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- !intro,
- adrasteius anor'thalion (warcraft),
- alice liddell (american mcgee's alice),
- arashi narukami (ensemble stars!),
- astrid hofferson (httyd),
- asuna yuuki (sword art online),
- bernard (merc storia),
- bolin (legend of korra),
- doctor thunderland jr (letter bee),
- dorian pavus (dragon age),
- dorothy hyatt (loh: trails in the sky),
- dust (dust: an elysian tail),
- eirlys (ragnarok online),
- emil castagnier (tos:dotnw),
- estinien (final fantasy xiv),
- farlan church (attack on titan),
- gaius (fire emblem: awakening),
- gilgamesh (fate/),
- graham aker (mobile suit gundam 00),
- hamtaro (hamtaro),
- handsome jack (borderlands),
- haruna (kantai collection),
- hei (darker than black),
- ichigo hitofuri (touken ranbu),
- kaisar lidfard (rage of bahamut),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kavi misra (oc),
- kazuma (s-cry-ed),
- kogitsunemaru (touken ranbu),
- koon aguero agnis (tower of god),
- lapis fathalla (original character),
- levi (attack on titan),
- loghain mac tir (dragon age),
- lord light (original character),
- metal bat (one punch man),
- mihael "mello" keehl (death note),
- mikazuki munechika (touken ranbu),
- minato arisato (persona),
- mirach (original character),
- miran froaude (lolheroes),
- murasaki (hamatora),
- potemkin (guilty gear),
- regene regetta (mobile suit gundam 00),
- richard (baraou no souretsu),
- rory connor (original character),
- setsuna f. seiei (mobile suit gundam 00),
- shinya hiiragi (owari no seraph),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- tamamo no mae (fate/),
- tieria erde (mobile suit gundam 00),
- toriel (undertale),
- uzuki shimamura (idolm@ster),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yoichi saotome (owari no seraph),
- zelos wilder (tales of symphonia)
INTRO ♚ FEBRUARY
We’ve all had those dreams: you wake up on a table, to blurry, ominous images and the certainty that you are absolutely buck-naked in a room full of strangers. This is not quite it.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
Welcome to Blanc! You wake up on one of the beds inside the Hall of Glory. You might still be feeling a little light-headed, but sudden dimensional travel will do that to a body. You could have sworn visions of a fantastic world flashed before your eyes not long ago: monsters, magic, and a mission to save the world. You can't quite recall much beyond the basics, but could this be it?
Save your questions for later! The room nannies are quick to urge Heroes into their uniforms (with their beaks if necessary) and to point them to the pick-up locations for their Blanc-issued Weapons and Carriers. Hopefully, nobody but the pigeon’s watching you change. On the other hand, maybe you're the type to turn every roommate into a new friend before you even step foot outside the room.
As you make your way down the halls, you might notice strangely familiar faces around you. But don’t linger too long to chat—the people in charge of the armory and the menagerie have gone through many Heroes before you, and still have many more to go after you. NPCs need meal breaks, too! If you don’t make a decision in time, the random Weapons and/or Carriers they pick for you can be just a little odd.
And if you’re hungry? No matter how rich you were in your homeworld, you’re penniless now until you earn some colle. Thankfully, the Hall of Glory provides free meals to Heroes and those associated with them! Sunday’s breakfast and lunch are bananalicious and seafood pasta. A friendly visiting scholar may have a word of advice for you: “Beware the dining hall on Mondays.”
But you’ll barely have time for lunch before guards come and round you up. “For the parade,” is the only reason they’ll give you.
Trumpets sound, cymbals clang and the crowd roars as the parade gets underway! What’s all the fuss about? Well, you Heroes were sent by the gods to save Blanc, right? Of course they’d celebrate! Smiling and waving at the citizens of Caissa from your uniquely crafted float might be a chore, but hey, they love you. Are you really going to let them down, or lose the spotlight to the fellow Heroes sharing your float?
The reception after the Prime Minister’s speech is like some kind of idol session, with Caissa citizens coming up to shake hands and welcome the Heroes warmly. Some are even asking for autographs!
There’s a lot of things to do in festive and lively Caissa, even late into the night under a light fall of snow. Sparrow Town is all lit up, ready for another festival next week.
