BOARDMASTER (
boardmaster) wrote in
pawnstorm2016-04-17 04:27 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !war,
- adrasteius anor'thalion (warcraft),
- alice liddell (american mcgee's alice),
- allelujah haptism (mobile suit gundam 00,
- artoria pendragon (fate/),
- asuna yuuki (sword art online),
- bolin (legend of korra),
- caren ortensia (fate/),
- cirno (touhou project),
- doctor thunderland jr (letter bee),
- ema skye (ace attorney),
- general hux (star wars),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- jae-ha (akatsuki no yona),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- kojirou sasaki (fate/),
- lapis fathalla (original character),
- levi (attack on titan),
- lord light (original character),
- lux crownguard (league of legends),
- minato arisato (persona),
- misaki yata (k),
- natasha romanova (avengers academy),
- nora (nora),
- one (drakengard 3),
- setsuna f. seiei (mobile suit gundam 00),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- tieria erde (mobile suit gundam 00),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yoon (akatsuki no yona),
- zelos wilder (tales of symphonia)
WAR ♞ BATTLE OF GRAUPERA
16 APRIL (LATHYRA) 2016



It is a dark and stormy night; the rain falls in torrents, except at occasional intervals, when it is checked by a violent gust of wind —
Not exactly. The rain is still light, but the suns are well below the horizon when the Airy leaves Graupera, setting the stage for Blanc and Noir’s first battle in two hundred years. The weatherman says showers will turn into storms later in the evening, but he doesn’t warn for the milky fog that will soon blanket Capablancan seas. The light from your ships, the lighthouse and the fortress walls serve as our Heroes’ only guide...
The same sleeping bat with sugar powdered around the corners of its mouth hangs from one of the ship’s masts until Commander Lisbrand arrives.
Basic info on the war can be found here. All OOC questions about the event may be directed to the thread below.
Not exactly. The rain is still light, but the suns are well below the horizon when the Airy leaves Graupera, setting the stage for Blanc and Noir’s first battle in two hundred years. The weatherman says showers will turn into storms later in the evening, but he doesn’t warn for the milky fog that will soon blanket Capablancan seas. The light from your ships, the lighthouse and the fortress walls serve as our Heroes’ only guide...
The same sleeping bat with sugar powdered around the corners of its mouth hangs from one of the ship’s masts until Commander Lisbrand arrives.
Lisbrand As I’m sure you’re all aware, Noir intends to take us by sea: Capablanca is a key strategic location for launching an attack on the coast. Should Noir capture Graupera, there’s no telling how far they’ll advance with their next move. You will be fighting not just to defend Capablanca, but Caissa as well. I trust you will all perform as well during the battle as you did during preparations. Blanc’s fleet will be standing by to absorb the task force into its ranks; I expect you’ve all completed what naval training was available to you at this point. [ a swift but beady eye is cast over the recruits ] You will need every last bit of it. [ picks up a pen and chucks it with deadly precision at the bat on the ceiling. ] |
|
Verdoni [ immediately casts a wing forward to deflect the dangerous pen on time. then, he drops to the floor and transforms, wiping his mouth with his handkerchief. it’s warm. ] I suppose I need not remind you all of the weather conditions. Noir will enter Blanc territory with the storm, so brace yourselves. I will not lie — Noir has a significant advantage over us in this weather. Expect them to turn the elements in their favor and use lightning, water, and wind magic against you, your crew, and your ship. As most of you here will recall, Noir does not fight fair. They will use every tactic in and out of the book in order to destroy anything that stands in their way. It might do you well to remain alert at all times and to prepare for any scenario. So long as each Hero’s crew focuses on protecting their respective ship, you should be able to hinder their advance. Should the worst come to pass, retreat to the nearest allied ship or make your way to the shoreline to reinforce the last line of defense. |
Basic info on the war can be found here. All OOC questions about the event may be directed to the thread below.
