BOARDMASTER (
boardmaster) wrote in
pawnstorm2016-05-20 03:32 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !dungeon,
- adrasteius anor'thalion (warcraft),
- aisha clanclan (outlaw star),
- akito/agito wanijima (air gear),
- alice liddell (american mcgee's alice),
- allen walker (d.grayman),
- artoria pendragon (fate/),
- asuna yuuki (sword art online),
- bolin (legend of korra),
- caren ortensia (fate/),
- cirno (touhou project),
- ema skye (ace attorney),
- gaius (fire emblem: awakening),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- hajime hinata (dangan ronpa 2),
- jae-ha (akatsuki no yona),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- levi (attack on titan),
- lord light (original character),
- luna (zero escape),
- minato arisato (persona),
- misaki yata (k),
- natasha romanova (avengers academy),
- nora (nora),
- patricia watson (skullgirls),
- potemkin (guilty gear),
- rory connor (original character),
- sakura (fire emblem: fates),
- shinn asuka (mobile suit gundam seed),
- shinoa hiiragi (owari no seraph),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- souji seta (persona),
- wukong (league of legends)
DUNGEON ♛ GISELA TOWERS
20 MAY (VALLARIA) 2016



High in the skies, the howling winds tangled around the Gisela Towers make it difficult to hear anything. The monolithic structures believed to exist only in legend or harpy memories loom over you. The thick ropes of ivy crawling up the length of each tower is the only sign of life. Every now and then, shadow seems to pass overhead. It might just be a trick of the light.
Instead of the usual suspects, another familiar face comes forward to greet our Heroes: the devil-may-care Lei, captain and commander supreme of the Airy.
Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.
Instead of the usual suspects, another familiar face comes forward to greet our Heroes: the devil-may-care Lei, captain and commander supreme of the Airy.
![]() |
Lei Nervous that your commanders ain’t here? Don’t worry, you’re in good hands. So! Here we are at this… thing. Something something tragic romantic tale about a dragon and a phoenix. Anyway, it’s stupid and you don’t gotta know. Ask one of your commanders later or bribe me with a drink. Now for something more important— [ the winds roars loudly, muting lei’s voice. but heroes can watch his hand gestures and actions as he teaches them how to use the grappling hook: aim and shoot the gun. maybe twirl it with a fancy flourish first ] —did you get that? All right, good! I don’t have enough hooks, so you’re gonna have to share. And take good care of them, I want them back! Now get in there and clear it ASAP! I ain’t got all day to fly you all back home! |
Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.
ONE ♙
One does not simply walk into the Gisela Towers. The only way in is up the long and weathered staircase that wraps around the structure. However, the thing is riddled with missing steps, weak stones and slippery condensation from the cloud cover, so you’re going to need a little help. Should you attempt to climb the stairs, they will crumble beneath your feet at best and bury you beneath their rubble at worst.
This is where Lei’s newfangled(?) contraptions will come in handy! The pockmarks and small ledges created by weathering in the first tower’s structure could prove useful. There are, of course, a limited number of grappling hooks available, so you’ll have to partner up if you want your party to get anywhere. Parties of four are given two of these guns, while the poor souls with less party members get one.
Gisela’s gale-force winds will knock you around and make it seem like the towers are close to toppling over. However, as you make your way up you’ll see that the towers are actually far from abandoned.
What will Heroes encounter once they finally make it inside? More broken staircases, more monsters, even stronger winds blowing in from cracks in the walls and the foot of the tower (which is open to the air), and no floor whatsoever. Gisela’s Towers are hollow! The only footing to be found is on small ledges: some similar to those outside the tower, some that look more artificial; and intact sections of the stairs winding around the walls. You’ll need magic or some ingenuity to stay on your toes—literally! If you lose your grip or footing, it’s a several thousand foot drop back to Gresser. The quickest way down… and the deadliest.
TWO ♙
The treacherous and exhausting climb brings you to a more sturdy area that looks a little less like a wrecking ball just passed through and more like some kind of hive. Blocking your way are dozens of sturdy-looking nests suspended like particularly ugly balls of twine from the walls. These are home to the insectoid Aellos. Tearing the nests apart for loot is only a good idea if you want angry swarms after you.
The staircases at this altitude are in better shape than the ones you have—or haven’t—been using. That doesn’t mean they’re any less dangerous. Not only do the Aellos chase you down here; traps are hidden in the steps as well. Some may act like quicksand, trapping an unwary Hero halfway into the stone. Others are enchanted with wind spells that can toss you up in the air, the long way back down to the ground, or blow your skirt upward. There might even be some that provoke the pesky bugs even more!