While some shops are closed for the holiday, others have buffet tables or are giving out free samples to the Heroes. The food stalls here are way better than the bizarre cafeteria menu at the Hall of Glory! Why waste the opportunity to finally gorge on real food? The shop owners have done their best to impress, showing off their local cuisines proudly along the city streets: from the local hamburger joint to the exotic L'adderan curries, you'll find a little of everything to whet your palate. Your growling stomach will likely thank you for the food. … Oh, wait. That wasn’t you? You think the fish sandwich on your plate just sang? Nonsense. That just means you had a marvelous piece of fish bread. Please remember to visit them again sometime when you have the colle, okay?
Various stalls with games and activities have also been set up. Maybe you can impress the crowd by nailing an apple with an arrow or by sacrificing your friend(s) at the water tanks! An unusual Go-style stall offers something like fish scooping, but be careful: touching the fish with your bare hands will leave you feeling funny… Wow, you’ve never seen that color before! But whatever it takes to impress the children, right?
Said children might try and get you to dance in the falling snow. Better not mess up, though, because everyone in Caissa seems to be watching.
Hopefully, you didn’t sleep too late after yesterday’s celebrations! Or maybe you slept badly, since it felt like something was watching you…
The free breakfast that awaits you at the dining hall is… something special. Please enjoy it to your heart’s content! Remember: no food fights, and leave no leftovers! Nothing will save you from the chef’s disapproving mustache swirl if you do!
If you want to make money (to get away from Monday’s Horrors), there are now jobs up for taking at the Hall of Glory and the Poisoned Pawn! If there’s nothing to your taste, check back again every so often. Something new might pop up!
Heroes not in the mood to be errand-runners (it’s understandable, you’re Heroes after all!) can hang out in the parlor, read in the library, or express yourself in one of the Hall’s many studios or other rooms.
If lying back and taking it slow isn’t your thing, you could train or spar! Being summoned to a new world takes a toll on the body, and some Heroes have lost abilities familiar to them. Besides, it’ll take a while to get used to your weapons. Some of them might even be disobedient, backfiring at worst and unresponsive at best. Try not to hit your fellow Heroes (including yourself), or you’ll either have to find enough Heroes to cast weak healing spells or carry the wounded to the infirmary. While the snow has been cleared overnight, it’s still very cold!
Welcome to Crosscheck's grand opening log! For any further questions, please see the FAQ or reach us at the Contact Us page. Have fun!
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[But before she even had time to process this terrible fate, the playboy with wings pretty much deconfirmed her theory.]
...but he says we aren't, so that settles that, right?
[There are probably other questions should be asking. What happened? Where are they? What's going to happen to her deadlines?!]
Hmm...I don't remember you two! And my dreams are usually cuter than this, hee. So who are you guys?
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[ He's the kind of deer/person that holds no belief in any sort of afterlife. You die, that's it. So if they're here, they aren't dead. See kids, don't ever get single "parented" by a scientist for 700 years. ]
My name is Mirach. It's nice to meet both of you. I'll do whatever I can to help.
[ At least, he's pretty sure that's why he's here. To help...anyone. ]
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I am Lord Light. [ Well, he used to be until the Reset. However, mulling about his current identity clearly is not the right thing to do in this situation, so he just gives his old title. ] A pleasure.
[ But anyway. ]
I doubt this is a dream, either. [ This is addressed to Dorothy, as he gives their room an once-over a second time. ] It does not feel like one.
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[She sounds them out. Lord Light sounds more like a pseudonym. Is there more to this hunk than meets the eye? Is this her next big scoop? She already has an "in" with him, too!
But she's not really thinking too hard about that. She's still a bit dazed. Also, wow, Mirach is so cute...she wants to hug him.]
Hee! I'm Dorothy! It's really nice to meet you! And you know, it really doesn't! And the dream I was having, I think it was a real doozy, but I can't really remember it well.
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He turns to face "Lord Light." ]
Were you the one who summoned me?
[ Good ways to meet people: assume they are your new master. ]
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Mirach's response needs more addressing, though. ]
I am not. I was brought here much like the two of you.
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[The longer she's here, the less disturbed about this she all feels. It sure is strange, though, waking up in a new place with the strangers.]
It's really spooky, isn't it? I don't really feel like I'm in any danger, though.
