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BOARDMASTER ([personal profile] boardmaster) wrote in [community profile] pawnstorm2016-05-20 03:32 am

DUNGEON ♛ GISELA TOWERS

GISELA TOWERS
20 MAY (VALLARIA) 2016



High in the skies, the howling winds tangled around the Gisela Towers make it difficult to hear anything. The monolithic structures believed to exist only in legend or harpy memories loom over you. The thick ropes of ivy crawling up the length of each tower is the only sign of life. Every now and then, shadow seems to pass overhead. It might just be a trick of the light.

Instead of the usual suspects, another familiar face comes forward to greet our Heroes: the devil-may-care Lei, captain and commander supreme of the Airy.

Lei
Nervous that your commanders ain’t here? Don’t worry, you’re in good hands. So! Here we are at this… thing. Something something tragic romantic tale about a dragon and a phoenix. Anyway, it’s stupid and you don’t gotta know. Ask one of your commanders later or bribe me with a drink.

Now for something more important—

[ the winds roars loudly, muting lei’s voice. but heroes can watch his hand gestures and actions as he teaches them how to use the grappling hook: aim and shoot the gun. maybe twirl it with a fancy flourish first ]

—did you get that? All right, good! I don’t have enough hooks, so you’re gonna have to share. And take good care of them, I want them back! Now get in there and clear it ASAP! I ain’t got all day to fly you all back home!

Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.


ONE
One does not simply walk into the Gisela Towers. The only way in is up the long and weathered staircase that wraps around the structure. However, the thing is riddled with missing steps, weak stones and slippery condensation from the cloud cover, so you’re going to need a little help. Should you attempt to climb the stairs, they will crumble beneath your feet at best and bury you beneath their rubble at worst.

This is where Lei’s newfangled(?) contraptions will come in handy! The pockmarks and small ledges created by weathering in the first tower’s structure could prove useful. There are, of course, a limited number of grappling hooks available, so you’ll have to partner up if you want your party to get anywhere. Parties of four are given two of these guns, while the poor souls with less party members get one.

Gisela’s gale-force winds will knock you around and make it seem like the towers are close to toppling over. However, as you make your way up you’ll see that the towers are actually far from abandoned.

MONSTER ♟ Ocypete
Weak against
Lightning
Strong against
Wind
Immune to
None
Regarded as abominations of the avian world, ocypetes are BIRDS the size of horses, which would be incredibly advantageous if they had wings.

The offspring of a human and a harpy, ocypetes have HUMAN ARMS that they use to scale surfaces and strong TALONS that can crush rock. They don’t fly, but they do RIDE THE WIND with the use of their long tail feathers, which possess magical wind properties and are nearly twice as long as they are tall. They would look almost elegant if they didn’t have a tendency to flap their arms while gliding.

Legend has it that when the phoenix left the towers, the ocypetes were accidentally left behind because dragons plucked their wing feathers, making them look kind of funny. Now with a few millennia’s worth of abandonment issues on their semi-feathered shoulders, they’ll seek to prevent Heroes from ascending the towers by any means necessary with an odd variation of Airy MARTIAL ARTS.

Their TAILFEATHERS may be acquired as loot.

What will Heroes encounter once they finally make it inside? More broken staircases, more monsters, even stronger winds blowing in from cracks in the walls and the foot of the tower (which is open to the air), and no floor whatsoever. Gisela’s Towers are hollow! The only footing to be found is on small ledges: some similar to those outside the tower, some that look more artificial; and intact sections of the stairs winding around the walls. You’ll need magic or some ingenuity to stay on your toes—literally! If you lose your grip or footing, it’s a several thousand foot drop back to Gresser. The quickest way down… and the deadliest.


TWO
The treacherous and exhausting climb brings you to a more sturdy area that looks a little less like a wrecking ball just passed through and more like some kind of hive. Blocking your way are dozens of sturdy-looking nests suspended like particularly ugly balls of twine from the walls. These are home to the insectoid Aellos. Tearing the nests apart for loot is only a good idea if you want angry swarms after you.

MONSTER ♟ Aello
Weak against
Fire, Lightning
Strong against
None
Immune to
Wind
Aellos resemble large eagles more than the DRAGONFLIES they’re supposed to be. Mature Aellos can fly, but the flightless and fuzzier larvae are just as formidable.

