BOARDMASTER (
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pawnstorm2016-05-20 03:32 am
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Entry tags:
- !dungeon,
- adrasteius anor'thalion (warcraft),
- aisha clanclan (outlaw star),
- akito/agito wanijima (air gear),
- alice liddell (american mcgee's alice),
- allen walker (d.grayman),
- artoria pendragon (fate/),
- asuna yuuki (sword art online),
- bolin (legend of korra),
- caren ortensia (fate/),
- cirno (touhou project),
- ema skye (ace attorney),
- gaius (fire emblem: awakening),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- hajime hinata (dangan ronpa 2),
- jae-ha (akatsuki no yona),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- levi (attack on titan),
- lord light (original character),
- luna (zero escape),
- minato arisato (persona),
- misaki yata (k),
- natasha romanova (avengers academy),
- nora (nora),
- patricia watson (skullgirls),
- potemkin (guilty gear),
- rory connor (original character),
- sakura (fire emblem: fates),
- shinn asuka (mobile suit gundam seed),
- shinoa hiiragi (owari no seraph),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- souji seta (persona),
- wukong (league of legends)
DUNGEON ♛ GISELA TOWERS
20 MAY (VALLARIA) 2016



High in the skies, the howling winds tangled around the Gisela Towers make it difficult to hear anything. The monolithic structures believed to exist only in legend or harpy memories loom over you. The thick ropes of ivy crawling up the length of each tower is the only sign of life. Every now and then, shadow seems to pass overhead. It might just be a trick of the light.
Instead of the usual suspects, another familiar face comes forward to greet our Heroes: the devil-may-care Lei, captain and commander supreme of the Airy.
Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.
Instead of the usual suspects, another familiar face comes forward to greet our Heroes: the devil-may-care Lei, captain and commander supreme of the Airy.
![]() |
Lei Nervous that your commanders ain’t here? Don’t worry, you’re in good hands. So! Here we are at this… thing. Something something tragic romantic tale about a dragon and a phoenix. Anyway, it’s stupid and you don’t gotta know. Ask one of your commanders later or bribe me with a drink. Now for something more important— [ the winds roars loudly, muting lei’s voice. but heroes can watch his hand gestures and actions as he teaches them how to use the grappling hook: aim and shoot the gun. maybe twirl it with a fancy flourish first ] —did you get that? All right, good! I don’t have enough hooks, so you’re gonna have to share. And take good care of them, I want them back! Now get in there and clear it ASAP! I ain’t got all day to fly you all back home! |
Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.
ONE ♙
One does not simply walk into the Gisela Towers. The only way in is up the long and weathered staircase that wraps around the structure. However, the thing is riddled with missing steps, weak stones and slippery condensation from the cloud cover, so you’re going to need a little help. Should you attempt to climb the stairs, they will crumble beneath your feet at best and bury you beneath their rubble at worst.
This is where Lei’s newfangled(?) contraptions will come in handy! The pockmarks and small ledges created by weathering in the first tower’s structure could prove useful. There are, of course, a limited number of grappling hooks available, so you’ll have to partner up if you want your party to get anywhere. Parties of four are given two of these guns, while the poor souls with less party members get one.
Gisela’s gale-force winds will knock you around and make it seem like the towers are close to toppling over. However, as you make your way up you’ll see that the towers are actually far from abandoned.
What will Heroes encounter once they finally make it inside? More broken staircases, more monsters, even stronger winds blowing in from cracks in the walls and the foot of the tower (which is open to the air), and no floor whatsoever. Gisela’s Towers are hollow! The only footing to be found is on small ledges: some similar to those outside the tower, some that look more artificial; and intact sections of the stairs winding around the walls. You’ll need magic or some ingenuity to stay on your toes—literally! If you lose your grip or footing, it’s a several thousand foot drop back to Gresser. The quickest way down… and the deadliest.