This floor has flowers and trees creeping their way in from the outside and covering every inch of the place, including treacherous weaknesses in the path. Behind these overgrown plants is a mural depicting a sensual dance between a dragon and a harpy. In order to advance, at least two Heroes will have to mimic the dance painted on the walls to open the door.
THREE ♙
A barrier prevents you from progressing any further. Magic, physical attacks or sheer willpower will do nothing. To dissolve it, you must create a concoction from the random ingredients available on the table and splash it on the barrier. There is no set recipe, so trial and error and a little creativity will be your friends! Along with your trusty party Bishop, of course. (You did bring one, didn’t you?) Those not well-versed in alchemy may end up with potions that explode upon completion, splashing party members standing too close with a variety of strange side effects ranging from mild body horror to a bad case of halitosis. The unfortunate effects seem to differ from Hero to Hero, and they last for a few minutes to a couple of hours.
Once your party crosses the barrier, you will find yourselves outside. The skies are darkening, but you’re still able to discern another tower wrapped in the clouds. A bridge once connected the two structures, but most of it is missing. Use those grappling hooks!
Upon entering the second tower, a marble floor at odds with everything from the last tower will greet you. Lift your head and you’ll find that the rest of the tower is also hollow all the way up; those heights allow room for fountains and waterfalls. It’s a suitable area to replenish mana and rest. Parched throats can be quenched with the sparkling water all around you, but approach any waterfalls and they will start moving in a very unwaterlike way.
Without any stairs in sight, the way up lies in those dragons. After their defeat, their magical scales can be put together to form a boat that can ride the waterfalls upwards to the top floors.
FOUR ♙
The skies continue to change once you reach the top. Black clouds begin to close in, stray bits of land that have broken off from the main island hover nearby, and a sudden torrent of powerful mana may disorient your party. A storm is approaching.
Just as the first chunk of hail falls from the sky, a mighty roar reverberates through the darkness. Something very large lands on the walls of the tower and causes a tremor that whittles chunks from the tower and actually rolls the clouds back; is that the toll of thunder, or just more roaring?
Finally, an impressive three-headed dragon emerges from below. Once it has perched itself on the tower, one head speaks in a rumbling growl.
As soon as both core and feather touch the tower, an ominous rumbling and shaking begins. The Gisela Towers are falling apart and it’s now a race to escape before you’re buried under the rubble.
And don’t forget the grappling hook(s); Lei wants them back.
FIVE ♙
All that’s left of the Gisela Towers is rubble. The dungeon has been conquered, the island reclaimed, and the ruins of the old regime can now become the foundations for something new: the site of the harpies’ homecoming after hundreds of years.
One does not simply walk into the Gisela Towers. The only way in is up the long and weathered staircase that wraps around the structure. However, the thing is riddled with missing steps, weak stones and slippery condensation from the cloud cover, so you’re going to need a little help. Should you attempt to climb the stairs, they will crumble beneath your feet at best and bury you beneath their rubble at worst.
This is where Lei’s newfangled(?) contraptions will come in handy! The pockmarks and small ledges created by weathering in the first tower’s structure could prove useful. There are, of course, a limited number of grappling hooks available, so you’ll have to partner up if you want your party to get anywhere. Parties of four are given two of these guns, while the poor souls with less party members get one.
Gisela’s gale-force winds will knock you around and make it seem like the towers are close to toppling over. However, as you make your way up you’ll see that the towers are actually far from abandoned.
MONSTER ♟ Ocypete | ||
Weak against Lightning |
Strong against Wind |
Immune to None |
Regarded as abominations of the avian world, ocypetes are BIRDS the size of horses, which would be incredibly advantageous if they had wings. The offspring of a human and a harpy, ocypetes have HUMAN ARMS that they use to scale surfaces and strong TALONS that can crush rock. They don’t fly, but they do RIDE THE WIND with the use of their long tail feathers, which possess magical wind properties and are nearly twice as long as they are tall. They would look almost elegant if they didn’t have a tendency to flap their arms while gliding. Legend has it that when the phoenix left the towers, the ocypetes were accidentally left behind because dragons plucked their wing feathers, making them look kind of funny. Now with a few millennia’s worth of abandonment issues on their semi-feathered shoulders, they’ll seek to prevent Heroes from ascending the towers by any means necessary with an odd variation of Airy MARTIAL ARTS. Their TAILFEATHERS may be acquired as loot. |
What will Heroes encounter once they finally make it inside? More broken staircases, more monsters, even stronger winds blowing in from cracks in the walls and the foot of the tower (which is open to the air), and no floor whatsoever. Gisela’s Towers are hollow! The only footing to be found is on small ledges: some similar to those outside the tower, some that look more artificial; and intact sections of the stairs winding around the walls. You’ll need magic or some ingenuity to stay on your toes—literally! If you lose your grip or footing, it’s a several thousand foot drop back to Gresser. The quickest way down… and the deadliest.