They can HYPNOTIZE with their dozen kaleidoscope-like eyes, rendering targets IMMOBILE but still aware of their surroundings. In order to free them, a fellow Hero must gaze deeply into their eyes for at least 15 seconds.

These monsters are also able to SPIT a gelatin-like substance that will stick Heroes to any and every surface and also each other. FIRE will reduce its stickiness. The larvae use hit-and-run tactics: they hunker down in their nests, peek over the edge and launch gobs of spit. The flying aello like to drop their SPIT BOMBS from above and occasionally also release a POWDER that ruins visibility and makes you sneeze.

Feeling adventurous? Why don’t you give the spit a lick? It’s actually totally EDIBLE, tastes like jello, and is filled with mana. Just be sure to heat it up so you don’t get your mouth stuck shut.

Their GELATIN SPIT and INSECT PARTS may be acquired as loot.

The staircases at this altitude are in better shape than the ones you have—or haven’t—been using. That doesn’t mean they’re any less dangerous. Not only do the Aellos chase you down here; traps are hidden in the steps as well. Some may act like quicksand, trapping an unwary Hero halfway into the stone. Others are enchanted with wind spells that can toss you up in the air, the long way back down to the ground, or blow your skirt upward. There might even be some that provoke the pesky bugs even more!

This floor has flowers and trees creeping their way in from the outside and covering every inch of the place, including treacherous weaknesses in the path. Behind these overgrown plants is a mural depicting a sensual dance between a dragon and a harpy. In order to advance, at least two Heroes will have to mimic the dance painted on the walls to open the door.


THREE
A barrier prevents you from progressing any further. Magic, physical attacks or sheer willpower will do nothing. To dissolve it, you must create a concoction from the random ingredients available on the table and splash it on the barrier. There is no set recipe, so trial and error and a little creativity will be your friends! Along with your trusty party Bishop, of course. (You did bring one, didn’t you?) Those not well-versed in alchemy may end up with potions that explode upon completion, splashing party members standing too close with a variety of strange side effects ranging from mild body horror to a bad case of halitosis. The unfortunate effects seem to differ from Hero to Hero, and they last for a few minutes to a couple of hours.

Once your party crosses the barrier, you will find yourselves outside. The skies are darkening, but you’re still able to discern another tower wrapped in the clouds. A bridge once connected the two structures, but most of it is missing. Use those grappling hooks!

Upon entering the second tower, a marble floor at odds with everything from the last tower will greet you. Lift your head and you’ll find that the rest of the tower is also hollow all the way up; those heights allow room for fountains and waterfalls. It’s a suitable area to replenish mana and rest. Parched throats can be quenched with the sparkling water all around you, but approach any waterfalls and they will start moving in a very unwaterlike way.

MONSTER ♟ Celaeno
Weak against
Lightning
Strong against
Fire, Earth
Immune to
Water
Possessed by pride and cursed by the phoenix’s wrath, these dragons are nothing like the ones you encountered before.

Celaeno resemble huge snakes made of water and possess ENCHANTED SCALES that float through their bodies and render them extremely RESISTANT to both magical and physical attacks. You will have to find WEAK POINTS in their protective aura. Hopefully you have a Knight or Bishop on your team to find those weaknesses as soon as possible! Each dragon’s weak points differ. Fortunately, all Celaenos go down easily once you find that soft spot.

They use their long, slender tails like WATER WHIPS to knock down or douse their targets; the force of a tail may equal that of a fire hose at full blast! The only time it sheds its armor is to shapeshift into a WATER PRISON that can trap one or more enemies. Try not to attack it while a Hero is trapped inside; it will hurt your friend as well! Use STATUS EFFECTS to confuse or distract them so the prison loses shape.

Their ENCHANTED SCALES, SMALL GEMS, and DRAGON WATER may be acquired as loot.

Without any stairs in sight, the way up lies in those dragons. After their defeat, their magical scales can be put together to form a boat that can ride the waterfalls upwards to the top floors.


FOUR
The skies continue to change once you reach the top. Black clouds begin to close in, stray bits of land that have broken off from the main island hover nearby, and a sudden torrent of powerful mana may disorient your party. A storm is approaching.

Just as the first chunk of hail falls from the sky, a mighty roar reverberates through the darkness. Something very large lands on the walls of the tower and causes a tremor that whittles chunks from the tower and actually rolls the clouds back; is that the toll of thunder, or just more roaring?