TWO ♙
The treacherous and exhausting climb brings you to a more sturdy area that looks a little less like a wrecking ball just passed through and more like some kind of hive. Blocking your way are dozens of sturdy-looking nests suspended like particularly ugly balls of twine from the walls. These are home to the insectoid Aellos. Tearing the nests apart for loot is only a good idea if you want angry swarms after you.
The staircases at this altitude are in better shape than the ones you have—or haven’t—been using. That doesn’t mean they’re any less dangerous. Not only do the Aellos chase you down here; traps are hidden in the steps as well. Some may act like quicksand, trapping an unwary Hero halfway into the stone. Others are enchanted with wind spells that can toss you up in the air, the long way back down to the ground, or blow your skirt upward. There might even be some that provoke the pesky bugs even more!
This floor has flowers and trees creeping their way in from the outside and covering every inch of the place, including treacherous weaknesses in the path. Behind these overgrown plants is a mural depicting a sensual dance between a dragon and a harpy. In order to advance, at least two Heroes will have to mimic the dance painted on the walls to open the door.
THREE ♙
A barrier prevents you from progressing any further. Magic, physical attacks or sheer willpower will do nothing. To dissolve it, you must create a concoction from the random ingredients available on the table and splash it on the barrier. There is no set recipe, so trial and error and a little creativity will be your friends! Along with your trusty party Bishop, of course. (You did bring one, didn’t you?) Those not well-versed in alchemy may end up with potions that explode upon completion, splashing party members standing too close with a variety of strange side effects ranging from mild body horror to a bad case of halitosis. The unfortunate effects seem to differ from Hero to Hero, and they last for a few minutes to a couple of hours.
Once your party crosses the barrier, you will find yourselves outside. The skies are darkening, but you’re still able to discern another tower wrapped in the clouds. A bridge once connected the two structures, but most of it is missing. Use those grappling hooks!
Upon entering the second tower, a marble floor at odds with everything from the last tower will greet you. Lift your head and you’ll find that the rest of the tower is also hollow all the way up; those heights allow room for fountains and waterfalls. It’s a suitable area to replenish mana and rest. Parched throats can be quenched with the sparkling water all around you, but approach any waterfalls and they will start moving in a very unwaterlike way.
Without any stairs in sight, the way up lies in those dragons. After their defeat, their magical scales can be put together to form a boat that can ride the waterfalls upwards to the top floors.
FOUR ♙
The skies continue to change once you reach the top. Black clouds begin to close in, stray bits of land that have broken off from the main island hover nearby, and a sudden torrent of powerful mana may disorient your party. A storm is approaching.
Just as the first chunk of hail falls from the sky, a mighty roar reverberates through the darkness. Something very large lands on the walls of the tower and causes a tremor that whittles chunks from the tower and actually rolls the clouds back; is that the toll of thunder, or just more roaring?
Finally, an impressive three-headed dragon emerges from below. Once it has perched itself on the tower, one head speaks in a rumbling growl.
As soon as both core and feather touch the tower, an ominous rumbling and shaking begins. The Gisela Towers are falling apart and it’s now a race to escape before you’re buried under the rubble.
And don’t forget the grappling hook(s); Lei wants them back.
FIVE ♙
All that’s left of the Gisela Towers is rubble. The dungeon has been conquered, the island reclaimed, and the ruins of the old regime can now become the foundations for something new: the site of the harpies’ homecoming after hundreds of years.
One does not simply walk into the Gisela Towers. The only way in is up the long and weathered staircase that wraps around the structure. However, the thing is riddled with missing steps, weak stones and slippery condensation from the cloud cover, so you’re going to need a little help. Should you attempt to climb the stairs, they will crumble beneath your feet at best and bury you beneath their rubble at worst.
This is where Lei’s newfangled(?) contraptions will come in handy! The pockmarks and small ledges created by weathering in the first tower’s structure could prove useful. There are, of course, a limited number of grappling hooks available, so you’ll have to partner up if you want your party to get anywhere. Parties of four are given two of these guns, while the poor souls with less party members get one.