ONE ♙ Preparation
Only fools rush into battle! In preparing for war, the first step should always be protecting yourself. As such, Heroes will need to mount barrier generators that convert distilled water into large spherical barriers of pure mana on all ships. They will also need to calibrate the ones installed at Fort Graupera. Be sure to stock water by the barrel. When the enemy’s artillery fire hits these mana barriers, the blows as well as any shrapnel will be dispersed and dissipate in the air. Use them wisely; while the barrier is active, the ship will be unable to move and nothing can enter or leave the barrier. The ships also need to be stocked with ammunition, healing supplies such as potions, spare parts and other materials for repairs on the water. No one wants a leaky ship, right?
Once that’s done, get to know your teammates! Meet up with them at your assigned ship and use this time to get acquainted with each other's strengths and weaknesses, discuss plans, and figure out the roles assigned to you. The knowledge might come in handy in the coming hours…
All Heroes assigned to a crew are required to fight on the deck. The soldiers won’t be pleased to discover someone hiding in the ship’s hold. You can be a cabin boy or girl and run supplies, but they'll expect them by the truckload! Nobody gets to slack off in war! If you are not assigned to a crew, discuss your battle plans with your allies to tighten the shoreline defense. Those participating in the naval battle will need your assistance to secure Graupera!
TWO ♙ Sailing Into the Storm
A ♙ As predicted by Secretary Verdoni, by the time Noir’s fleet is in range, the weather has changed. Heavy fog reduces visiblity to near-zero, and rushing without stumbling is a feat for the brave thanks the mixture of rain and seawater washing over every deck. Thunder rolls in the distance, a messenger of the double-pronged storm advancing on Blanc. Roaring gusts of wind rip and tear at clothes, Carriers, and you! Watch out! Lightweights and those not exercising caution are likely to be blown right overboard.
Especially once Noir starts firing. Wind and lightning whip through the fog and both Coxswains and Heroes on Graupera proper will need to aim and time their barriers just right. Call it too soon and you waste precious resources; miscalculate and the ship and/or the fortress may take damage! If the barrier generator runs out of power, Quartermasters will need to replenish its water supply! But if the machine takes direct damage, it has a chance of exploding in a shower of fire and dangerous ricocheting parts, drastically decreasing your ship’s defense and maybe even knocking holes in the hull! Protect your ship to protect the fortress; the Blanc army can only put out so many fires. Should your ship take a hit, it’s also the Quartermaster's duty to respond accordingly lest the craft turn into a flaming monstrosity. Gunner’s Mates, return enemy fire with cannons and other long-range weapons available in your ship’s arsenal! The mana cannons in particular deal heavy damage, but they drain equally large amounts of mana. There’s no time to wait for your mana to replenish in the middle of a storm, so grab the nearest Hero for some up close and personal refueling!
If you don’t, Noir mages will take this opportunity to gather mana and send spells of tidal waves. And if your barrier’s down by then? Say goodbye to your ship and pray that you remember those swimming lessons. Your allies on land should be able to assist you once you reach the shore. Go ahead and join the shoreline defense; your shipwreck has probably left them with a few more holes in their defense and a few more fires to put out, anyway.
B ♟ The two forces clash! The noise is deafening as shouts from both sides mix with howling of the wind and the crashing of waves. Now that the armies are going head to head, Noir soldiers make use of their landing bridges to board Blanc’s ships! Noir mages simply use water magic to surf or wind magic to jump and do the same. But boarding is when Noir soldiers are vulnerable; make use of your resources and home turf advantage to take them down! They’re not the only ones who can take advantage of nature’s blessings.
Enemy soldiers who successfully board will begin to destroy anything they see. Should the ship be successfully hijacked, Blanc’s soldiers and the Heroes may have no choice but to jump into dangerous waters. Chance of survival is slim: waters are rough and ships are constantly rocking. It’s more than likely you'll be crushed between them or beneath them, Noir soldiers and mages will be taking potshots at you, and the strong currents are sure drag everyone into the depths. Once you’re in the water, you’re as good as dead. You are going to need some help.