TWO ♙
The treacherous and exhausting climb brings you to a more sturdy area that looks a little less like a wrecking ball just passed through and more like some kind of hive. Blocking your way are dozens of sturdy-looking nests suspended like particularly ugly balls of twine from the walls. These are home to the insectoid Aellos. Tearing the nests apart for loot is only a good idea if you want angry swarms after you.
MONSTER ♟ Aello | ||
Weak against Fire, Lightning |
Strong against None |
Immune to Wind |
Aellos resemble large eagles more than the DRAGONFLIES they’re supposed to be. Mature Aellos can fly, but the flightless and fuzzier larvae are just as formidable. They can HYPNOTIZE with their dozen kaleidoscope-like eyes, rendering targets IMMOBILE but still aware of their surroundings. In order to free them, a fellow Hero must gaze deeply into their eyes for at least 15 seconds. These monsters are also able to SPIT a gelatin-like substance that will stick Heroes to any and every surface and also each other. FIRE will reduce its stickiness. The larvae use hit-and-run tactics: they hunker down in their nests, peek over the edge and launch gobs of spit. The flying aello like to drop their SPIT BOMBS from above and occasionally also release a POWDER that ruins visibility and makes you sneeze. Feeling adventurous? Why don’t you give the spit a lick? It’s actually totally EDIBLE, tastes like jello, and is filled with mana. Just be sure to heat it up so you don’t get your mouth stuck shut. Their GELATIN SPIT and INSECT PARTS may be acquired as loot. |
The staircases at this altitude are in better shape than the ones you have—or haven’t—been using. That doesn’t mean they’re any less dangerous. Not only do the Aellos chase you down here; traps are hidden in the steps as well. Some may act like quicksand, trapping an unwary Hero halfway into the stone. Others are enchanted with wind spells that can toss you up in the air, the long way back down to the ground, or blow your skirt upward. There might even be some that provoke the pesky bugs even more!
This floor has flowers and trees creeping their way in from the outside and covering every inch of the place, including treacherous weaknesses in the path. Behind these overgrown plants is a mural depicting a sensual dance between a dragon and a harpy. In order to advance, at least two Heroes will have to mimic the dance painted on the walls to open the door.
THREE ♙
A barrier prevents you from progressing any further. Magic, physical attacks or sheer willpower will do nothing. To dissolve it, you must create a concoction from the random ingredients available on the table and splash it on the barrier. There is no set recipe, so trial and error and a little creativity will be your friends! Along with your trusty party Bishop, of course. (You did bring one, didn’t you?) Those not well-versed in alchemy may end up with potions that explode upon completion, splashing party members standing too close with a variety of strange side effects ranging from mild body horror to a bad case of halitosis. The unfortunate effects seem to differ from Hero to Hero, and they last for a few minutes to a couple of hours.
Once your party crosses the barrier, you will find yourselves outside. The skies are darkening, but you’re still able to discern another tower wrapped in the clouds. A bridge once connected the two structures, but most of it is missing. Use those grappling hooks!
Upon entering the second tower, a marble floor at odds with everything from the last tower will greet you. Lift your head and you’ll find that the rest of the tower is also hollow all the way up; those heights allow room for fountains and waterfalls. It’s a suitable area to replenish mana and rest. Parched throats can be quenched with the sparkling water all around you, but approach any waterfalls and they will start moving in a very unwaterlike way.
