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BOARDMASTER ([personal profile] boardmaster) wrote in [community profile] pawnstorm2016-04-17 04:27 am

WAR ♞ BATTLE OF GRAUPERA

BATTLE OF GRAUPERA
16 APRIL (LATHYRA) 2016



It is a dark and stormy night; the rain falls in torrents, except at occasional intervals, when it is checked by a violent gust of wind —

Not exactly. The rain is still light, but the suns are well below the horizon when the Airy leaves Graupera, setting the stage for Blanc and Noir’s first battle in two hundred years. The weatherman says showers will turn into storms later in the evening, but he doesn’t warn for the milky fog that will soon blanket Capablancan seas. The light from your ships, the lighthouse and the fortress walls serve as our Heroes’ only guide...

The same sleeping bat with sugar powdered around the corners of its mouth hangs from one of the ship’s masts until Commander Lisbrand arrives.

Lisbrand
As I’m sure you’re all aware, Noir intends to take us by sea: Capablanca is a key strategic location for launching an attack on the coast. Should Noir capture Graupera, there’s no telling how far they’ll advance with their next move. You will be fighting not just to defend Capablanca, but Caissa as well.

I trust you will all perform as well during the battle as you did during preparations. Blanc’s fleet will be standing by to absorb the task force into its ranks; I expect you’ve all completed what naval training was available to you at this point. [ a swift but beady eye is cast over the recruits ] You will need every last bit of it.

[ picks up a pen and chucks it with deadly precision at the bat on the ceiling. ]

Verdoni
[ immediately casts a wing forward to deflect the dangerous pen on time. then, he drops to the floor and transforms, wiping his mouth with his handkerchief. it’s warm. ]

I suppose I need not remind you all of the weather conditions. Noir will enter Blanc territory with the storm, so brace yourselves. I will not lie — Noir has a significant advantage over us in this weather. Expect them to turn the elements in their favor and use lightning, water, and wind magic against you, your crew, and your ship.

As most of you here will recall, Noir does not fight fair. They will use every tactic in and out of the book in order to destroy anything that stands in their way. It might do you well to remain alert at all times and to prepare for any scenario. So long as each Hero’s crew focuses on protecting their respective ship, you should be able to hinder their advance. Should the worst come to pass, retreat to the nearest allied ship or make your way to the shoreline to reinforce the last line of defense.

Basic info on the war can be found here. All OOC questions about the event may be directed to the thread below.


ONE Preparation
Only fools rush into battle! In preparing for war, the first step should always be protecting yourself. As such, Heroes will need to mount barrier generators that convert distilled water into large spherical barriers of pure mana on all ships. They will also need to calibrate the ones installed at Fort Graupera. Be sure to stock water by the barrel. When the enemy’s artillery fire hits these mana barriers, the blows as well as any shrapnel will be dispersed and dissipate in the air. Use them wisely; while the barrier is active, the ship will be unable to move and nothing can enter or leave the barrier. The ships also need to be stocked with ammunition, healing supplies such as potions, spare parts and other materials for repairs on the water. No one wants a leaky ship, right?

Once that’s done, get to know your teammates! Meet up with them at your assigned ship and use this time to get acquainted with each other's strengths and weaknesses, discuss plans, and figure out the roles assigned to you. The knowledge might come in handy in the coming hours…

All Heroes assigned to a crew are required to fight on the deck. The soldiers won’t be pleased to discover someone hiding in the ship’s hold. You can be a cabin boy or girl and run supplies, but they'll expect them by the truckload! Nobody gets to slack off in war! If you are not assigned to a crew, discuss your battle plans with your allies to tighten the shoreline defense. Those participating in the naval battle will need your assistance to secure Graupera!


TWO Sailing Into the Storm
Heh, blind as a bat and wet as a rat — that’s them. Wait, what do you mean the Airy's gone already? I bet Lei ran off because he needed to wax his chest. Fine! I got time to spare, so I’m going to kill the rest of you. I can’t wait to see the looks on your faces when I plunge right in...

A ♙ As predicted by Secretary Verdoni, by the time Noir’s fleet is in range, the weather has changed. Heavy fog reduces visiblity to near-zero, and rushing without stumbling is a feat for the brave thanks the mixture of rain and seawater washing over every deck. Thunder rolls in the distance, a messenger of the double-pronged storm advancing on Blanc. Roaring gusts of wind rip and tear at clothes, Carriers, and you! Watch out! Lightweights and those not exercising caution are likely to be blown right overboard.

