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BOARDMASTER ([personal profile] boardmaster) wrote in [community profile] pawnstorm2016-05-20 03:32 am

DUNGEON ♛ GISELA TOWERS

GISELA TOWERS
20 MAY (VALLARIA) 2016



High in the skies, the howling winds tangled around the Gisela Towers make it difficult to hear anything. The monolithic structures believed to exist only in legend or harpy memories loom over you. The thick ropes of ivy crawling up the length of each tower is the only sign of life. Every now and then, shadow seems to pass overhead. It might just be a trick of the light.

Instead of the usual suspects, another familiar face comes forward to greet our Heroes: the devil-may-care Lei, captain and commander supreme of the Airy.

Lei
Nervous that your commanders ain’t here? Don’t worry, you’re in good hands. So! Here we are at this… thing. Something something tragic romantic tale about a dragon and a phoenix. Anyway, it’s stupid and you don’t gotta know. Ask one of your commanders later or bribe me with a drink.

Now for something more important—

[ the winds roars loudly, muting lei’s voice. but heroes can watch his hand gestures and actions as he teaches them how to use the grappling hook: aim and shoot the gun. maybe twirl it with a fancy flourish first ]

—did you get that? All right, good! I don’t have enough hooks, so you’re gonna have to share. And take good care of them, I want them back! Now get in there and clear it ASAP! I ain’t got all day to fly you all back home!

Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.


ONE
One does not simply walk into the Gisela Towers. The only way in is up the long and weathered staircase that wraps around the structure. However, the thing is riddled with missing steps, weak stones and slippery condensation from the cloud cover, so you’re going to need a little help. Should you attempt to climb the stairs, they will crumble beneath your feet at best and bury you beneath their rubble at worst.

This is where Lei’s newfangled(?) contraptions will come in handy! The pockmarks and small ledges created by weathering in the first tower’s structure could prove useful. There are, of course, a limited number of grappling hooks available, so you’ll have to partner up if you want your party to get anywhere. Parties of four are given two of these guns, while the poor souls with less party members get one.

Gisela’s gale-force winds will knock you around and make it seem like the towers are close to toppling over. However, as you make your way up you’ll see that the towers are actually far from abandoned.

MONSTER ♟ Ocypete
Weak against
Lightning
Strong against
Wind
Immune to
None
Regarded as abominations of the avian world, ocypetes are BIRDS the size of horses, which would be incredibly advantageous if they had wings.

The offspring of a human and a harpy, ocypetes have HUMAN ARMS that they use to scale surfaces and strong TALONS that can crush rock. They don’t fly, but they do RIDE THE WIND with the use of their long tail feathers, which possess magical wind properties and are nearly twice as long as they are tall. They would look almost elegant if they didn’t have a tendency to flap their arms while gliding.

Legend has it that when the phoenix left the towers, the ocypetes were accidentally left behind because dragons plucked their wing feathers, making them look kind of funny. Now with a few millennia’s worth of abandonment issues on their semi-feathered shoulders, they’ll seek to prevent Heroes from ascending the towers by any means necessary with an odd variation of Airy MARTIAL ARTS.

Their TAILFEATHERS may be acquired as loot.

What will Heroes encounter once they finally make it inside? More broken staircases, more monsters, even stronger winds blowing in from cracks in the walls and the foot of the tower (which is open to the air), and no floor whatsoever. Gisela’s Towers are hollow! The only footing to be found is on small ledges: some similar to those outside the tower, some that look more artificial; and intact sections of the stairs winding around the walls. You’ll need magic or some ingenuity to stay on your toes—literally! If you lose your grip or footing, it’s a several thousand foot drop back to Gresser. The quickest way down… and the deadliest.


TWO
The treacherous and exhausting climb brings you to a more sturdy area that looks a little less like a wrecking ball just passed through and more like some kind of hive. Blocking your way are dozens of sturdy-looking nests suspended like particularly ugly balls of twine from the walls. These are home to the insectoid Aellos. Tearing the nests apart for loot is only a good idea if you want angry swarms after you.