Gisela’s gale-force winds will knock you around and make it seem like the towers are close to toppling over. However, as you make your way up you’ll see that the towers are actually far from abandoned.
MONSTER ♟ Ocypete | ||
Weak against Lightning |
Strong against Wind |
Immune to None |
Regarded as abominations of the avian world, ocypetes are BIRDS the size of horses, which would be incredibly advantageous if they had wings. The offspring of a human and a harpy, ocypetes have HUMAN ARMS that they use to scale surfaces and strong TALONS that can crush rock. They don’t fly, but they do RIDE THE WIND with the use of their long tail feathers, which possess magical wind properties and are nearly twice as long as they are tall. They would look almost elegant if they didn’t have a tendency to flap their arms while gliding. Legend has it that when the phoenix left the towers, the ocypetes were accidentally left behind because dragons plucked their wing feathers, making them look kind of funny. Now with a few millennia’s worth of abandonment issues on their semi-feathered shoulders, they’ll seek to prevent Heroes from ascending the towers by any means necessary with an odd variation of Airy MARTIAL ARTS. Their TAILFEATHERS may be acquired as loot. |
What will Heroes encounter once they finally make it inside? More broken staircases, more monsters, even stronger winds blowing in from cracks in the walls and the foot of the tower (which is open to the air), and no floor whatsoever. Gisela’s Towers are hollow! The only footing to be found is on small ledges: some similar to those outside the tower, some that look more artificial; and intact sections of the stairs winding around the walls. You’ll need magic or some ingenuity to stay on your toes—literally! If you lose your grip or footing, it’s a several thousand foot drop back to Gresser. The quickest way down… and the deadliest.
TWO ♙
The treacherous and exhausting climb brings you to a more sturdy area that looks a little less like a wrecking ball just passed through and more like some kind of hive. Blocking your way are dozens of sturdy-looking nests suspended like particularly ugly balls of twine from the walls. These are home to the insectoid Aellos. Tearing the nests apart for loot is only a good idea if you want angry swarms after you.
MONSTER ♟ Aello | ||
Weak against Fire, Lightning |
Strong against None |
Immune to Wind |
Aellos resemble large eagles more than the DRAGONFLIES they’re supposed to be. Mature Aellos can fly, but the flightless and fuzzier larvae are just as formidable. They can HYPNOTIZE with their dozen kaleidoscope-like eyes, rendering targets IMMOBILE but still aware of their surroundings. In order to free them, a fellow Hero must gaze deeply into their eyes for at least 15 seconds. These monsters are also able to SPIT a gelatin-like substance that will stick Heroes to any and every surface and also each other. FIRE will reduce its stickiness. The larvae use hit-and-run tactics: they hunker down in their nests, peek over the edge and launch gobs of spit. The flying aello like to drop their SPIT BOMBS from above and occasionally also release a POWDER that ruins visibility and makes you sneeze. Feeling adventurous? Why don’t you give the spit a lick? It’s actually totally EDIBLE, tastes like jello, and is filled with mana. Just be sure to heat it up so you don’t get your mouth stuck shut. Their GELATIN SPIT and INSECT PARTS may be acquired as loot. |
The staircases at this altitude are in better shape than the ones you have—or haven’t—been using. That doesn’t mean they’re any less dangerous. Not only do the Aellos chase you down here; traps are hidden in the steps as well. Some may act like quicksand, trapping an unwary Hero halfway into the stone. Others are enchanted with wind spells that can toss you up in the air, the long way back down to the ground, or blow your skirt upward. There might even be some that provoke the pesky bugs even more!
This floor has flowers and trees creeping their way in from the outside and covering every inch of the place, including treacherous weaknesses in the path. Behind these overgrown plants is a mural depicting a sensual dance between a dragon and a harpy. In order to advance, at least two Heroes will have to mimic the dance painted on the walls to open the door.