Especially once Noir starts firing. Wind and lightning whip through the fog and both Coxswains and Heroes on Graupera proper will need to aim and time their barriers just right. Call it too soon and you waste precious resources; miscalculate and the ship and/or the fortress may take damage! If the barrier generator runs out of power, Quartermasters will need to replenish its water supply! But if the machine takes direct damage, it has a chance of exploding in a shower of fire and dangerous ricocheting parts, drastically decreasing your ship’s defense and maybe even knocking holes in the hull! Protect your ship to protect the fortress; the Blanc army can only put out so many fires. Should your ship take a hit, it’s also the Quartermaster's duty to respond accordingly lest the craft turn into a flaming monstrosity. Gunner’s Mates, return enemy fire with cannons and other long-range weapons available in your ship’s arsenal! The mana cannons in particular deal heavy damage, but they drain equally large amounts of mana. There’s no time to wait for your mana to replenish in the middle of a storm, so grab the nearest Hero for some up close and personal refueling!

If you don’t, Noir mages will take this opportunity to gather mana and send spells of tidal waves. And if your barrier’s down by then? Say goodbye to your ship and pray that you remember those swimming lessons. Your allies on land should be able to assist you once you reach the shore. Go ahead and join the shoreline defense; your shipwreck has probably left them with a few more holes in their defense and a few more fires to put out, anyway.

B ♟ The two forces clash! The noise is deafening as shouts from both sides mix with howling of the wind and the crashing of waves. Now that the armies are going head to head, Noir soldiers make use of their landing bridges to board Blanc’s ships! Noir mages simply use water magic to surf or wind magic to jump and do the same. But boarding is when Noir soldiers are vulnerable; make use of your resources and home turf advantage to take them down! They’re not the only ones who can take advantage of nature’s blessings.

Enemy soldiers who successfully board will begin to destroy anything they see. Should the ship be successfully hijacked, Blanc’s soldiers and the Heroes may have no choice but to jump into dangerous waters. Chance of survival is slim: waters are rough and ships are constantly rocking. It’s more than likely you'll be crushed between them or beneath them, Noir soldiers and mages will be taking potshots at you, and the strong currents are sure drag everyone into the depths. Once you’re in the water, you’re as good as dead. You are going to need some help.

ENEMY ♟ Noir Soldier
Weak against
None
Strong against
Lightning
Immune to
None
When these soldiers cry “PERUN!”, run. When they cry “PERUNIKA!”, run faster. These battle cries mean you're about to be zapped by A FEW THOUSAND VOLTS OF LIGHTNING BOLT! The clues and advice left by our surfer friend Antonio, the mayor’s cute butler Charles, and the notorious assassin Black Lightning might help you out here — draw LIGHTNING WARD SYMBOLS to protect you and your allies from lightning damage. WARDS DRAWN BY KINGS are most effective.

During battle, you will hear these mages utter other spells you might want to keep in mind:

“VELES” is a support spell that summons streams of water. Whoever drinks it will receive a vodka-flavored MAGICAL BOOST! Soldiers like to make a game out of it at parties.

“VELESIA” is an offensive water spell that INEBRIATES ITS TARGETS UPON CONTACT. The water it summons possesses a faint alcoholic aroma. It also tastes like vodka.

“STRIBOG” is a wind spell that summons a powerful wyvern-shaped whirlwind that can hurl people overboard, destroy ship structures, and even send ships off course!

Noir’s bridges were a good idea, but ideas are meant to be stolen. Use them to move to an ally’s ship if your fellow Heroes and soldiers are in need of support, especially if Heroes have been knocked out or hurled off. The injured can be transported to safety on the backup ship, but beware of Noir soldiers chasing you down! They're as persistent as a rash.


THREE Crashing Against the Shores
To those who remained on the island or returned from sea, the battle is nothing but alarming lights and frightening shouts in the distance. But that doesn’t mean you can relax. Enemy projectiles that fly past the ships will shake parts of the fortress, and any Noir magic that gets past the naval defense will set any kind of material on fire or blow out chunks of wall, armaments, and you. Use water to make short work of any fires, and remember to reinforce damaged areas, or the fortress will suffer.

Distressed cries fill the air; those watching the naval battle closely will notice crewmembers who have fallen into the ocean. Neither Hero nor Blanc soldier is safe. While they have managed to get away from the main battle, they are now weak, disoriented, and require assistance. Row out in rescue boats to collect and heal the soldiers and your fellow Heroes before they turn into casualties. You may need their help later!