MONSTER ♟ Aello
Weak against
Fire, Lightning
Strong against
None
Immune to
Wind
Aellos resemble large eagles more than the DRAGONFLIES they’re supposed to be. Mature Aellos can fly, but the flightless and fuzzier larvae are just as formidable.

They can HYPNOTIZE with their dozen kaleidoscope-like eyes, rendering targets IMMOBILE but still aware of their surroundings. In order to free them, a fellow Hero must gaze deeply into their eyes for at least 15 seconds.

These monsters are also able to SPIT a gelatin-like substance that will stick Heroes to any and every surface and also each other. FIRE will reduce its stickiness. The larvae use hit-and-run tactics: they hunker down in their nests, peek over the edge and launch gobs of spit. The flying aello like to drop their SPIT BOMBS from above and occasionally also release a POWDER that ruins visibility and makes you sneeze.

Feeling adventurous? Why don’t you give the spit a lick? It’s actually totally EDIBLE, tastes like jello, and is filled with mana. Just be sure to heat it up so you don’t get your mouth stuck shut.

Their GELATIN SPIT and INSECT PARTS may be acquired as loot.

The staircases at this altitude are in better shape than the ones you have—or haven’t—been using. That doesn’t mean they’re any less dangerous. Not only do the Aellos chase you down here; traps are hidden in the steps as well. Some may act like quicksand, trapping an unwary Hero halfway into the stone. Others are enchanted with wind spells that can toss you up in the air, the long way back down to the ground, or blow your skirt upward. There might even be some that provoke the pesky bugs even more!

This floor has flowers and trees creeping their way in from the outside and covering every inch of the place, including treacherous weaknesses in the path. Behind these overgrown plants is a mural depicting a sensual dance between a dragon and a harpy. In order to advance, at least two Heroes will have to mimic the dance painted on the walls to open the door.


THREE
A barrier prevents you from progressing any further. Magic, physical attacks or sheer willpower will do nothing. To dissolve it, you must create a concoction from the random ingredients available on the table and splash it on the barrier. There is no set recipe, so trial and error and a little creativity will be your friends! Along with your trusty party Bishop, of course. (You did bring one, didn’t you?) Those not well-versed in alchemy may end up with potions that explode upon completion, splashing party members standing too close with a variety of strange side effects ranging from mild body horror to a bad case of halitosis. The unfortunate effects seem to differ from Hero to Hero, and they last for a few minutes to a couple of hours.

Once your party crosses the barrier, you will find yourselves outside. The skies are darkening, but you’re still able to discern another tower wrapped in the clouds. A bridge once connected the two structures, but most of it is missing. Use those grappling hooks!

Upon entering the second tower, a marble floor at odds with everything from the last tower will greet you. Lift your head and you’ll find that the rest of the tower is also hollow all the way up; those heights allow room for fountains and waterfalls. It’s a suitable area to replenish mana and rest. Parched throats can be quenched with the sparkling water all around you, but approach any waterfalls and they will start moving in a very unwaterlike way.

MONSTER ♟ Celaeno
Weak against
Lightning
Strong against
Fire, Earth
Immune to
Water
Possessed by pride and cursed by the phoenix’s wrath, these dragons are nothing like the ones you encountered before.

Celaeno resemble huge snakes made of water and possess ENCHANTED SCALES that float through their bodies and render them extremely RESISTANT to both magical and physical attacks. You will have to find WEAK POINTS in their protective aura. Hopefully you have a Knight or Bishop on your team to find those weaknesses as soon as possible! Each dragon’s weak points differ. Fortunately, all Celaenos go down easily once you find that soft spot.

They use their long, slender tails like WATER WHIPS to knock down or douse their targets; the force of a tail may equal that of a fire hose at full blast! The only time it sheds its armor is to shapeshift into a WATER PRISON that can trap one or more enemies. Try not to attack it while a Hero is trapped inside; it will hurt your friend as well! Use STATUS EFFECTS to confuse or distract them so the prison loses shape.