MONSTER ♟ Celaeno | ||
Weak against Lightning |
Strong against Fire, Earth |
Immune to Water |
Possessed by pride and cursed by the phoenix’s wrath, these dragons are nothing like the ones you encountered before. Celaeno resemble huge snakes made of water and possess ENCHANTED SCALES that float through their bodies and render them extremely RESISTANT to both magical and physical attacks. You will have to find WEAK POINTS in their protective aura. Hopefully you have a Knight or Bishop on your team to find those weaknesses as soon as possible! Each dragon’s weak points differ. Fortunately, all Celaenos go down easily once you find that soft spot. They use their long, slender tails like WATER WHIPS to knock down or douse their targets; the force of a tail may equal that of a fire hose at full blast! The only time it sheds its armor is to shapeshift into a WATER PRISON that can trap one or more enemies. Try not to attack it while a Hero is trapped inside; it will hurt your friend as well! Use STATUS EFFECTS to confuse or distract them so the prison loses shape. Their ENCHANTED SCALES, SMALL GEMS, and DRAGON WATER may be acquired as loot. |
Without any stairs in sight, the way up lies in those dragons. After their defeat, their magical scales can be put together to form a boat that can ride the waterfalls upwards to the top floors.
FOUR ♙
The skies continue to change once you reach the top. Black clouds begin to close in, stray bits of land that have broken off from the main island hover nearby, and a sudden torrent of powerful mana may disorient your party. A storm is approaching.
Just as the first chunk of hail falls from the sky, a mighty roar reverberates through the darkness. Something very large lands on the walls of the tower and causes a tremor that whittles chunks from the tower and actually rolls the clouds back; is that the toll of thunder, or just more roaring?
Finally, an impressive three-headed dragon emerges from below. Once it has perched itself on the tower, one head speaks in a rumbling growl.
BOSS ♟ Tianya the Thrice-Scorned | ||
Weak against Lightning |
Strong against None |
Immune to Wind, Fire |
![]() Unsurprisingly, Tianya ─the dragon once wed to the phoenix─ is more than just a legend. He lowers his heads and another loud, guttural cry fills the skies. For now, he remains STATIONARY at the top of the tower. All three heads attempt to SWALLOW a Hero whole if they get too close. Should you go on the offensive, you may be able to chop off at least one head before he’s pissed off enough to move. The fallen head writhes in agony as it moans: At this point, Tianya takes flight. The strong GUSTS from those wings can launch a Hero right off the tower. Use your grappling hook(s) to play floating island hopscotch: evade devastating dive attacks and run from the MANA BEAMS shot from his mouths. As you travel from island to island trying to get close enough to deal some real damage, Tianya hides in the CLOUDS to launch ambush attacks. Eventually, a PHOENIX descends from the heavens in a burst of fiery light. However, it’s not the phoenix of legend; it’s actually one of Tianya’s spells, and it will burn away most of your mana if any of its flames make contact. MANA EXCHANGE may be the only way to continue this battle... Once Tianya is down to one head, he will immediately rise higher into the sky. After Tianya is defeated, the storm clears; Enprise’s twin suns shine once more. That precious DUNGEON CORE floats down, blanketed by a SINGLE LARGE FEATHER, golden and shining in the light. A SCORNED DRAGON HEART and a MYSTICAL PHOENIX FEATHER may be acquired as loot. |
As soon as both core and feather touch the tower, an ominous rumbling and shaking begins. The Gisela Towers are falling apart and it’s now a race to escape before you’re buried under the rubble.
And don’t forget the grappling hook(s); Lei wants them back.
FIVE ♙
All that’s left of the Gisela Towers is rubble. The dungeon has been conquered, the island reclaimed, and the ruins of the old regime can now become the foundations for something new: the site of the harpies’ homecoming after hundreds of years.
LOCATION ♟ Gisela | ||
![]() An ancient sky island that has existed since time immemorial. What enables Gisela to RIDE THE CLOUDS may be an even greater mystery than the mechanisms powering the Airy. The island appears most frequently above Gresser, though its extraordinary altitude makes it DIFFICULT TO LOCATE. The landscape of Gisela is overgrown with JEWEL-GREEN FORESTS, crisscrossed with gorges and dotted with networks of small caverns. But its crowning glory is the THIN GLEAMING WATERFALLS that flow from its edges and into the sky beyond. The water is embraced by RAINBOWS and condenses into CLOUDS when Gisela is high enough, lending to its unusual weather patterns. Although the island initially seems largely uninhabited apart from the Gisela Towers, there is a SEALED OFF AREA that, when viewed from the air, looks suspiciously like LUSH, TILLED FIELDS. Should you ask Lei about this, he will only give you an unusually stern warning against disturbing it. Looks like you’ve solved the mystery behind the pai tiles. Now that the menacing Towers have been demolished, a variety of animal life — usually airborne — will begin to appear on the island. Some of them you’ve never seen before! The fall of the Towers also uncovered the existence of HOT SPRINGS below; newspapers speculate wildly about the source, but most agree that it must have something to do with the renewed vows between phoenix and dragon. The few structures already in place on the island have been speedily converted into BAZAARS manned by Airy harpies. Most specialize in legal alchemical gimmicks, but there’s always another side to these things. Everyone’s here to soak in the breeze, and by that we do mean everyone. In response to the tourism boom, NEW AEROPORTS have also opened in both Gisela and Gresser to provide reliable transportation between the two locations. |
Team ¯\_(ツ)_/¯ (Levi, Cirno, Adam)
UNE: creepyass harpies
If the people around him helped or hindered, fully or half-heartedly, it was meaningless to Adam. One grappling hook was what they had. And those crumbling stairs clearly won't hold his weight. So trading it back and forth with Levi (who carried the lighter Cirno), they made their way up the gusty, trembling outside of the tower to relatively stable platforms and what pieces of the stairs still arrogantly withstood the force of the winds.