Finally, an impressive three-headed dragon emerges from below. Once it has perched itself on the tower, one head speaks in a rumbling growl.

BOSS ♟ Tianya the Thrice-Scorned
Weak against
Lightning
Strong against
None
Immune to
Wind, Fire
“Did that phoenix send you?! Tell her she cannot return! Not even over my dead body!”

Unsurprisingly, Tianya ─the dragon once wed to the phoenix─ is more than just a legend. He lowers his heads and another loud, guttural cry fills the skies. For now, he remains STATIONARY at the top of the tower. All three heads attempt to SWALLOW a Hero whole if they get too close. Should you go on the offensive, you may be able to chop off at least one head before he’s pissed off enough to move. The fallen head writhes in agony as it moans:

“It hurts… it burns…”

At this point, Tianya takes flight. The strong GUSTS from those wings can launch a Hero right off the tower. Use your grappling hook(s) to play floating island hopscotch: evade devastating dive attacks and run from the MANA BEAMS shot from his mouths.

“You’ll never understand! I never wanted her!”

As you travel from island to island trying to get close enough to deal some real damage, Tianya hides in the CLOUDS to launch ambush attacks. Eventually, a PHOENIX descends from the heavens in a burst of fiery light. However, it’s not the phoenix of legend; it’s actually one of Tianya’s spells, and it will burn away most of your mana if any of its flames make contact. MANA EXCHANGE may be the only way to continue this battle...

Once Tianya is down to one head, he will immediately rise higher into the sky.


“My last words are for her and her alone.”

After Tianya is defeated, the storm clears; Enprise’s twin suns shine once more. That precious DUNGEON CORE floats down, blanketed by a SINGLE LARGE FEATHER, golden and shining in the light.

“It’s warm… She was always warm…”

A SCORNED DRAGON HEART and a MYSTICAL PHOENIX FEATHER may be acquired as loot.

As soon as both core and feather touch the tower, an ominous rumbling and shaking begins. The Gisela Towers are falling apart and it’s now a race to escape before you’re buried under the rubble.

And don’t forget the grappling hook(s); Lei wants them back.


FIVE
All that’s left of the Gisela Towers is rubble. The dungeon has been conquered, the island reclaimed, and the ruins of the old regime can now become the foundations for something new: the site of the harpies’ homecoming after hundreds of years.

LOCATION ♟ Gisela

An ancient sky island that has existed since time immemorial. What enables Gisela to RIDE THE CLOUDS may be an even greater mystery than the mechanisms powering the Airy. The island appears most frequently above Gresser, though its extraordinary altitude makes it DIFFICULT TO LOCATE.

The landscape of Gisela is overgrown with JEWEL-GREEN FORESTS, crisscrossed with gorges and dotted with networks of small caverns. But its crowning glory is the THIN GLEAMING WATERFALLS that flow from its edges and into the sky beyond. The water is embraced by RAINBOWS and condenses into CLOUDS when Gisela is high enough, lending to its unusual weather patterns.

Although the island initially seems largely uninhabited apart from the Gisela Towers, there is a SEALED OFF AREA that, when viewed from the air, looks suspiciously like LUSH, TILLED FIELDS. Should you ask Lei about this, he will only give you an unusually stern warning against disturbing it. Looks like you’ve solved the mystery behind the pai tiles.

Now that the menacing Towers have been demolished, a variety of animal life — usually airborne — will begin to appear on the island. Some of them you’ve never seen before! The fall of the Towers also uncovered the existence of HOT SPRINGS below; newspapers speculate wildly about the source, but most agree that it must have something to do with the renewed vows between phoenix and dragon.

The few structures already in place on the island have been speedily converted into BAZAARS manned by Airy harpies. Most specialize in legal alchemical gimmicks, but there’s always another side to these things. Everyone’s here to soak in the breeze, and by that we do mean everyone.

In response to the tourism boom, NEW AEROPORTS have also opened in both Gisela and Gresser to provide reliable transportation between the two locations.
dilemmic: (procyon)

[personal profile] dilemmic 2016-05-24 05:00 pm (UTC)(link)
[ Still, it's far from her not to notice how much Allen throws himself into things. And away from things. At least he hasn't gotten to the point where he throws himself at things.