Their ENCHANTED SCALES, SMALL GEMS, and DRAGON WATER may be acquired as loot.

Without any stairs in sight, the way up lies in those dragons. After their defeat, their magical scales can be put together to form a boat that can ride the waterfalls upwards to the top floors.


FOUR
The skies continue to change once you reach the top. Black clouds begin to close in, stray bits of land that have broken off from the main island hover nearby, and a sudden torrent of powerful mana may disorient your party. A storm is approaching.

Just as the first chunk of hail falls from the sky, a mighty roar reverberates through the darkness. Something very large lands on the walls of the tower and causes a tremor that whittles chunks from the tower and actually rolls the clouds back; is that the toll of thunder, or just more roaring?

Finally, an impressive three-headed dragon emerges from below. Once it has perched itself on the tower, one head speaks in a rumbling growl.

BOSS ♟ Tianya the Thrice-Scorned
Weak against
Lightning
Strong against
None
Immune to
Wind, Fire
“Did that phoenix send you?! Tell her she cannot return! Not even over my dead body!”

Unsurprisingly, Tianya ─the dragon once wed to the phoenix─ is more than just a legend. He lowers his heads and another loud, guttural cry fills the skies. For now, he remains STATIONARY at the top of the tower. All three heads attempt to SWALLOW a Hero whole if they get too close. Should you go on the offensive, you may be able to chop off at least one head before he’s pissed off enough to move. The fallen head writhes in agony as it moans:

“It hurts… it burns…”

At this point, Tianya takes flight. The strong GUSTS from those wings can launch a Hero right off the tower. Use your grappling hook(s) to play floating island hopscotch: evade devastating dive attacks and run from the MANA BEAMS shot from his mouths.

“You’ll never understand! I never wanted her!”

As you travel from island to island trying to get close enough to deal some real damage, Tianya hides in the CLOUDS to launch ambush attacks. Eventually, a PHOENIX descends from the heavens in a burst of fiery light. However, it’s not the phoenix of legend; it’s actually one of Tianya’s spells, and it will burn away most of your mana if any of its flames make contact. MANA EXCHANGE may be the only way to continue this battle...

Once Tianya is down to one head, he will immediately rise higher into the sky.


“My last words are for her and her alone.”

After Tianya is defeated, the storm clears; Enprise’s twin suns shine once more. That precious DUNGEON CORE floats down, blanketed by a SINGLE LARGE FEATHER, golden and shining in the light.

“It’s warm… She was always warm…”

A SCORNED DRAGON HEART and a MYSTICAL PHOENIX FEATHER may be acquired as loot.

As soon as both core and feather touch the tower, an ominous rumbling and shaking begins. The Gisela Towers are falling apart and it’s now a race to escape before you’re buried under the rubble.

And don’t forget the grappling hook(s); Lei wants them back.


FIVE
All that’s left of the Gisela Towers is rubble. The dungeon has been conquered, the island reclaimed, and the ruins of the old regime can now become the foundations for something new: the site of the harpies’ homecoming after hundreds of years.

LOCATION ♟ Gisela

An ancient sky island that has existed since time immemorial. What enables Gisela to RIDE THE CLOUDS may be an even greater mystery than the mechanisms powering the Airy. The island appears most frequently above Gresser, though its extraordinary altitude makes it DIFFICULT TO LOCATE.

The landscape of Gisela is overgrown with JEWEL-GREEN FORESTS, crisscrossed with gorges and dotted with networks of small caverns. But its crowning glory is the THIN GLEAMING WATERFALLS that flow from its edges and into the sky beyond. The water is embraced by RAINBOWS and condenses into CLOUDS when Gisela is high enough, lending to its unusual weather patterns.

Although the island initially seems largely uninhabited apart from the Gisela Towers, there is a SEALED OFF AREA that, when viewed from the air, looks suspiciously like LUSH, TILLED FIELDS. Should you ask Lei about this, he will only give you an unusually stern warning against disturbing it. Looks like you’ve solved the mystery behind the pai tiles.