Tedious work, but progress was progress. Until they come within sight of the entrance of the tower they're scaling--
With
annoyinggratinghilariously awkwardferocious cries wingless harpies suddenly begin swooping down from higher up the tower. They mean business. Worse?They know kung-fu. This is a really seriously serious thread. Watch out for those dragon punches and chicken kicks!]
My, my. We woke up the welcoming committee.
[Shifting to let a kick pass scant inches past him to embed powerful talons into the tower wall rather than his gut, Adam quickly slams a palm into the presented vulnerable knee. There is a definite crunch, a sound snatched away almost instantaneously by the wind, as harpy bones bend ways they were never meant to.]
It was feeling too easy.
no subject
Are you ready... to face the Strongest! -Another one came forward, with Cirno spinning on heel and swinging the 'sword' square into the creature's solar plexus, as if swinging a baseball bat at an oncoming fastball. And it seemed she hit a home run...-
Heh! Bet he wishes he could fly now, huh?
no subject
Levi is more than prepared to use their unwieldy size against them, but once he's free of Cirno, he's also free to get a little bit more up close and personal. Using the grapple to latch himself onto the next ocypete in their path, its talons never have a chance to strike. He bypasses the creature to the next dangling ledge, using his sword to cut it free of the hook on the way.
Although he grimaces as he shakes off the remainder of its parts, he instead tries to speak back to the other two over the rushing wind. ]
Just don't lose your footing. It's a long way down.
[ After all... then they'll very well be wishing they could fly, too. ]
no subject
[It's a shout to be heard over the wind. And the screeches. Grabbing his would-be ocypete attacker as it moves to free itself, Adam liberally applies a sleeper hold. And then uses the poor unfortunate as a shield against its fellow....kung fu horde. Cause. Who doesn't love choking out birds. Look he's making this work!!!]
Cirno. Can I throw you?
[Things you just casually ask.]
no subject
no subject
Meanwhile, he'll try to keep an eye on whatever it is those two are doing... but don't expect a rescue if you screw up. Probably. ]
no subject
[This is probably not the time for evil, anime villain laugh, but--]
Just jump off their backs like Levi. You'll make it to the top in no time and I'll be right behind. [Look he even has a reassuring smile. So. Picking up Cirno-- one, two, three, we wolverining this shit? SWORD FIRST CIRNO maybe.]
no subject
-Like a spinning blade of ice. Cirno cleaves right through an incoming flood of gliding ocypete, making short work of them in a flurry of sleet and bludgeoning. Her 'sword' wasn't good for cutting at all, but it made a hell of a blunt object all the same.-
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
DEUX: puzzles, puzzles, all the puzzles
...Thoughts?
no subject
Uh... Maybe we find a bird and a lizard?
no subject
[ Since all the only "birds" they've seen so far don't really fit the bill, it's probably just as much of a stretch as he makes it sound... Still, there has to be some kind of meaning to it. ]
Let's not overthink it, to start.
no subject
[Well. Okay then.]
It's a set of directions. Perform the gestures on the wall-- [and he points at the mural and then to the door] --and the door opens.
[There's no Age of Glory science involved here. But.]
Cirno's out of the question for this. We could just give up here. If you don't feel determined enough.
[He's just giving a considerate out here. What a bro.]
no subject
Quit now? I don't think so.
[ Surveying the gestures on the mural further, he is now... doing his best to take one side of the first position, though there's no small degree of awkwardness in actually putting it to practice. Specifically because to do so, he has to raise a hand to pull Adam's wrist where it belongs, then lean in close while the other attempts reaching around his neck.