She frowns and raises her voice so even Gilbert can hear. ]


But-- if you feel like you need a break, make sure you tell us. Don't overdo it.
likethelight: (115)

[personal profile] likethelight 2016-05-25 06:02 am (UTC)(link)
[ He always kind of looks like he's gazed into the abyss... that's sort of what his left eye and that odd facial scar he's toting around did before...

But don't worry Makoto, Allen is still absolutely 110% able to throw himself at things here though! It's what he does best!!!

Ahaha—he flashes weak sort of smile at her assessment, though. O-oh. Damn. She's sharp. She's a little like Lenalee in that regard... ]


I just need to get used to this weapon more, that's all. [ Or mana use in general and how extending his entire self into a weapon that's almost as big as he is is bone-wearying here, even moreso than Crown Clown ever was and it was the same size. Even if he's very used to pushing on despite that very frequently.

But Allen isn't entirely stupid and is going to take the opportunity of a quiet room he's probably not going to be terribly useful in with no enemies around and ease down to sit with his back to the stone wall near the barrier. Haaaah... Blast.

He really is weaker here.

But he watches Gil poke around the table and its strange assortment of items on it. Cauldron, beakers... ]


What exactly is all that? [ After the last room this place obvious works on puzzles, so it has to be a clue to how to get through that barrier. And even in the Order they had alchemy. Even if Allen doesn't actually understand it at all. ]
Edited 2016-05-25 06:12 (UTC)
interchained: (As you surface from the dark)

[personal profile] interchained 2016-05-26 08:43 am (UTC)(link)
[Ah, a break. They all need it, but all the same time the faster they'll get the job done and get out of here, the better. Especially better for someone who throws himself at things.

While he has the faintest idea about the most ingredients, some of them remain a mystery. Scanning them helps, but it takes a while as he weighs various items in his hand. It's funny how the most suspicious ones might be the most helpful at the same time. Even everybody's favorite gelatin spit is here.]


All kinds of ingredients to make...I'm not sure what.

[A some explosive potion, most likely, but he's not even sure how that would work. Well, it's time to figure that out. But before doing that, he warms up the goo a little, so it wouldn't be so sticky and even tries to shape it into cubes.]

Speaking of a break...

[He leaves the table for a while and walks over to Allen and Makoto, handing out a bowl with these gelatin cubes.]
dilemmic: (antares)

[personal profile] dilemmic 2016-05-26 05:01 pm (UTC)(link)
That would be a pro-- ah, thanks.

[ She takes one of the cubes and just looks at it with this puzzled expression. They're sort of elastic...? ]

What should we be doing with these?
likethelight: (166)

[personal profile] likethelight 2016-05-26 05:07 pm (UTC)(link)
? [ Jello?

Allen takes one and inspects it for a moment. But he didn't see any food over there... isn't sure he'd trust anything found there, either... ]


What is it? [ Wait, it smells kind of familiar. ]
interchained: (Default)

[personal profile] interchained 2016-05-26 08:12 pm (UTC)(link)
[Telling them what is it wouldn't be wise, would it...too bad that Gil's poker face is far from ideal.]

It's some mana replenishing jelly, just eat it.

[Actually, while saying that, he grabs one cube for himself and puts it into his mouth. Surprisingly, it's not that bad, especially after warming it up.]

Especially you.

[Yes Allen, he's looking at you.]
dilemmic: (capella)

[personal profile] dilemmic 2016-05-28 10:33 am (UTC)(link)
[ She just presses it a bit more, brow furrowing. It's elastic - not terribly so, but definitely too difficult to take just a nibble of. ]

I wouldn't have expected this place to provide something safe for consumption.

[ She says this, but Gil has been oddly on point with solutions to most of their problems so far. There's hardly a reason not to trust him, even if she doesn't trust the place itself. But Gil also holds no reason to poison them, and he's eating one of them himself.

Oh well.

She pops it into her mouth and chews. Hmm...? Don't sniff your food like that, Allen. ]


It's not unpleasant, Walker.
likethelight: (204)

1/3

[personal profile] likethelight 2016-05-29 02:12 am (UTC)(link)
[ He can't help but feel like you're both ganging up on him and squints/squirms a little...

But what Makoto says actually makes him think for a moment as he obediently pops the cube into his mouth. It is basically food after all. ]


I wouldn't have expected it to either, but...

This place is obviously designed for someone to find their way through here, isn't it? [ because of the last room of which They Will Never Speak of Again ] Why else would there be solutions given for every obstacle there is to over—
likethelight: (07)

2/3

[personal profile] likethelight 2016-05-29 02:13 am (UTC)(link)
...