Now that the menacing Towers have been demolished, a variety of animal life — usually airborne — will begin to appear on the island. Some of them you’ve never seen before! The fall of the Towers also uncovered the existence of HOT SPRINGS below; newspapers speculate wildly about the source, but most agree that it must have something to do with the renewed vows between phoenix and dragon.

The few structures already in place on the island have been speedily converted into BAZAARS manned by Airy harpies. Most specialize in legal alchemical gimmicks, but there’s always another side to these things. Everyone’s here to soak in the breeze, and by that we do mean everyone.

In response to the tourism boom, NEW AEROPORTS have also opened in both Gisela and Gresser to provide reliable transportation between the two locations.
tarotcards: (dsouji2)

[personal profile] tarotcards 2016-05-26 05:32 am (UTC)(link)
[ Souji's almost a bit useless in an environment like this. His new weapon is a pair of gauntlets, something that's used for close range combat, and his sword can only reach so far. With such uneven footing, trying to charge in would prove to be reckless and extremely dangerous. It's times like these that he misses his Personas more and more, but no use complaining about it. He needs to focus on what's happening now. ]

[ He unsheathes his sword and holds it defensively out by him. He can't swing it, but he sure can activate its ability and use it to send sparks throughout the air. He doesn't target anything just yet, leaving Minato to have the first attack but he throws the snowball-like thing and it hits one of the enemies and... it starts waving? At them? Uh... ]

[ Well... as much as Souji would appreciate making a nice social link with a weird harpy monster, he is taking this chance to sync up his gauntlets with his sword to give it the extra charge it needs for him to send a critical bolt of electricity to the happy Ocypete. Combined with its weakness against lightning and the powered up attack, it goes straight down and is out for the fight. ]


Two left--!

[ Should be a piece of cake. He's definitely starting to get an understanding of how little mana he has from just that one attack, though... ]
impulsives: (pic#5766721)

[personal profile] impulsives 2016-05-26 08:27 pm (UTC)(link)
[ So far so good, surprisingly so, all things considered. Being a veteran of actual combat, the fact that these two are able to handle their own in a battle like this gave Shinn a bit of a relief. However, this is definitely not the time to praise them for a job well done.

Alright. His turn now. Right now all he has is a curved sword he kept from his previous outing, alongside his actual weapon and the grappling hook provided to him.

He has no magic spells as of yet. He hasn't trained (or rather chose not to) in magic just yet, having a preference close quarter physical combats. Normally he'd be slightly worried, but... ]


Alright, here I go!

[ One of those things is acting friendly right now, there's... a long drop down and a shit ton of platforms around them. Several short hops barred his path to the only unfriendly one right now. Good.

Running across, Shinn hopped to the first platform, which crumbled immediately on his landing, causing him to start to fall ]


—!?

[ Shit! It's a miracle this tower is still standing with all these structural deficiencies.

Without even thinking another thought, he immediately used the grappling hook by shooting it at... the Ocypete? The bird-man was so startled by the fact that the kid actually shot something at it that the hook embedded itself into its right forearm.

And then it was pulled right down due to the fact that Shinn triggered the pulling mechanism of the grappling hook, as Shinn pulled himself right at at the Ocypete and slashed it in two, landing on the spot it used to occupy in one fell swoop. ]


Careful! Some of these steps are so old it'd break the moment you step on it!
burnmydread: (i'm not so lonely)

[personal profile] burnmydread 2016-05-27 04:17 am (UTC)(link)
[ That was pretty badass, Shinn. Minato actually pauses long enough to give the other boy a thumbs up for a job well-done. He probably should have been more worried that he was going to fall to his death, but...you know. They'll cross that (crumbling) bridge when they come to it.

But now there's one left. Is it his turn? Unlike Souji and Shinn, Minato's primary function is magic and, probably for the best, not all his spells are happy pills. (Although, you have to admit, it was funny.) The final Ocypete screeches and prepares for an attack--at Shinn, actually, because he cut his friend in half. HOW RUDE.