THREE ♙
A barrier prevents you from progressing any further. Magic, physical attacks or sheer willpower will do nothing. To dissolve it, you must create a concoction from the random ingredients available on the table and splash it on the barrier. There is no set recipe, so trial and error and a little creativity will be your friends! Along with your trusty party Bishop, of course. (You did bring one, didn’t you?) Those not well-versed in alchemy may end up with potions that explode upon completion, splashing party members standing too close with a variety of strange side effects ranging from mild body horror to a bad case of halitosis. The unfortunate effects seem to differ from Hero to Hero, and they last for a few minutes to a couple of hours.
Once your party crosses the barrier, you will find yourselves outside. The skies are darkening, but you’re still able to discern another tower wrapped in the clouds. A bridge once connected the two structures, but most of it is missing. Use those grappling hooks!
Upon entering the second tower, a marble floor at odds with everything from the last tower will greet you. Lift your head and you’ll find that the rest of the tower is also hollow all the way up; those heights allow room for fountains and waterfalls. It’s a suitable area to replenish mana and rest. Parched throats can be quenched with the sparkling water all around you, but approach any waterfalls and they will start moving in a very unwaterlike way.
MONSTER ♟ Celaeno | ||
Weak against Lightning |
Strong against Fire, Earth |
Immune to Water |
Possessed by pride and cursed by the phoenix’s wrath, these dragons are nothing like the ones you encountered before. Celaeno resemble huge snakes made of water and possess ENCHANTED SCALES that float through their bodies and render them extremely RESISTANT to both magical and physical attacks. You will have to find WEAK POINTS in their protective aura. Hopefully you have a Knight or Bishop on your team to find those weaknesses as soon as possible! Each dragon’s weak points differ. Fortunately, all Celaenos go down easily once you find that soft spot. They use their long, slender tails like WATER WHIPS to knock down or douse their targets; the force of a tail may equal that of a fire hose at full blast! The only time it sheds its armor is to shapeshift into a WATER PRISON that can trap one or more enemies. Try not to attack it while a Hero is trapped inside; it will hurt your friend as well! Use STATUS EFFECTS to confuse or distract them so the prison loses shape. Their ENCHANTED SCALES, SMALL GEMS, and DRAGON WATER may be acquired as loot. |
Without any stairs in sight, the way up lies in those dragons. After their defeat, their magical scales can be put together to form a boat that can ride the waterfalls upwards to the top floors.
FOUR ♙
The skies continue to change once you reach the top. Black clouds begin to close in, stray bits of land that have broken off from the main island hover nearby, and a sudden torrent of powerful mana may disorient your party. A storm is approaching.
Just as the first chunk of hail falls from the sky, a mighty roar reverberates through the darkness. Something very large lands on the walls of the tower and causes a tremor that whittles chunks from the tower and actually rolls the clouds back; is that the toll of thunder, or just more roaring?
Finally, an impressive three-headed dragon emerges from below. Once it has perched itself on the tower, one head speaks in a rumbling growl.
BOSS ♟ Tianya the Thrice-Scorned | ||
Weak against Lightning |
Strong against None |
Immune to Wind, Fire |
![]() Unsurprisingly, Tianya ─the dragon once wed to the phoenix─ is more than just a legend. He lowers his heads and another loud, guttural cry fills the skies. For now, he remains STATIONARY at the top of the tower. All three heads attempt to SWALLOW a Hero whole if they get too close. Should you go on the offensive, you may be able to chop off at least one head before he’s pissed off enough to move. The fallen head writhes in agony as it moans: At this point, Tianya takes flight. The strong GUSTS from those wings can launch a Hero right off the tower. Use your grappling hook(s) to play floating island hopscotch: evade devastating dive attacks and run from the MANA BEAMS shot from his mouths. As you travel from island to island trying to get close enough to deal some real damage, Tianya hides in the CLOUDS to launch ambush attacks. Eventually, a PHOENIX descends from the heavens in a burst of fiery light. However, it’s not the phoenix of legend; it’s actually one of Tianya’s spells, and it will burn away most of your mana if any of its flames make contact. MANA EXCHANGE may be the only way to continue this battle... Once Tianya is down to one head, he will immediately rise higher into the sky. After Tianya is defeated, the storm clears; Enprise’s twin suns shine once more. That precious DUNGEON CORE floats down, blanketed by a SINGLE LARGE FEATHER, golden and shining in the light. A SCORNED DRAGON HEART and a MYSTICAL PHOENIX FEATHER may be acquired as loot. |
As soon as both core and feather touch the tower, an ominous rumbling and shaking begins. The Gisela Towers are falling apart and it’s now a race to escape before you’re buried under the rubble.