Allies aren’t the only ones reaching the shoreline. Some Noir ships will break through Blanc’s naval formation. If the fortress’ weapons don't take them down, then it’s up to you to take care of the rest. Noir soldiers will disembark and fight Heroes on the shore. Defeat them, destroy their weapons and seize their ships before they lay siege to the fortress! Blanc will thank you for these finely captured contributions to the war effort.

Noir General...?
Huh! I just let you rats win! If I didn’t, there’d be no way to find Lei and punch him in the chest later! Give him my kind regards! AND TELL HIM I HIT ON HIS HOT GIRLFRIEND. I think they’re still dating. My intel said they were — [ his voice fades out as the Noir fleet retreats ]

FOUR Triumph Over the Seas
The thunder of the storm and the blasts of cannons filled the air with deep, resounding booms throughout the battle, but what cuts through the noise is the eruption of roaring cheers from the army that seems to shake the world of Enprise — Blanc has won its first official victory over Noir. The world will know of their triumph. Capablanca celebrates once news reaches the shore; as our Heroes look toward the resort city, they see an entirely different sort of sea — the lights of the city pushing back the night. First in little specks, then in a brilliant flood of color that paints an aurora in the sky: warm, real and bright.

It’s time to go home, Heroes! Or at the very least, back to Capablanca. Dock your ships and then put those sea legs back on dry land. You will be greeted with much enthusiasm from the citizens of the city. Hugs, cheek kisses, more hugs, hand kisses; some even brought pen and paper and are earnestly asking for your autograph. A few forego the paper and make you sign something else entirely. Children swarm in, tugging on uniforms for attention.

The recognition doesn’t end there. As a reward, hotel and resort owners start inviting heroes to stay at their establishments for a few days. For free. Continental breakfast included. Don’t abuse their hospitality or your reputation might suffer. And the freebies don't stop there. Locals also seem to have taken their hero worship to the next level. Small gifts will be given to their favorites. They contain things like pasta, pastries, good luck charms, potions, and even jewelry for Heroes they really like. Someone might even get a “special coupon” for La Coniglietta, a cabaret renowned for its racy shows and voluptuous wererabbit performers and staff.

If you prefer to spend your nights in well-deserved peace and quiet, then you’re always welcome to your new room at the completed Fort Graupera. Time to rest on your laurels, Heroes.
hymnals: that whole defense (done pleading ignorance)

[personal profile] hymnals 2016-05-22 01:28 am (UTC)(link)
I know you miss what you could do before. My own spellcraft isn't what it once was. But you might be able to get a bit of it back, if you're willing to try.
sediments: (bolin and bravado!)

[personal profile] sediments 2016-05-22 01:36 am (UTC)(link)
[ Bolin smiles a little hesitantly at that. ]

Oh, yeah. Korra's been training me to use earth magic. I'm not that good at it though.

[ Maybe he doesn't want to be. Which is unusual for Bolin, who usually isn't so stubborn about things. Perhaps he's more bitter about having lost his earthbending than he's willing to admit—to the point where it's hindering his progress here. ]
hymnals: mirroring your stare (i'm the face that you have to face)

[personal profile] hymnals 2016-05-22 01:39 am (UTC)(link)
[ Hmm. Adra, ever perceptive, folds his arms over his chest. ]

You don't sound terribly enthusiastic. Strange, given how excitedly you talked up this bending back when I first met you.
sediments: (bolin and gettin real tired)

[personal profile] sediments 2016-05-22 01:44 am (UTC)(link)
[ Hunching his shoulders defensively, Bolin shrinks away from the other man. ]

I'm not good at magic, that's all there is to it. [ He's no stranger to struggling futilely against something that he just wasn't suited for. Except back home he'd given up on metalbending and mastered lavabending instead. ] I'll learn something else. There's a lot of stuff here that I've never seen before.
hymnals: you're the pretender (what if i say i'm not like the others)

[personal profile] hymnals 2016-05-22 01:45 am (UTC)(link)
Hey, Bolin.

[ He leans forward. ]

Last I checked, you were a grown man. Don't start regressing.
sediments: (bolin and i've got a plan!)

[personal profile] sediments 2016-05-22 01:51 am (UTC)(link)
[ Irritation sparks, and Bolin turns an uncharacteristically angry look toward Adra. It's rare for the earthbender to get angry, but this is obviously a sore spot for him. ]

I'm not regressing! I'm expanding my horizons. I don't need magic to be a good fighter.

