( open) la pista è come uno specchio d’argento
Who: OTA parties interested in the Remove the Obstacles! job, with the added bonus of collecting the frozen-to-the-canal toys and donating them to the orphanage for bonus cookies and affection points from the orphans!
When: Before the start of the Flower Festival.
Where: Anywhere in Caissa!
What: Several Heroes take up Stuart's request of taking care of freeing frozen toys from the canals and repairing ice where they can.
Rating: None, will update as becomes necessary.

The canals are used by citizens looking to shave time off their travel through the city during the winter season, skating on anything but thin ice. The troublemakers salting patches of the smoothed ice has turned it into a hazardous endeavor, made all the worse when wooden toys have been frozen to the ice. Of the Heroes who've stepped up to help take care of this clean-up (or perhaps even catch a culprit in action, despite the guard saying they had a plan in place for the very thing) were finding themselves facing a variety of challenges, up to and including...
One: getting out on the ice. The salted patches aren't too slick, but the rest gets slippery, and those who might be borrowing ice skates to speed up their travel times from trouble spot to trouble spot might be facing the biggest challenge yet. Learning how to ice skate! Or walking out, or giving up and sliding on one's rear end to reach the trouble spots. Whatever works! If people are judging you, well, they're probably no one worth listening to anyway, right?
Two: communication over radios is a dream and a wish, but Heroes do have Carriers, and Carriers do have audio capabilities. Trying to coordinate with fellow Heroes over Carrier-audio is more of a challenge than it may seem, especially with so many new to the idea! (And not all Carriers being willing to cooperate...)
Three: there are places where the salt has thinned the ice too much to support added weight... be careful, Heroes, lest you fall right in! Though if you do fall in, can you swim? Or fight off the shock of potential hypothermia? Oh dear, where are the blankets? Victims of thin ice may need to get wrapped up and brought indoors as soon as possible. Heat 'em up! We don't want our Heroes losing fingers or toes!
Four: though once the wooden toys are found, prying them off the ice is a challenge in and of itself. For those Heroes already tapping in to the Pawn rank's limited magical abilities, matchstick level fires can be effectively used... at a cost. Patience and perseverance are key to this method of toy removal, as will purifying and replenishing one's mana. Toriel will insist that everyone should try and salvage both the toy and ice for the sake of donating these toys to the orphanage along the way. Then again, one might try using brute force to pry the toys free... or see about convincing one of the residents who lives near the canals to allow them to borrow pots of hot water to extract toys that way!
Five: all work and no play leaves people grumpy and gives people aches and pains, which means that breaks are a must have, even for the heroes! If that means earnestly learning how to skate, picking impromptu snowball fights, or volunteering to haul a load of salvaged toys to the orphanage for a cookie break is up to each individual. This may not be their city, but wandering the canals, at least they're bound to get to know the layout of Caissa a little better than before!
When: Before the start of the Flower Festival.
Where: Anywhere in Caissa!
What: Several Heroes take up Stuart's request of taking care of freeing frozen toys from the canals and repairing ice where they can.
Rating: None, will update as becomes necessary.

The canals are used by citizens looking to shave time off their travel through the city during the winter season, skating on anything but thin ice. The troublemakers salting patches of the smoothed ice has turned it into a hazardous endeavor, made all the worse when wooden toys have been frozen to the ice. Of the Heroes who've stepped up to help take care of this clean-up (or perhaps even catch a culprit in action, despite the guard saying they had a plan in place for the very thing) were finding themselves facing a variety of challenges, up to and including...
One: getting out on the ice. The salted patches aren't too slick, but the rest gets slippery, and those who might be borrowing ice skates to speed up their travel times from trouble spot to trouble spot might be facing the biggest challenge yet. Learning how to ice skate! Or walking out, or giving up and sliding on one's rear end to reach the trouble spots. Whatever works! If people are judging you, well, they're probably no one worth listening to anyway, right?
