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BOARDMASTER ([personal profile] boardmaster) wrote in [community profile] pawnstorm2016-06-20 08:54 am

WAR ♞ OPERATION DASVIDANIYA

OPERATION DASVIDANIYA
20 JUNE (ROSA) 2016



On the 20th of Rosa, the weather god Sylvant weaves somber clouds over Lasker like an omen. Ryder is scheduled to arrive at Ostrov Station; the civilians around you are excited to meet their idol, yet you can’t bring yourself to match their enthusiasm. Unlike the howling gales of Gisela, Lasker's grey skies come with only the occasional gust; but they’re still enough to chill you to the bone. Dust storms are closing in—shockingly, it seems the newspaper forecasts have gotten it right for once—and it won’t be long before everything becomes one big blur of grit and roar of wind.

As you get your affairs in order for the big operation, codenamed Dasvidaniya, Commander Lisbrand and Secretary Verdoni are on their way into the station. A Blanc soldier stops the two at the entrance and, after saluting Lisbrand, holds out a sheaf of classified documents.

Lisbrand
Thank you. You are dismissed. [ peruses the documents with quick movements; Verdoni is reading over her shoulder ] New intel: Ryder is not aboard the target train. It seems Noir has gotten their dirty hands into our information network. However, we will proceed as planned. All we need do in response is change the task force’s route.

Verdoni
Let us take the details inside. Noir has eyes and ears everywhere.

The hour for the briefing draws nearer and as soon as you arrive at the station, you will find your two commanders waiting with marching orders. The change of orders was so smooth, Noir will never suspect that Blanc has discovered the truth.

After every Hero and the military support assigned to the task force boards the train, Lisbrand stops Verdoni.

Lisbrand
I will be investigating the original train under suspicion. I have a bad feeling about all of this. Noir’s plans are rarely so straightforward; we must be prepared for all contingencies.

[ a pause, before she goes on, a bit stiffly ]

I’ll be leaving the task force’s operation to you. See that they turn this around, or it will be all our heads on the line.

Verdoni
[ a heavy sigh. ] That is quite the expectation to meet for a mere government official…

As much as I would prefer that you stay with our Heroes, there is no argument watertight enough to convince you otherwise. [ after all, he knows Noir better than anyone. ] This goes without saying, but watch yourself. I am wary of how our technology will hold up against Noir’s magics.

Nevertheless, I have confidence in your abilities — both Heroes’ and the military’s. Besides, you always were a stubborn woman. [ with a smirk ] Perhaps that iron shell will protect you.


Basic info on the war can be found here. All OOC questions about the event may be directed to the thread below.


ONE Not Just Another Role Play
On the outside, the train our Heroes will be boarding looks just like any other. Once you step inside, you’ll quickly understand the true meaning of luxury. It’s a shame you won’t have any time to appreciate the plush leather seats or those fanciful Mahbusan rugs your feet sink right into! It’s time to get down to business.

Your mission: board Ryder’s train and stop Noir’s attack. During the few minutes in which the Heroic train and Ryder’s train will run parallel, you must jump aboard with the use of your magic and weapons. You have a measly two hours before your Heroic train departs, but there's no need for nerves. Blanc’s military is here to cover you. While they aren’t well-versed in magic, they’re absolutely trained and equipped for all kinds of battlefields, including one moving at several dozen miles per hour!

This is a good time to catch up with your teammates and come up with possible plans of attack. Heroes are unable to explore the target train in advance, but they will be given detailed maps and schematics. And while you won’t have much time to appreciate the grandeur, you can still tour the Heroic train’s layout, as it will likely resemble the target train.

Being a train geek won’t hurt, either. Experts will give Heroes a crash course on the train mechanisms vital to this mission’s success. Hundreds of lives are at stake if you don’t know how to keep the railcars together! You should know how to work—or break—the steampunk security locks to give yourself the advantage of mobility in enemy territory, too. Everyone, pay attention! Especially you, Support Team.


TWO High Speed Turnover

Verdoni
I trust you know what we are about to ask of you. In ten minutes, we will be passing the target train. You will have less than two minutes to hurl yourselves across the gap and board. There will be no second chances; fail the jump, fail the mission. The methods you employ are up to you. If you are not confident about the leap, I suggest you ask your Rooks for aid. Take your positions now.