And don’t forget the grappling hook(s); Lei wants them back.
FIVE ♙
All that’s left of the Gisela Towers is rubble. The dungeon has been conquered, the island reclaimed, and the ruins of the old regime can now become the foundations for something new: the site of the harpies’ homecoming after hundreds of years.
LOCATION ♟ Gisela | ||
![]() An ancient sky island that has existed since time immemorial. What enables Gisela to RIDE THE CLOUDS may be an even greater mystery than the mechanisms powering the Airy. The island appears most frequently above Gresser, though its extraordinary altitude makes it DIFFICULT TO LOCATE. The landscape of Gisela is overgrown with JEWEL-GREEN FORESTS, crisscrossed with gorges and dotted with networks of small caverns. But its crowning glory is the THIN GLEAMING WATERFALLS that flow from its edges and into the sky beyond. The water is embraced by RAINBOWS and condenses into CLOUDS when Gisela is high enough, lending to its unusual weather patterns. Although the island initially seems largely uninhabited apart from the Gisela Towers, there is a SEALED OFF AREA that, when viewed from the air, looks suspiciously like LUSH, TILLED FIELDS. Should you ask Lei about this, he will only give you an unusually stern warning against disturbing it. Looks like you’ve solved the mystery behind the pai tiles. Now that the menacing Towers have been demolished, a variety of animal life — usually airborne — will begin to appear on the island. Some of them you’ve never seen before! The fall of the Towers also uncovered the existence of HOT SPRINGS below; newspapers speculate wildly about the source, but most agree that it must have something to do with the renewed vows between phoenix and dragon. The few structures already in place on the island have been speedily converted into BAZAARS manned by Airy harpies. Most specialize in legal alchemical gimmicks, but there’s always another side to these things. Everyone’s here to soak in the breeze, and by that we do mean everyone. In response to the tourism boom, NEW AEROPORTS have also opened in both Gisela and Gresser to provide reliable transportation between the two locations. |
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After all of this, he will pay in some way, shape, or form. She's not sure how, but until her anger is quelled, it sticks to the back of her mind. The dungeon is starting to seem like more of a stroll. ]
Sound proposal. [ If not extremely convenient. There's no reason to not put such a versatile skill to use, so she relents and accepts the theory. It also makes sense to her for the most part. ]
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Whatever is necessary.
[ He glances up, ahead, towards the waiting staircase. ]
I'm trusting your aim.
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Whatever happens, I will take responsibility for it.
[He may have been laughing it up moments ago, but now, he's all sternness, all seriousness. Assuming the reins of leadership with less frivolity than before and treating the grueling foray ahead with the attention it deserves. If they fail, they fail because of him. Such was the arrogant attitude of the King of Heroes, who could only extend his sympathies in this selfish sort of way.
Gilgamesh leads them in and up, as far as they can go before the staircase ends. The ledge lies just a short distance away; true to his predictions, the hook wouldn't suffice here. They just needed a small push to make it across.]
I shall go first.
[Gilgamesh begins to cast the spell of levitation, which he'd practiced before. He's a little wobbly in the air, but he starts to move, and...]
Urk!
[...he winds up with his face lodged in the side of the tower. Hold up, folks, temporarily offline. He's workin' on it.]