Two: communication over radios is a dream and a wish, but Heroes do have Carriers, and Carriers do have audio capabilities. Trying to coordinate with fellow Heroes over Carrier-audio is more of a challenge than it may seem, especially with so many new to the idea! (And not all Carriers being willing to cooperate...)
Three: there are places where the salt has thinned the ice too much to support added weight... be careful, Heroes, lest you fall right in! Though if you do fall in, can you swim? Or fight off the shock of potential hypothermia? Oh dear, where are the blankets? Victims of thin ice may need to get wrapped up and brought indoors as soon as possible. Heat 'em up! We don't want our Heroes losing fingers or toes!
Four: though once the wooden toys are found, prying them off the ice is a challenge in and of itself. For those Heroes already tapping in to the Pawn rank's limited magical abilities, matchstick level fires can be effectively used... at a cost. Patience and perseverance are key to this method of toy removal, as will purifying and replenishing one's mana. Toriel will insist that everyone should try and salvage both the toy and ice for the sake of donating these toys to the orphanage along the way. Then again, one might try using brute force to pry the toys free... or see about convincing one of the residents who lives near the canals to allow them to borrow pots of hot water to extract toys that way!
Five: all work and no play leaves people grumpy and gives people aches and pains, which means that breaks are a must have, even for the heroes! If that means earnestly learning how to skate, picking impromptu snowball fights, or volunteering to haul a load of salvaged toys to the orphanage for a cookie break is up to each individual. This may not be their city, but wandering the canals, at least they're bound to get to know the layout of Caissa a little better than before!
/tops off your starbucks late, smiles???
Cities come in a great many shapes and sizes, do they not? I would believe it is normal for some cities to have this much water, while others have much less. Even the Underground had a few waterways.
[ Mostly the one, which is neither here nor there. ]
As for fire being normal, it is... not, from what I understand, unless you are from Noir. Different appreciations of magic and its use. Noir is less than kind in their uses of magic, and here in Blanc, we are to be the exception to their rules of who uses magic.
[ Openly, she suspects, since some of the technology she's run into on the periphery is magical in nature. So what hits on acceptable use and not? Humans having a reduced capacity rings true for back home, too... Ah, but better to focus her attention on the young man out on the ice with her. She holds up her hand enough to bring attention to the small flame contained there-in. ]
Is magic like this something you have dealt with before?
/drinks cold Starbucks.... ;u;
[It's not quite a question, more of a further complaint against the general state of everything, as he's mistaken Toriel's statement in his state of attempting to keep his balance and get a closer look at the summoned flame without accidentally singeing his bangs off.
That being said, tucking even more waterways underneath a city already beribboned with waterways sounds pretty precarious. Sewers, of course, are a fact of life in cities; but it still seems like something ill-advised to him. Oddly more so than sliding around halberd-blade first on frozen water...]
I know fire magic. I don't know what this is. [He has dealt with fire magic here before, even if it doesn't feel right compared to his fire magic and he still hasn't figured out the trick to calling it at will. It's maddening, for someone who grew up wreathed in flame.] Is it wise to use on top of this?
[... Okay, so maybe he's a little more ill-at-ease with traveling on frozen water than his composure might indicate. That doesn't mean the question is any less calmly posed even as his foot slips and he bangs a shin on the bridge.]
we are enjoying our iced frappes or whatnot, yes yes
[ She glances toward his shin, then back up to his face. ]
It is strange to me compared to the magic I knew from home. The fire I call here is much smaller and more draining. It is as if part of myself has been... changed.
[ A literally inherent part of her, which is more disconcerting if she lingers over it. After all, monsters were literal constructs of magic and soul, not much physicality: what was she now? Her magic limited and capped, even if in theory it was now capable of being more varied. Considering the fire she might have otherwise been able to summon... ]
The Underground is where monsters lived for a long time. I hear we are to be sent into dungeons here? Some of those should also have underground waterways and roads. Lots of stone I would expect.
[ "Dungeons." Her initial impression is they're going to be sent into many old castle ruins, probably hooked up to chains of caves heading back into attached mountains. (She's biased.) ]