The storm shows no signs of letting up. It’s going to make the jump precarious at best, fatal at worst. Not only do you have to worry about bad weather and steep terrain, but the window of opportunity is so small that boarding is going to take some impeccable timing. Or a lot of faith.

Your train is fast approaching Ryder’s, and soon, the steam engines will run parallel to each other for a small stretch before continuing in their opposite directions. Jump aboard while the opportunity is ripe! Making the landing is just the beginning—Noir forces man every car and corner. It’s time to put those strategies you cooked up during preparations (from Option ONE) to the test.

ENEMY ♟ Masked Noir Soldier
Weak against
None
Strong against
Wind, Earth
Immune to
None
Skilled magic users from the Noir Empire who specialize in EARTH AND WIND MAGIC. They are equipped with ENCHANTED GAS MASKS that not only hide their identities but protect them from dust and smog alike. A few spells they might be throwing your way:

SLAPETO is a wind spell that can take the form of gusts or small storms, which soldiers will use to suck in dust from their surroundings and OBSCURE YOUR VISION. Keep your guard up, as they will then attempt to launch an ambush or make their escape!

In metal-rich areas (like, say, a moving train), the STALKOPYE spell is your worst enemy. It MANIPULATES METALS INTO SPIKES that the user can stab or launch at their targets.

A select few who have exceptional magic control will cry “ZEMLETA,” a spell that will SHAKE THE TRAIN CAR to throw the Heroes off balance.

Beware: those with the greatest mana reserves will know the spell MURYAKA SMERTI. As the name implies, it casts a poisonous SMOG: victims die a slow death, writhing in agony as their airways fill with black sludge.

DROPS: Enchanted Gas Mask, Mossy Earth, Flask of Vodka, Crude Gas Mask Guy Double Duo Card (feat. Crazy Haircut & Mild Resistance to Poison)

Your problem now isn’t so much getting on the train as it is staying on. Noir forces will do anything they can to barricade Heroes out of the train and throw them off the railcars before they can make their way inside; the most difficult points of access are the balconies or the emergency exits on the roof, particularly up in first class where everything is reinforced.

Don’t have the patience? Break down doors, make your own doors, or shatter windows to climb in—Noir may still have barricades and ambushes waiting inside, but that’s what everyone in front of you is for. The property damage is small change compared to the million-dollar lives of these VIPs; surely they can spare some pocket money to cover a few dramatic entrances (or exits).

Support Team, some of you will need to stay on the balconies in order to be on the lookout for Noir reinforcements—or just Noir soldiers that will attempt to divide the Heroes by detaching cars and taking the train apart.


THREE The Caboose Countergambit
This is where our main event begins. Noir’s preference for underhanded means should be obvious by now, and they’re more than prepared for the Heroes’ arrival. They will assault Heroes with magic from every nook and cranny of the crowded passenger cars with no regard for anyone who might get caught in the crossfire. Time to remember your role, Heroes!
STRIKE TEAM, focus on ferreting out all Noir soldiers on the train and don’t let them escape! Use any means necessary to pin down and neutralize them; you may coordinate and work with the other teams to accomplish this. Rescue Team can watch any prisoners you take; Support Team can keep you from walking into traps. Commandeer the engine and control rooms and keep Noir sabotage from dooming the train.

RESCUE TEAM, follow the panicked screams and rescue those passengers! Secure and guard areas that can be used as safe zones for civilians, VIPs, and injured fellow Heroes alike; it may also fall to you to guard the Noir prisoners. But don’t get complacent. The soldiers that slip past the Strike Team will also come for you or attempt to rescue their comrades, and it’s much more difficult to fight with targets as well as enemies behind you!

In addition, some train cars are rigged: they will automatically lock down via a magical mechanism as soon as you enter, transforming themselves instantly into lethal gas chambers once Noir soldiers cast their poisonous spells. Smash your way out while you have the strength, or rely on someone to rescue you from the outside. While Bishops are a likely candidate for lockpicking duty, a Queen’s Charm magic may also be a great asset against those magical locks.

SUPPORT TEAM, find and disarm bombs and traps. Traps may include the rigged cars above as well as weakened walls, floors, and latches. Communicate with the other Teams to prevent them and the passengers from falling into traps.