[ His chewing slows. Looking more thoughtful. Then pale. ]
likethelight: (169)

3/3

[personal profile] likethelight 2016-05-29 02:14 am (UTC)(link)
[ Then j u d g i n g. Right at Gil. ]

—come...

[ Gil. This taste. He knows it. ]

...mana replenishing jelly, you say...?
Edited 2016-05-29 02:14 (UTC)
interchained: (Default)

[personal profile] interchained 2016-05-29 02:03 pm (UTC)(link)
Well, we do have to reach the dungeon core to succeed...I wonder what they need it for.

[There's no guarantee they won't stumble upon a puzzle that will be too much of a challenge for them in the future, but they're good for now.]

I don't think you can afford being picky now.

[This is his way of saying that he's worried. But he's thankful that Makoto seem to...enjoy may not be the best word to use here, but she's not complaining.]
dilemmic: (toliman)

[personal profile] dilemmic 2016-05-30 04:52 pm (UTC)(link)
[ It tastes nutty, okay. A bit odd considering the texture, but not disagreeable. ]

What are these dungeons, and who's behind them...? [ Hmm. ] It's an odd way to describe a place, to begin with.
likethelight: (135)

1/2

[personal profile] likethelight 2016-06-05 04:08 am (UTC)(link)
[ It's not being picky!! This taste!! It's like--it's also refreshing like... THIS COULDN'T POSSIBLY BE— ]

...
likethelight: (232)

2/2

[personal profile] likethelight 2016-06-05 04:09 am (UTC)(link)
[ Squinting's too much effort and even if this is the same sort of thing as the aello's goo, it's not worth arguing over. Actually, it's more like he's a-okay not even thinking about it anymore to begin with.

..Especially when he is actually feeling refreshed and energized again. And Allen pops another one in his mouth. ]
The dungeon core..

[ He blinks, expression suddenly thoughtful, like something clicked, and he glances to Gil. ]

Does anyone know exactly what it is? Or why it exists in the first place?
interchained: (And it keeps getting stronger)

[personal profile] interchained 2016-06-05 06:08 pm (UTC)(link)
[Makoto and Allen have questions and there's a 100% chance they're addressed to him since he, uh, has been to a dungeon before.

Which doesn't mean he realizes that right away, so the response is a bit delayed.]


Oh, um...the dungeons are...well, dungeons. [What an insightful answer.] I suppose that whatever awaits us at the very end of this one is behind it.

[These are just his guesses and not confirmed information, though. He takes one more jelly cube; it may not taste too good, but his options are limited, so it's no use to feel bad about it. The most important thing is that they can replenish their mana and don't really have to...you know what.]

No idea. Maybe if we asked, they would tell us...? Or not, who knows.

[So helpful.]

We'll have the chance to ask when we'll be turning the core in, though.
dilemmic: (vega)

[personal profile] dilemmic 2016-06-06 04:29 pm (UTC)(link)
[ "I suppose". "No idea." "Who knows."

She waves off the offer of a second jelly cube - it's not bad, but uh, one's enough. ]


Has no one asked before...?

[ No, seriously. If the previous dungeon was as bad as this one, why wouldn't anyone not ask what they're dealing with?? ]
likethelight: (240)

[personal profile] likethelight 2016-06-06 04:56 pm (UTC)(link)
[ Agreed. And he doesn't mean to put the pressure on you Gil, but Allen turns to look at him and await an answer on Makoto's question as well. After all, he and Makoto are new and haven't been through any of this before, and it's something he wants to know.

After all, shouldn't these be questions they all need to ask and answer?

But the other man's expression...

Ah, he does feel a little bad for it and speaks a bit more gently. ]


Before... did you ever see the core?
interchained: (Of night's unfolding arms)

[personal profile] interchained 2016-06-06 07:45 pm (UTC)(link)
[If they expected to have an informed senpai, they must face the truth and get over their disappointment. Gilbert didn't question people in charge here, in Blanc, nor had he done so back at home. It was easy enough for him: when Blanc will win the war, they won't need Heroes anymore and they'll be sent home. To Gil, the sooner it happens, the better.

The dungeons are another story, not connected to the conflict between Blanc and Noir, though.]


The only thing I've read on dungeons is that no one's really sure how or why they appear all around the country.