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She's more professional than him; please don't bunch up them up together because they come from the same world. Spare her, elf brother. ]
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Gil--Gilgamesh! Are you all right?
[ He looks worriedly to Saber, who's staring ahead with ice-cold calm. Are these two really from the exact same place? ]
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Alright! Step lively, Saber! I shall carry you next.
[Maybe she won't go crashing into things like he did? Well, it seems there's no choice. The magic will encircle her once she approaches, to send her precariously along...]
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If you try anything, Gilgamesh... [ The death glares are back. She doesn't finish her sentence knowing he full well knows that she will beat him into a pulp when no one is watching. Most likely when Adra leaves or another time under the guise of training. Yes. That would be nice.
She starts floating, a little wobbly, but doesn't smash her face into anything just yet. Concentrating, she keeps balance for the most part and sees how much can she control this herself, though still prepared for any mishap. Hopefully, the man will treat her with care?! To be honest, it's like Gilgamesh is bringing a lion to his doorstep.
If she does get to the other side fine, she'll stay here to supervise. She doesn't feel it's safe to leave Adra with Gilgamesh, so... ]
no subject
He folds his hands together, muttering prayers to the Light, and they aren't just for show. As he prays, he renews the blessing he cast at the tower entrance, fortifying the lot of them, though this time the spell quickens their minds rather than their muscles. Seems appropriate. ]
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But he hasn't forgotten his earlier lesson. There's no time for celebration, not quite yet. He focuses on Adra next, and, with that extra boost in mental fortitude, pushes him to where they're waiting with greater stability. He may be learning as he goes along, and that may very well be dangerous for the lot of them, but Gilgamesh also has incredible willpower at his disposal. If he set his mind to it, he could do it, and that was that.
Though it's a reasonable strategy—their only strategy—the climb proves very slow, as they're now reliant on magic rather than machine to propel them along. At the very least, they're not harassed by any enemies, at least until they reach the final stretch. A single glowering Ocypete awaits on a surge of active wind, bigger than rest, and looking quite a bit meaner, too.]
...we'll need to take care of this one quick.
[And, famous last words:]
I'll handle it.
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You know people should be concerned when their ally says "I'll handle this", like this will be the one final battle before the glorious death. Saber? Merely thinks he's trying to flaunt and redeem himself--or maybe that's what she's looking for. There's no worry on her face. Gilgamesh, while no longer an Archer, is a Queen in this world. ]
While we would all like to see what the King of Heroes can do, time is of the essence. [ As much as she would like to see a harpy man creature punch him in the face, why should they dawdle and be entertained? The faster they finish, the faster they can leave and eat some more delicious food. ]
We fight together.
[ Screw your ego and get over yourself. ]
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Although he was endeared by Gil's earlier declaration, he has to agree with Saber--there's taking responsibility, and then there's needless bravado. ]
She's right. I know you're used to being the boss of literally everything, but we're a team, here.
[ He frowns at the Ocypete like it's some kind of irritating bug. ]
And not exactly a balanced team, either. Whatever we do, we have to rely on each other. Go forward together. If you want to lead, you have to understand that.
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When did he start caring so much for the well-being of others, anyway? It's irritating. Gilgamesh shakes his head to clear it. Comes up with a better plan compared to shoot and pummel it with my bare fists. He's taking a risk, but it's a risk shared equally by them all. That's fair, isn't it?]
My mana is low, so it must be the gun. I shall catch it that way, and bring it in.
[Gilgamesh takes aim. Lines up the shot.]
Hold onto me, Saber. We'll drag it... and you shall spear it once it comes.
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There will always be opportunities to redeem yourself. [ What kind of man would go into battle with little mana? A desperate one, she suspects. ]
Stay on high alert.