Your priority will be the Albin Bombs, small steampunk bombs infused with magic. They can be identified by the glowing red and blue mana crystals hidden beneath a black, rose-embossed shell. Some may be tucked in innocuous spaces such as passenger seats and luggage bags, but others are planted in hidden compartments under the floor or outside the train altogether. If you do locate them, Noir will be alerted and will send forces to intercept. Call on your fellow Heroes to distract them as you wrestle with the eternal question: the red crystal or the blue?

Breaking the wrong crystal or breaking them in the wrong sequence will detonate the bomb within seconds, so evacuate the car as fast as you can and try not to damage your bomb by accident. A single explosion is powerful enough to destroy the entire car. Choose wisely!

FOUR Lasker Landing
Many of the civilians on the train will return home safely thanks to your hard work. Some of those esteemed VIPs are giving you bedroom eyes, but there’s no time to answer their call; the remaining Noir forces have bloodlust in their eyes. Before they can attack, they cry out in pain and fall to the ground, revealing a Gammonian man and his looming bodyguards. The Gammonian seems largely unconcerned with the situation, simply stepping on the bodies as he enters.

Ryder
...hm. I seem to have dirtied my shoes.
Ryder's Bodyguards
[ together: ] We’re sorry, Mr. Ryder! We’ll get you new Ryde shoes!
Now that Ryder has been located, the Rescue Team will be keeping an eye on him. Support and Strike Teams are on cleanup duty: take care of any Noir stragglers on the train or bombs and traps you might have missed. At this point, the remaining Noir soldiers will most likely avoid encounters and attempt to escape. Soon, a calm, recorded female voice echoes through each rail car.

We will be arriving at Ostrov Station shortly. All passengers must remain seated until we arrive at our destination. Please secure all your belongings in advance to ease the boarding process. Thank you for choosing Rokirovka Railways, and we hope to travel with you again.

The train pulls into the station within a couple of minutes. Is this mission accomplished? Perhaps it’s too soon to celebrate. People are still searching desperately for their families, and many are injured and hysterical from the trauma and loss. And is that smoke in the sky above Lasker…? Reinforcements from the Blanc military are stationed on the platform, ready and willing to lend aid to both Heroes and civilians.

Ryder
Such a mess… I’ve no patience to deal with this. [ leaves smugly, bodyguards following ]
One soldier, however, comes rushing over, looking harried as he tries to catch Verdoni’s attention. The young serviceman is pale as a sheet and unsteady on his feet. If you watch closely, you’ll see Verdoni’s composed expression flicker several times as his subordinate makes his frantic, whispered report. It settles to a masklike calm once he turns back to the Heroes.

Verdoni
We will take care of it from here. You are all dismissed.
Somehow, although the uninjured civilians and a crowd of Laskeri people cluster around you in tearful joy and relief, this doesn’t feel much like a victory. Your part in this is over for now, but a sense of dread takes hold of you and lingers. You will undoubtedly be debriefed on the mission’s bigger picture soon.

In the meantime, the welcoming Laskeris sweep you out of the station and into the arms of the city. You will at least have a few moments to rest.
medicament: (And so here we go bluebird)

wildcard c:

[personal profile] medicament 2016-06-22 06:03 pm (UTC)(link)
[Even though everyone had their roles assigned to them in respective teams (and Luna is no exception, of course), it didn't help her much—she's still feeling a bit lost, even though her objective is clear: protect civilians and keep an eye on the Noir captive in order to interrogate the man as soon as possible.

With her almost non-existent combat skills (save for a few simple elemental spells), everything Luna could do was to put the aggressive Noir soldier to sleep and immobilize him by tying him up to one of the seats with the silk curtain that had been covering the window. Under these circumstances, they shouldn't be worrying about the expensive decor anyway.

Despite Luna sitting right in front of the enemy soldier, the civilians try to stay as close to her as possible, hiding under or behind the seats. Actually, the whole scene looks a bit bizarre; if it wasn't for the people wailing and peeking out from their hideouts, it would seem like the only ones in this particular compartment were a Blanc heroine and a Noir soldier. Well, at least that way if another enemy was going to arrive, they would focus on Luna instead of innocent civilians.]
oneirism: (Default)

:3

[personal profile] oneirism 2016-06-23 08:20 pm (UTC)(link)
[Meanwhile, Lapis was embracing her role of neutralizing the Noir threat. Sure, some would be traumatized for life and some of them murdered their comrades, but this is what they deserve for attacking civilians.