The height difference here is, unfortunately, a bigger obstacle than for the dragon and phoenix, but as he looks sternly around Adam at what he can see of Cirno, the tone really begets them not to laugh. Or else. ]
Give us a hand. Tell us how to move.
no subject
no subject
no subject
Uh - [ dangerously close to stepping on Adam's toes there ] Is it working?
[ Not with that rhythm it's not! ]
(no subject)
1/2
2/2
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
TROIS: when you meet the boss you kill the boss
This will be a fight. A very forceful and vicious fight. The dragon's prattling about phoenixes and some lover's quarrel takes away from the climatic atmosphere slightly. But it's not as if Adam cares about the dragon regardless. Even as he focuses on it very intently-- he's just looking for the best places to strike and do this murder.]
If we do this it'll be cold murder.
[You know. Just saying. He wants to make sure everyone realizes the gravity of their actions here. Because once something is dead it doesn't come back. ...Usually.]
no subject
She looked over at Adam, nodding, surprisingly understanding of his point.-
But if we don't fight, you'll be the ones who are dead. And the Strongest doesn't let her friends die. So that's just gonna be that.
no subject
Lei didn't sound very concerned about the legend between the dragon and phoenix, when briefing them—but knowing they'll inevitably engage in slaughter or be slaughtered here, he would at least grant it the respect of being heard out. That is, he would, if the disadvantage weren't clearly theirs.
The sound of the wind might be constantly blowing through their ears, making unsteady limbs waver, but he's certain that the dragon is listening. Sorry, heroes. Too late. Waiting for him to react would be an oversight that Levi doesn't intend to wait on, so he braves the scattered path of fallen tower by grapple with the help of agility magic to keep him afloat.
More importantly, he uses it to jump over one of three huge, lunging heads. With any luck, the distraction might grant Cirno and Adam the coming initiative—but if they want to stop him from slicing that head off, they'll have to act fast. Really fast. ]
no subject
[He can't say it's the wrong course of action. But it's so...amoeba.]
Help Levi. I'll make some openings.
[Is what he says as that head comes crashing down and begins thrashing. Things are going to get serious now so--]
ARE YOU DONE? YOU'RE NOT KEEPING HER OUT OF THESE TWOERS TIANYA-- YOU'RE HIDING WITHIN THEM FROM HER!
[He's gonna logic this dragon to death. Damn straight. Anyway the dragon kind of has to decide who to be more angry at, Levi for taking his head or Adam for calling him out. So. Let's just say you probably shouldn't start shittalking about someone's breakup they're clearly not over. Adam quickly drops to hang from the edge of the floating island he's on and avoid death by, uh, mana beam.
Yeah the dragon's mad now, u got dis gaiz.]
no subject
no subject
The creature, now contending with several worthy distractions, cannot shake his balance. Not as its kept by way of the (highly versatile) grapple clinging to the flesh of its spine. When Cirno comes to join him, however, as a result the dragon is making a ruckus worthy of another tower-crumbling earthquake.
There's not much opportunity to do more than hang on for dear life. Which, by the way, is only accelerated as its wings have started generated a good circulation of air. Before it takes off and throws them both topside, Levi prioritizes dodging the lurch of a second head to swing into Cirno's range. ]
Grab on!
[ Adam, what did you do! It's going berserk. ]
no subject
Currently.
His eyes do spy that severed dragon head, lying like so much discarded trash on a craggy rock. It could be useful...
But for now to keep the dragon to this section of the "battle field". If it flies away from the ground (what there is of it) there will be no "safety net" for Levi or Cirno if they fall.]
JUST WHAT DID YOU DO THAT DISGUSTED HER SO MUCH? SOMETHING SO BASE EVEN SHE COULDN'T ACCEPT YOU!
[This is like the kettle calling the pot black, really. But whatever it just means Adam knows where it hurts. And he knows the pitfalls of going down those thoughts. There's no room for doubt-- because if you do, even for a moment, everything you've done, everything you've lived for. It becomes worthless. And that is something most cannot accept.
Specifically Tianya as the dragon begins ranting about the phoenix being too soft and coming in for a dive attack to swallow Adam whole.
Assist appreciated????]
no subject
But in the nick of time, she managed to at least strike the neck of the dragon, sending a wave of ice up along its jaw, making them impossible to open wide enough to get Adam. The rest was up to the others.-
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)