[ Well, he's getting by. Surprise surprise when he gets promoted to a Queen. ]
hymnals: when everything's gone wrong somehow (oh superman where are you now)

[personal profile] hymnals 2016-05-22 01:53 am (UTC)(link)
[ Adrasteius isn't fazed in the least. People angry with him is the norm. That's where he's comfortable. ]

I got some news for you: you need magic to do anything in this world. It's more mana-dependent than my own home, and that's damn well saying something.

[ He shakes his head, incredulous. ]

Why are you annoyed about it? Because it's not coming naturally to you?
sediments: (bolin and mgs!)

[personal profile] sediments 2016-05-22 02:01 am (UTC)(link)
I'm annoyed because this isn't something that you'd understand so I don't want you to push me about it.

[ The earthbender had almost snapped that response at the elf, had his eyes go wide once the words are out, and he recoils the guilt coming to him immediately. It's enough to dampen whatever anger had started to build, and he pushes himself up as if exiting the sphere of conversation, ready to start anew. ]

The mana's not a big deal. [ Now, he's trying to smooth things over, irritation obviously not being the best way to dismiss the topic. ] I've got mana exchange down pat. Better than you probably.
hymnals: where we look for the future (this is the time this is the place)

[personal profile] hymnals 2016-05-22 02:05 am (UTC)(link)
[ Adra just laughs, his burning eyes bright. Still not even bothered. ]

Maybe you need to be pushed. Besides, what makes you so sure that I wouldn't understand? When I first came to this world, I spent every day barely able to walk. My head in a fog, my body weighed down with fatigue. Some nights I actually thought I was dying.

[ That last part: still true. But it's on purpose now, at least. ]

We've all had parts of ourselves taken from us by this place. Some more than others. But we have to adapt.
sediments: (bolin and sombre realities...)

[personal profile] sediments 2016-05-22 02:12 am (UTC)(link)
[ Bolin crosses his arms, and says rather primely: ] I don't respond well to being pushed.

[ His shoulders are still drawn up then, but they slump and he sighs, rubbing his hands over his eyes. ]

Look, I'm sorry I said that. I obviously don't know what it was like for you to come here. It's really not a big deal, I'm still training with Korra, and if she can't teach me, no one can.

[ She'd seen both sides of the fence after all; could see where magic and bending were similar and where they were different. Of course, she's adjusting a lot better than he is, but to be fair this is her second time. ]
hymnals: god i'm lucky so much luckier than i ever thought i'd be (that makes me lucky)

[personal profile] hymnals 2016-05-25 11:51 pm (UTC)(link)
[ Still hilarious. To Adra's mind, people who don't respond well to pushing only need to be pushed harder

But, all right. If he's still training, then that's all Adra can expect. ]


No need to be sorry. This isn't about me. I just don't want you to give up on magic because you don't like it.

[ He leans back against the pillows on his bed. ]

Light knows I don't like running all over the earth with you and Saber at misery'o'clock in the morning.
sediments: (bolin and power posing!)

[personal profile] sediments 2016-05-26 02:11 am (UTC)(link)
[ Bolin swiftly changes the topic, sitting back on the chair he'd originally plopped himself on. ]

Really? Don't you feel really good after?

[ Not to say that exercising doesn't tire Bolin, but he's always left feeling better than he would if he hadn't. With energy to spare, his mind much clearer. It's kind of weird, but he actually feels restless without a work out.

Regardless, he shrugs. ]


I guess we all have different hobbies.
hymnals: eyes were closed (i was searching)

[personal profile] hymnals 2016-06-01 02:17 am (UTC)(link)
[ He growls in response, his eyes closed now, his arms folded behind his head. ]

No. I feel like I want to die, and that everything is awful. It's terrible. But I do it anyway, because I know I have to.
sediments: (bolin and valid questions!)

[personal profile] sediments 2016-06-01 09:40 am (UTC)(link)
[ That's fair enough, though Bolin is surprised that Adra can still dislike it so much after so long, he would've thought that the elf would've at least stockholm syndromed into enjoying it by now.

Watching the other man as he closes his eyes, and still feeling some underlying discomfort with the topic, Bolin pushes himself up with an accomplished sigh. ]


Well, you've always been admirable, Adra. [ He grins. ] You must be tired after yesterday though, I'll get out of your hair.
hymnals: you floated across a crystal sea (we were lost inside a dream)

[personal profile] hymnals 2016-06-03 12:36 am (UTC)(link)
[ He makes a dismissive noise in his throat. Admirable, please! But truth be told, he's already half asleep. Apples are a heavy meal. ]

Take care, Bolin. And, really ... thanks for everything.

[ Mumbled, trailing off ... he's asleep now. Wups. ]