[ She isn't taking command, but only reminding the both of them and herself to keep their eyes open. Mishaps such as before are easy to prevent. However, she does look at Adra. With them facing the ocypete, their support is left here. Not entirely defenseless, but still at an unfavorable position. Without their support, they will only go so far, so she advises: ]
Protect yourself first--[ The ocypete, impatient, is flapping its arms wildly as if it should be soaring (but it isn't), so she snaps her attention back. There's another breeze that tickles their ankles. Soon the gale wisps up, carefully sweeping the avian. Luckily their enemy is a lot larger; the wind must support more area, so it's barely picking up off the ground. ]
We must do this now.
no subject
Of course, there's still the possibility that it could shift course and go for him, as long years of dungeoneering have taught him (and also the past half hour). So he takes a few steps back, away, and shields himself, too. No unexpected claws in his back, not this time. ]
We're ready.
no subject
There's nothing left to do now but to fire. Gilgamesh lets the hook fly, and it catches the surprised beast straight through the chest, embedding itself in flesh and opening a large wound. More importantly, it secures an anchor point, and before it can start flailing, Gilgamesh shouts:]
Pull!
[Digging his heels into uncertain ground, Gilgamesh puts all his strength into reeling the Ocypete in like a rogue fish on the line. The gun does part of the work for them, automatically straining to try and yank it back. It was a risk Gilgamesh took, but by all appearances, it's paying off. Their target's losing the ability to maintain altitude, and once forced past the wind keeping it aloft, it starts to fall with alarming speed.
It starts to fall towards them, screeching and hissing in agony. The plan's working, alright... but it's working very, very fast, and indeed, they'll need to be ready.]
Swords—
[Gilgamesh draws his own blade with his free hand. Together, together. His eyes catch Saber's; his arm begins to move. They'll pierce it together, or not at all.]
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She pulls out her sword, preparing herself for the fatal strike. She never misses, but if she somehow does, if fate dares forsake her in this moment, she knows Gilgamesh will slay this beast. Her determination does not allow that though. Still, the avian is falling too fast for a graceful counter and, at the velocity of its dive, it will surely shatter their barrier.
Without a second thought, she pulls the man down with her and the ocypete drops on top of them with talons digging straight into their shields. The sound of a slick slice accompanies also instantaneously when the barrier breaks; the impact of the beast dropping on top of them casts a cloud of dust.
The grand beast falls still and quiet, talons against the floor instead of their flesh and tail feathers delicately moving with the breeze.
Adra....
Adra, help.......... ]
no subject
Still, he hurries over, grimacing, and delivers a solid kick to the Ocypete's mid-section. The grotesque man-bird rolls and flops, its body half-hanging over the edge of the ledge. Its corpse is a bit sad to Adra, all the same; he wonders, briefly, if these odd hybrids are even sentient.
But he doesn't dwell on it. Instead, he kneels beside Gil and Saber, worriedly, animated with concern. ]
That was well done, but are you both intact?
[ His hands glow with golden light. ]
Does it hurt anywhere?
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Just not, y'know, out loud.]
We will be fine.
[He's confident he can speak on Saber's behalf. Dusting himself off, he trusts that she can handle righting herself on her own; he's very much aware she's only going to allow so much touching on his part before she starts to grouse. With their path now clear, Gilgamesh eyes the last gap they need to clear.]
We press on. I will require your assistance in a moment, Adra, once we reach the top.
[That said, Gilgamesh boosts himself along, and prepares to aid his allies in doing the same.]
no subject
I am fine. [ She'll sit up, muscles aching, but does only so little as wince. Her ribbon is missing during the fray, but the important part is that the beast is down for the count. Obviously, Saber doesn't look disappointed at how lame this would look to someone watching them.
She stands up, dusts her clothes as well and rips the sword that's stuck in the ocypete out. There's some thought before she pulls out Gilgamesh's sword as well and gives it to him, but her attention turns to their elf ally. ]
Thank you, Adrasteius, for the barrier. The situation would be dire without it.