Minato rolls his shoulders and flicks his wrist. With each flick, a long stream of dark energy extends out from his forearm. It seems almost elastic in nature and once it's about ten feet long, he snaps it like a whip. The Ocypete goes in for the attack, diving down with its claws outward. Minato swings the black spell above his head before tossing it like a cowboy trying to lasso wild cattle. And...

...it actually works! Kind of. It tangles around one of its wings and ties an arm to it, making the Ocypete off balance as it slams into the wall. ]
tarotcards: (dsouji13)

[personal profile] tarotcards 2016-06-02 09:35 pm (UTC)(link)
[ Shinn, you are a walking disaster and should not be left alone. Souji doesn't throw a thumbs up but he does kind of... stare, but no, that was actually a good job. He did at least take care of one Ocypete and two down, one left to go. ]

[ Since electricity seemed to do the trick earlier and he'd much rather ensure that he gets rid of this enemy for good, Souji charges up his sword once more and takes advantage of the dazed Ocypete, slashing it with just the right amount of lighting to cause it to fry up like a crisp. Mmm, the smell BBQ harpies-hybrids... Gotta love that but ah, this... definitely took more mana from him that he thought. He wavers just a bit, take a step to the side, but stands his ground otherwise. He places one hand against his temple when he turns his head a bit too fast towards Shinn. ]


Shinn, are you all right?
impulsives: (pic#10303064)

[personal profile] impulsives 2016-06-05 04:05 am (UTC)(link)
Yeah, I'm fine.

[ Good, they got through this alright, looks like he doesn't need to worry a lot about their fighting skills. Though, with how winded Souji looked from those spells, Shinn realizes that they're going to need to ration their spell usage so they don't run out during later fights within this area.

He's going to head over to Souji, making sure to note which tiles he could step on so he doesn't fall off again.

When he gets there, he's going to take hold of Souji's hand, making his mana flow through to him. Souji can feel Shinn's actual concern, as well as a foreign metallic feeling from Shinn's mana. ]


Don't push yourself too hard with spells, we don't have a lot of shots, so let's save it for bigger things.
burnmydread: (and we sing this morning)

[personal profile] burnmydread 2016-06-05 10:38 pm (UTC)(link)
[ Minato exhales slowly through his nose before aligning his nagita onto the holster on his back, unneeded for this battle. Having a much larger mana pool than the other too, Minato's tiredness isn't any worse than it usually is. Though he could always go for a nap, really.

When he turns around his eyes drop to their hands. ]


Should I give you some room?

[ Yeah, Shinn, he still think it's funny. ]
tarotcards: ((*´・v・))

[personal profile] tarotcards 2016-06-06 03:26 am (UTC)(link)
[ Souji takes the hand and just lets out a small silent sigh at the new flow of mana. It certainly clears up his head and he doesn't feel like he needs to take a break anymore, but he certainly feels bad and annoyed at himself that this even happened. They haven't even gotten that far into the dungeon and already he's running low on mana. He's going to have to be more careful about something like this. ]

Thanks.

[ He won't try to make an excuse about his mana levels being much lower than he thought. An excuse won't change anything, but at Minato's question, he decides to look down at the hand holding then back up. There might be a small twitch of his mouth. ]

I don't know. Do we need some room?
impulsives: (Shinn | Surprise apparent)

[personal profile] impulsives 2016-06-13 11:38 pm (UTC)(link)
[ Shinn's face colored a slight red at the suggestion, and he immediately broke contact the moment he felt that Souji got enough mana from him. It's clear that he's flustered rather than angry considering his next words were... more sputtered than uttered. ]

N-no!? What we need to do is to get up there and defeat whatever's doing this!

[ He's going to start storming off YEAH BYE YOU TWO HAVE FUN. ]

A-anyways! Let's just keep on going, alright!?
burnmydread: (on bloodstained floor)

[personal profile] burnmydread 2016-06-15 01:44 am (UTC)(link)
...

[ Guess it's time for Shinn to be the one to go off in a huff. Minato's gaze just follows him as he makes his way up the stairs. He looks back at Souji and shrugs.

Let's go. ]