two on shore eases enough that he sets the prince down.

The silence that permeates afterward is almost deafening after the chaos. Downstream, a soft light glows, as though beckoning them forward. Damen's brow creases with frustration. ]


What now?
verisimilitudes: (Default)

[personal profile] verisimilitudes 2016-08-22 06:48 am (UTC)(link)
[It is chaos in every sense of the word. He doesn't get a mouthful of water because he's braced for the moment of impact, and though there is a great deal of splashing and sliding and grabbing for one another- grabbing for purchase- it doesn't go quite as badly as it might have.

The Lord Corrin is the one to free his attendant and Subaki is, however reluctantly, slowly coming ashore in his soggy attire. It hangs from his body. His face scrunches and though Laurent's does not, he feels that he understands the sentiment completely. Damen's palm is an island beneath his own and Laurent finds that more than once he is held so securely that his feet don't touch the ground. There is a beat in which all of them catch their breath and begin to regroup. While the others check on one another and turn their attention to the light from downstream, Laurent has doubled back to find his crown. It glitters even in this almost darkness, beneath the water. He has to have it, there's nothing to be done.

He climbs back to shore a few moments later, circle in hand and sword dangling from his side.]


That, I suspect, will be our final encounter.

Shall we?
dragonspawn: (♛ 136)

[personal profile] dragonspawn 2016-08-31 09:29 pm (UTC)(link)
[ Inelegant as their resurfacing is, Corrin is still relieved when they all find themselves ashore. There is gratitude given verbally to Damen and Laurent, for their aid, though he is worried about Subaki... even if a bit of what happened to him is, humorous. To put it simply.

Still, it never is very comfortable to be walking around soaking wet, which is why Corrin is the first to remove his shoes, never having been comfortable about wearing any in the first place, but at least now, he has a decent enough excuse. They've already been held back enough. ]


Please.

[ After you, the response implies, polite as ever, and with his free hand touching Subaki's back, he encourages him to calm himself, and step ahead. ]

We'll make it to the end, don't worry.

[ A small smile is given, and he looks up to Damen and Laurent, an encouraging smile for them as well before they start to move together. Of course, things are continuously out to frustrate them, because the drained pathway is the only way to go, and it's when it splits into many different paths that they all have to stop. Not this... Corrin thinks, though he becomes distinctly aware of the fragrance strongly emanating from one- to the left, perhaps? He can't help but wonder, as he turns his nose its way. ]

Do you smell that...?

[ While he means all of them, wondering if they're picking up on that pleasant smell, he turns his gaze to Subaki- perhaps, as a sort of anchor for a response, a role that Jakob would fill in their own world for him whenever he wasn't certain of something. ]
overextend: (073)

[personal profile] overextend 2016-09-05 04:53 pm (UTC)(link)
[ Ugh. Corrin no. Does he have to strap these things to him to get him from taking them off permanently? Subaki immediately picks up the shoes, intent on telling him to guard his feet in this dungeon at least before the smell takes him off-guard. Yes, that is unusually pleasant and not for the right reasons. He's sure it's another trap awaiting them as all things down this tunnel have been thus far. It'd be naive to believe otherwise, and after being attacked by an inanimate object and nearly drowned, he's not taking anymore chances.

He's suffered enough humiliation for one day and right in front of his lord and their new companions, too. Is he ever going to live any of it down? ]


I can only imagine what awaits us on the other side, but no more wasting time loafing about.

[ He now has vengeance on the mind, more than eager to give their assailants a piece of his mind for ruining his uniform and the hair he'd spent an hour perfecting this morning. Do they know how long it takes to look this good? All of that undone in just seconds by water, of all things.

His grip tightens on his lance as he marches forward, unafraid of being at the front. It'd be easier to protect the rest of the party from any more flying projectiles this way anyway. ]


This way- I can see something up ahead.

[ It's still dim, far off in the distant, but he has a feeling that's where their next battle awaits. ]