[ She is small, almost frail in appearance, but she seems well as if it never happened. Except... You know, she just starts bleeding from her head and blood drips down her face. There's not even surprise when she notices, just an ah like she had an epiphany. ]
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[ Whoa, what the heck! Saber! Adra scowls at the blood, as though personally offended by its presence. More to the point, he's sorry that he even asked, or waited. They had fallen: even if they weren't severely injured, healing of some kind was warranted.
The golden light glows bright in his hands as it surges in power, as his eyes spark. Translucent wings shimmer faintly on his back as he chants the spell. ]
May the Light embrace you. May its warmth ease your pain, may its grace soothe your spirit, may all your wounds be mended.
[ A circle of light appears beneath both Gil and Saber, thrumming with energy. Adra extends his palm, and the restorative energy releases, enveloping them both. Sure, Gil didn't ask for healing, but if he's feeling achy from the Ocypete's dead weight, he's not anymore.
For Saber, the magic goes immediately to work, seeking the internal and the external, urging rapid regeneration of tissue and skin. The feeling is a purification: hot, but not searing; it feels like a righteous cleansing. ]
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Thank you, Adrasteius, the situation would be SO dire... feh!
[Oh, yes. That's certainly the snippy sound of jealousy you both heard. Gilgamesh just rides the waves of mana ahead and calls out to the two of them, stomping his feet and shaking his feet and... well, being Gilgamesh. Really, this should've been expected.]
I'm counting to three! You'd better haul your miserable behinds up here by then! And good luck with that, because I've got the gu—
[The gun. The gun? Where is the gun? ...shit.]
...I may have misplaced the gun... in the fray...
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Again, thank you--[ She has such a sweet smile reserved for the elf taking care of her wound, but it's ruined when she hears Gilgamesh mocking her words of gratitude. There's a heavy sigh... What is there to throw a fit about? How troublesome is what she thinks.
Of course, Gilgamesh lost the gun. She remembers where it last went, so she climbs over to the ocypete and rips it out of its corpse with little trouble. Of course, it comes with some gruesome noises and blood splatter, but it is here!! Sanguinary and ready for the King of Heroes. ]
You may give it to him. [ Practically dropping the duty on Adra, she doesn't want to deal with the giant baby that's ahead of them. ]
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He has to shoot this thing, now?
He turns it over in his hands (ugh, it's covered in blood and viscera bits), thinking. He's been training, yes, but he knows he can't bear her weight. He'll have to cross up to the ledge alone, and get Gil to employ his psionics again for Saber's safe passage. ]
--fine. Wait here just one moment, Saber.
[ Making an irritated noise in his throat, he lines up the shot, aims, and fires. The hook bites into the next ledge with an appreciable thunk, and Adra leaps over, landing gracefully beside Gil. At which point, his expression still deadpan--jaw set, lips thin--he hands over the gun. ]
Here.
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To his credit, he does so. Not so much to his credit, he may have done so in a way that landed her straight in his arms. Into an embrace, whether she wanted it or not, most likely not, all while he catches Adra's eye ever so coolly. Try to wingman for me, why don't you. The great, generous, glorious Gilgamesh requires no such manning of the wings! The great, generous, glorious Gilgamesh commands his own vessel, and with utmost sensuality!
Ah, but didn't he just ask for assistance not moments ago? From the elf he's staring down, no less. Ahem, he's just going to let this particular mood pass, and...]
Go on ahead, Saber. We will join you shortly.
[Actually, Gilgamesh doesn't even wait for her to pass. He just asks of Adra, point blank:]
Hold my hand.
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Her eyes practically glow when she's in the man's arms, radiant in pure murderous intent. He dares mock her and think he can hold her? How much does arrogance carry oneself? She practically has a inward monologue about how insufferable this man is as her eyes squint at nothingness. The atmosphere is thick, only getting thicker as Saber stays near Gilgamesh. Maybe it's meant to choke him--sorry, Adra, for having to deal with this. Hands balling into fists, she's about ready to punch Gilgamesh square in the jaw.
But she relents and goes on without them to scout the next area, taking her animosity with her. Go ahead and gossip or make out whichever it isr. ]
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