Luckily Lapis seems to have frightened most of them off. And Luna may bare witness to the unusual sight of a Noir soldier running into the compartment, and they don't even glance at Luna as they charge through it and out the other door. Clearly they're running from something or someone, and that someone becomes obvious when Lapis steps in.

Who then blinks over at Luna and the unconscious Noir, the tension from her expression fading as she blinks curiously. Relieved that Luna is okay, but also wondering why there's a knocked out Noir in front of her - it's enough to prompt her to walk closer, hands on her hips.]


... Are you gonna try to interrogate him, Luna? [Said with a glance at the other girl, and she takes a moment to check if Luna has been injured at all.]
medicament: (no)

[personal profile] medicament 2016-06-24 07:34 am (UTC)(link)
[This was an unexpected sight, really. On the other hand, Luna couldn't be more relieved when the Noir just ran forward without looking back even once. Well, if they did, she would most likely get into trouble, but thankfully that wasn't the case. Who could have been chasing them, a group of Blanc Heroes, perhaps?

The mystery is solved soon enough; the answer to this riddle surprises Luna, who lifts her hand to cover her slightly opened mouth.]


L-Lapis!

[Actually, she does exactly the same when it comes to checking for injuries.]

I tried to do that, but he wasn't too talkative before...maybe I wasn't stern enough.

[As they speak, the soldier's eyes flutter open and the moment he realizes what kind of situation he's in, he begins to thrash around right away, but it doesn't change anything.]
oneirism: (Break no promises)

[personal profile] oneirism 2016-06-26 08:49 pm (UTC)(link)
[Luckily Lapis has been very successful with terrifying Noir soldiers today - it certainly make dealing with them much easier. Though she's never had to really deal with one already tied up, but Lapis figures she can improvise.

And once seeing that Luna isn't injured, her eyes turn to the soldier, her brows raising as she watches him slowly come back to consciousness. Humming softly as she listens to Luna, tilting her head as a thought comes to mind.]


... Maybe I can try. [So once he beings to thrash around, Lapis is quick to lift her foot and press the heel of her boot against his chest - not to hurt, but to make it harder for him to breath.]

Stop struggling, you aren't getting out just yet. We'll let you go if you answer our questions.

[Not that letting him go promises much in the first place. But some people get desperate and try to grasp for any escape route in situations like this.]
medicament: (That I said I was fine)

[personal profile] medicament 2016-06-27 10:19 pm (UTC)(link)
[Luna's reaction to Lapis lifting her foot is a short gasp, but she does nothing to stop her. The other girl probably knows what she's doing, so there's no reason for her to interrupt. Not yet, at least.

Well, Luna may be just watching, but the soldier definitely has no intention of calming down, even though he has to put extra effort into breathing with Lapis' boot against his chest.

"Please...you're going to let me go after I give you some answers? Stop kidding, I'm not telling you anything."

It takes him a while to finish the sentence, as he needs to pause every now and then to inhale some air.]


I can assure you we will leave you alone if we get the answers...
oneirism: (The best revenge is living at all)

[personal profile] oneirism 2016-06-28 06:47 pm (UTC)(link)
[While Lapis knows this may be going a bit too far, she figured only extreme measures will make the soldier talk. It's not something she enjoys, but she'll do it if she has to.

Which is why, in response to the soldiers words, she digs in her heel even more - putting pressure against where she knows his diaphragm is, intending to make breathing as difficult as possible. She'll leave the... less violent negotiating to Luna.]


... Or if you don't answer us, I can do to you what I did to your comrades. I'm sure you've seen a few of them crying in a corner somewhere.
medicament: (Let him go bluebird)

[personal profile] medicament 2016-07-02 06:08 pm (UTC)(link)
[While Luna would like to ask what exactly Lapis has done to the other soldiers, it could ruin the effect possibly, that's why she just lowers her gaze, trying not to do anything reckless. Noirs are a threat to them all, heroes and civilians alike.]

Please, listen to her and tell us what you know. We don't want to— ["Hurt you" would follow, but she stops middle sentence.] We just want everyone to leave the train safe and sound. So, please...