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[ He isn't entirely sure what to think, now. It was one thing when he was the only one being told what to do, and only by one person, but now, there were undoubtedly more people in the same predicament...
He paused in the middle of straightening the sheets on his bed. ]
But, I don't think we're in danger, either.
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He nods when Mirach finishes speaking, finally voicing his own thoughts. ]
I sense nothing malicious. But we know too little about this world. I believe we should go outside.
[ A sentiment seconded by the nannies, it seems, who all proceed to nod furiously and fly over to the door. ]
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Awww, do we have to? [The nannies all turn to look at Dorothy in unison, their anger almost palpable to everyone except her.] I wanted to keep talking! Especially to Mirach, and also especially to Mr. Light!
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If the people who brought us here think we should...
[ And he trails off and looks to Lord Light for help on this. Please, go along with it... ]
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[ Standing around in a room they don't even know the purpose of... while he can appreciate Dorothy's enthusiasm, it is unfortunately misplaced right now. ]
Let us depart.
[ With that, he starts moving towards the door. The nannies' urgency is not missed, and there must be a good reason behind them. ]
no subject
[And she is lost without it, considering she doesn't know where she is. She pouts, hoping that maybe they'll change their minds but starts following after them like a good girl.
God help the two of them because every day will be like this.]
no subject
Don't mind him, he'll just be looking around at everything while they follow the birds... ]
I wonder where they want us to go.
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All will be revealed in time.
[ Despite what he says, his posture is ever so slightly tensed. The seeming absence of danger does not equate to a complete absence, even if the nannies here had not been outrightly hostile. He knows he has almost no power here, but that is not absolutely zero. ]
Stay calm. It will be better this way.
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[If Dorothy notices any tenseness or discomfort, she doesn't show it. She only follows along! Because even her missing camera isn't as important as figuring out where she is, and in most cases she'd rather die than lose her camera, or so she shouts at shopkeepers.]
Heeey...wouldn't it be really bad if we're actually some kind of prisoners and no one's told us yet?
[Still smiling.]
no subject
[ Both of them seem unsure about the situation-- to him, it's strange, since this is just how things are. You show up somewhere, you do your job, that's that. Questioning these things hardly seems like a smart thing to do.
Or a helpful one, for that matter. ]
This is the nicest place I've ever been, so I like it already.
no subject
[ Still, it's best to be prepared. The corridors are all very archaic, reminiscent of Krytheian architecture from a century or two past. Some rooms branch off towards the side, things to investigate - but there hadn't been any actual living beings that could answer his questions.
So he just walks, and watches, all the while conscious of his two companions. ]
no subject
[Dorothy probably sounds entitled, but that's kind of how it works in her experience. Estelle, the beautiful sun twirling her staff in front of her! Joshua, the brooding boyfriend stalking the shadows with his blades! ... ...And the rest! They usually protect her.]
It's no fun to worry about that, though, so let's pretend like nothing bad is every going to happen!
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I will!
[ Like he's volunteering for the dubious honor of keeping her safe. ]
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[ He has almost none of his godly magic left, but that didn't mean he was powerless.
The route takes them down towards an open hall, and they are ushered towards a queue rapidly moving forward. The hall is half-empty, with a counter set at one end. Behind the counter are boxes of all shapes and sizes, as well as some rather large items on display. One of them is a motorbike, but Lord Light doesn't know that yet.
For now, he just stands and waits, watches. If the others decide to move first, however, he will follow. ]
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[Most people would reply with thanks, but now that they're here Dorothy is more interested in the boxes. Mirach and Lord Light will quickly learn not to expect anything less with Dorothy if they hadn't already.
...In fact, as a group of powerful knights and armory workers walk by in a group, Dorothy somehow manages to find an impossible path between them and takes it. One moment she's there, one moment she's joining the crowd, leaving Mirach and Light to wait a few seconds while the knights finish walking by and past them.
If they follow her, the adventure continues, but if not she'll probably survive to see another day, too.]
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...and as if to make her lack of thanks more clear, she up and disappears, as if into thin air. ]
...should we...follow her?
[ He asks his last remaining roommate. ]
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[ He starts moving faster, weaving in between the crowd smoothly as if a fish amongst turbid currents. He can't be sure she is safe yet - before that happens, it's vital that they stay together. ]
Keep close behind me.