[He shrugs. It's difficult to find the information and while it probably wouldn't be a bad thing to just ask the commander, it was the last thing he wanted to talk about after getting out of a dungeon.]

Yes. [Somehow, he can predict what the next question might be.] It appeared when we killed the creature waiting at the end of the dungeon. And it's crystallized mana, basically.
dilemmic: (capella)

[personal profile] dilemmic 2016-06-10 08:50 am (UTC)(link)
[ Had her expectations been too high?! ]
dilemmic: (canopus)

[personal profile] dilemmic 2016-06-10 08:50 am (UTC)(link)
[ Well, it wasn't like she had to know about dungeons right here and now. The more pressing part is making sure that they got out in one piece so that they can compare notes after, but getting out is the most important thing here. ]

That sounds dangerous.

[ A mass of magical energy in solid form? ]
likethelight: (.95)

[personal profile] likethelight 2016-06-15 07:27 pm (UTC)(link)
[ Crystallized mana...

Allen's quiet, resting his arms across his knees for a moment while he considers that and they talk. Crystallized mana, a place which draws them in and traps them, full of strange phenomena and drawing them towards the very thing at the end that they have to defeat a creature in order to obtain... and be free again? Free this place?

Chin lifting, he looks up towards the ceiling. Old stone and moss that leaves the place feeling damp. ]
I don't know if it's the same...

...and I know it isn't— [ But maybe it's close enough that he can draw some parallels to make sense of it. ]

—but in my world, there's a rare substance scattered across the world. And in its raw form it's a crystal, something we can take then and form into a weapon. It's the only thing that lets us fight. That gives us power—once it chooses someone to be its host. [ Or they take it into their own bodies and become a weapon themselves, as it is in Allen's case. And his expression shades.. a little heavier, actually.

These were things he used to feel pretty sure of, after all. But now he really doesn't know anymore. ]


But before it's taken and formed properly like that, it can cause strange phenomena in the world. Freeze time around a certain place and lock people inside, cause things to animate that shouldn't—a lot of ghost stories in the world actually are caused by it. "Innocence."

Sometimes it will have been taken a temporary host it will be in at the time.. and only by destroying them and taking the Innocence would they be able to go to rest then.

And whatever barrier the crystal had put up would fade then and the world would go back to normal. [ He's only seen it a couple times, like with the Rewinding Town, but... it's more the case that anything could be possible.

He draws The Fool from its usual place in his breast pocket, turning it around to regard the weapon. Legendary magic weapons that seemed tailored for them, is it... ]


It makes me wonder...

[ He tucks the card away, beginning to get to his feet again and looking back to Gil and Makoto and offering a small sort of smile that's almost a little apologetic. ]

Innocence would be drawn to the strong emotions of someone. It's generally what would awaken it in the first place.
interchained: (Destroy the middle)

[personal profile] interchained 2016-06-18 11:49 am (UTC)(link)
[Gilbert restrains himself from asking a few questions straight away ("Why did they call it innocence, it sounds weird...especially if you say it's rare..." etc.), and listens to Allen's story in silence instead. While strange phenomena are nothing new to him, the idea of a substance giving someone powers is. Or, more accurately, it was before arriving in Caissa and seeing a mana crystal.

But still, the substance from Allen's world sounds quite different from a mere mana crystal. As for the dungeon cores...]


It can't be exactly the same, I think. But maybe it's similar...somehow. I don't know.

[Suddenly irritated by his own unawareness how things work here (even though he didn't care much about that and just did what he was told to do), Gil sighs, turning his gaze back to the table.]

We could theorize for long hours, but maybe instead we should just go and see what is going on for ourselves?
dilemmic: (canopus)

[personal profile] dilemmic 2016-06-19 04:34 pm (UTC)(link)
[ And here she'd thought that being able to summon demons was a unique thing. Other worlds should of course have things strange to hers, this one not withstanding. Just how many worlds were out there?

(Perhaps, for the first time, she understood just how terrifying the idea of actually meeting Polaris back home was.)

But Gil's also got a good point - they wouldn't be able to do much more than speculate here. They would've had more things to go on if senpai had known more about dungeon cores...! ]


That theory may be worth keeping in mind, Walker. We can talk more about this once we're out of here.

[ More information would lead to more productive discussions, anyway. Anyway, turning back to Gil. ]

All right then, what've you found?

[ Other than insect spit. ]