[Her pleas give no effect, however. The soldier just desperately tries to inhale some air; in this state he can barely talk, but he manages to spit out a stifled "There's one thing.", which makes Luna put her hand on Lapis' shoulder.]
oneirism: (Change doesen't happen overnight)

[personal profile] oneirism 2016-07-02 10:03 pm (UTC)(link)
[Lapis will probably admit to Luna later about what she's done - for now, it's best to let that remain a mystery. So she stays quiet as Luna speaks, letting her do the talking as she keeps a sharp eye on the soldier.

And while she raises an eyebrow at his words, she lifts her heel away the moment she feels Luna's hand on her soldier. Shifting so that she taps the tip of her boot against the floor as she waits - a subtle sign that she won't hesitate to make breathing difficult once more if she doesn't like his answer.]


... What is it?
medicament: (Ready to fly)

[personal profile] medicament 2016-07-08 01:40 pm (UTC)(link)
["Just...one...thing..."

The soldier breathes heavily, hence Luna doesn't let go of Lapis' shoulder, both of them waiting for the man to continue. Unfortunately, it seems like he just wanted to stall things, as he finally wheezes:

"And...you're not going...to find out what it is...ever..."

All that Luna can do is to turn her gaze away when she releases her friend's shoulder before she whispers:]


This was...a really bad choice.
oneirism: (Break no promises)

[personal profile] oneirism 2016-07-09 07:42 pm (UTC)(link)
[Lapis places her hands on her hips as she waits, absently tapping her fingers against the skirt of her uniform as she watches him. His answer only getting her gaze to sharpen, 'tsk'-ing quietly in disapproval.

Once Luna releases her shoulder, her heel is back to pressing against his chest once more, putting more pressure on him now as she bends closer.]


... Wrong answer. I guess you're useless to us now. [Now she sings a song softly under her breath, the melody morbid and chilling - but nothing happens. Not yet.]

And Luna was nice enough to let you get out of this if you answered... But let's see if you're smart enough to answer this. What's one thing everyone is afraid of?
medicament: (From too many years by my side)

[personal profile] medicament 2016-07-09 08:51 pm (UTC)(link)
[The soldier doesn't answer right away, pretending to be pondering about the answer, perhaps. Luna's still watching him and peeking at the other girl from time to time; she has to admit, that the melody gave her chills, but she's not asking about it...not yet, at least.]

This isn't about the attack, so speak up...!

[Even Luna gets a little impatient when they still don't get the answer to Lapis' question. But it doesn't mean much to the soldier, who eventually spits on the floor and laughs briefly.]
oneirism: (What you're capable of isn't always good)

[personal profile] oneirism 2016-07-13 04:22 pm (UTC)(link)
[The more the solider stalls for time, the more Lapis feels her patience thin - he could've made this so easy for himself, but he decides to take the hard route.

It's a surprise to hear how Luna gets impatient, but once the solider spits and laughs, Lapis sighs heavily.]


... Fine, have it your way. Maybe this will help you think about the answer.

[With that, she lets the illusion take over - letting it twist and warp his sense completely, letting the edges of his vision darken as the overwhelming dread of something creeping up along his spine starts to set in.]

I can't move from this spot while the illusion happens, so let me know if anyone tries to creep up on us.

[That's said to Luna, as Lapis glances over her shoulder at the other girl.] And don't worry, he can't hear us anymore.
medicament: (Ready to fly)

[personal profile] medicament 2016-07-13 08:34 pm (UTC)(link)
[It's a shame; this man might be an enemy, but only if he wasn't so stubborn...well, what's done is done and there's no turning back. Even if he begged for them to change their minds, it wouldn't happen, most likely.]

U-Understood.

[After letting a soft sigh, Luna moves closer to the door, hoping that no one would come...for their own good, apparently.]

What are you showing him, if I may ask?

[To be fair, she doesn't expect an answer right away since Lapis probably needs to focus to keep the illusion up. It's just so quiet in the car that she feels like saying something, anything.]
oneirism: (Change doesen't happen overnight)

[personal profile] oneirism 2016-07-13 10:53 pm (UTC)(link)
[This isn't something Lapis particularly enjoys doing at all, but she's a lady of her word and so this is what he gets for not cooperating. She just hopes he's the type who acts tough but caves easily under pressure - hanging around here for long doesn't sound like a good idea.

That question wasn't one she was expecting, and it prompts Lapis to blink over at Luna, pausing for a moment before answering. Luckily she already has a clear enough image of her illusion, so it doesn't need such intense focus to play out.]


... Stuff I've experienced back home. One thing malicious ghosts will do to victims is basically constantly creep behind them and mess with them, terrifying them until they can barely function.

[Which is what the solider is feeling right now - whispers and touches just barely there, things out of the corner of his eyes, something breathing down his neck. Something is right there, but there's no way to comprehend what it is.]

This is pretty mild, compared to other stuff that I've seen. Though I know it's still a pretty unpleasant thing to make someone experience.
medicament: (I wasn't ready)

[personal profile] medicament 2016-07-15 08:42 pm (UTC)(link)
[What Luna is about to do may seem careless or even idiotic, but there's no helping it; she just has to leave her post, even if for a short while to approach Lapis. Obviously, she has no idea if that's going to disrupt the illusion or not, but at the same time, she hopes that if that's the case, then it won't be too big of a deal.

Because the moment Lapis shares such information with her, Luna can't stop thinking about cheering her up somehow. And as much as she knows, a hug is the best way. Hence, after coming closer to the other girl, she wraps her arms around her in an embrace, without saying a word.

Actually, it supposed to be a brief hug, but it takes way longer than just a moment. Luna can't even imagine things Lapis has been through, so maybe that's why she doesn't let go.]
oneirism: (Make room for small,fragile things)

[personal profile] oneirism 2016-07-16 09:17 pm (UTC)(link)
[There was a lot of reactions Lapis was expecting to what she said, but feeling her arms wrap around her in an embrace was not one of them. It's enough to get her to tense in surprise, and wide gold eyes blink over at Luna.

For a moment she's still, unsure of how to react - this is something that's never really happened before. Then after a moment, she relaxes into the embrace, the illusion luckily still going - though it's not as strong as before, since now most of her attention is on something else.

Now Lapis can feel her cheeks heat up, letting her head duck down slightly so her hair can cover her blush.]


... I wasn't expecting that reaction. I thought you would be scared...
medicament: (Sturdy and strong but see)

[personal profile] medicament 2016-07-19 10:36 am (UTC)(link)
If I may be honest...

[With that said, the embrace tightens, but she doesn't continue right away and just let Lapis calm herself in her arms. Since the soldier doesn't seem to do anything suspicious, she realizes that he's still under the effects of the illusion, but there's no way for her to tell to what extent.]

I am...a bit. But I'm sure that it's nothing compared to what you've been through. I'm so sorry that I did this so suddenly but...

[Nothing comes after it—she may be sorry about how sudden it was, but she's not going to apologize for what she has done.]

I-If you need a moment or something, then I'm here...
oneirism: (Make room for small,fragile things)

sorry for how late this is!

[personal profile] oneirism 2016-08-07 08:04 pm (UTC)(link)
[If anything, keeping the illusion in it's current state is most effective - it'll up the suspense, make it unbearable for him. It means that she can focus on Luna and what she's saying, for now.

And it's hard to not stop herself from blushing, as she listens. Nobody has reacted like this before, it what she can do - either it's awe or fear, not any kind of... empathy, for what she's seen. If this was any other situation, she probably would've teared up and hugged Luna in return - her actions and words meaning more to Lapis than she can describe.]


... Thank you, Luna. [Even as she ducks her head to hide the blush, the gratefulness is clearly evident in her voice.]
medicament: (I wasn't ready)

np, np ❤

[personal profile] medicament 2016-08-10 11:32 am (UTC)(link)
It's...

[To be fair, she doesn't want to say that's nothing because that's not what her gesture supposed to be. It's alright won't make it, too, simply because what had been through must have been terrible, to put it mildly. Even though she doesn't know any details, Luna can tell as much. Her embrace around Lapis tightens due to her having no better idea of how to show her support.]

There's no need to thank me, really.

[She can't help peeking at the soldier from time to time; his horrified expression only confirms her beliefs that the illusion is quite effective, even without knowing which stage is it now.]

In case it's too much for you, we can find another way to punish him...
Edited 2016-08-10 11:33 (UTC)