Noir’s bridges were a good idea, but ideas are meant to be stolen. Use them to move to an ally’s ship if your fellow Heroes and soldiers are in need of support, especially if Heroes have been knocked out or hurled off. The injured can be transported to safety on the backup ship, but beware of Noir soldiers chasing you down! They're as persistent as a rash.
THREE ♙ Crashing Against the Shores
To those who remained on the island or returned from sea, the battle is nothing but alarming lights and frightening shouts in the distance. But that doesn’t mean you can relax. Enemy projectiles that fly past the ships will shake parts of the fortress, and any Noir magic that gets past the naval defense will set any kind of material on fire or blow out chunks of wall, armaments, and you. Use water to make short work of any fires, and remember to reinforce damaged areas, or the fortress will suffer.
Distressed cries fill the air; those watching the naval battle closely will notice crewmembers who have fallen into the ocean. Neither Hero nor Blanc soldier is safe. While they have managed to get away from the main battle, they are now weak, disoriented, and require assistance. Row out in rescue boats to collect and heal the soldiers and your fellow Heroes before they turn into casualties. You may need their help later!
Allies aren’t the only ones reaching the shoreline. Some Noir ships will break through Blanc’s naval formation. If the fortress’ weapons don't take them down, then it’s up to you to take care of the rest. Noir soldiers will disembark and fight Heroes on the shore. Defeat them, destroy their weapons and seize their ships before they lay siege to the fortress! Blanc will thank you for these finely captured contributions to the war effort.
FOUR ♙ Triumph Over the Seas
The thunder of the storm and the blasts of cannons filled the air with deep, resounding booms throughout the battle, but what cuts through the noise is the eruption of roaring cheers from the army that seems to shake the world of Enprise — Blanc has won its first official victory over Noir. The world will know of their triumph. Capablanca celebrates once news reaches the shore; as our Heroes look toward the resort city, they see an entirely different sort of sea — the lights of the city pushing back the night. First in little specks, then in a brilliant flood of color that paints an aurora in the sky: warm, real and bright.
It’s time to go home, Heroes! Or at the very least, back to Capablanca. Dock your ships and then put those sea legs back on dry land. You will be greeted with much enthusiasm from the citizens of the city. Hugs, cheek kisses, more hugs, hand kisses; some even brought pen and paper and are earnestly asking for your autograph. A few forego the paper and make you sign something else entirely. Children swarm in, tugging on uniforms for attention.
The recognition doesn’t end there. As a reward, hotel and resort owners start inviting heroes to stay at their establishments for a few days. For free. Continental breakfast included. Don’t abuse their hospitality or your reputation might suffer. And the freebies don't stop there. Locals also seem to have taken their hero worship to the next level. Small gifts will be given to their favorites. They contain things like pasta, pastries, good luck charms, potions, and even jewelry for Heroes they really like. Someone might even get a “special coupon” for La Coniglietta, a cabaret renowned for its racy shows and voluptuous wererabbit performers and staff.
If you prefer to spend your nights in well-deserved peace and quiet, then you’re always welcome to your new room at the completed Fort Graupera. Time to rest on your laurels, Heroes.

Once that’s done, get to know your teammates! Meet up with them at your assigned ship and use this time to get acquainted with each other's strengths and weaknesses, discuss plans, and figure out the roles assigned to you. The knowledge might come in handy in the coming hours…
All Heroes assigned to a crew are required to fight on the deck. The soldiers won’t be pleased to discover someone hiding in the ship’s hold. You can be a cabin boy or girl and run supplies, but they'll expect them by the truckload! Nobody gets to slack off in war! If you are not assigned to a crew, discuss your battle plans with your allies to tighten the shoreline defense. Those participating in the naval battle will need your assistance to secure Graupera!
TWO ♙ Sailing Into the Storm
![]() |
Heh, blind as a bat and wet as a rat — that’s them. Wait, what do you mean the Airy's gone already? I bet Lei ran off because he needed to wax his chest. Fine! I got time to spare, so I’m going to kill the rest of you. I can’t wait to see the looks on your faces when I plunge right in... |
A ♙ As predicted by Secretary Verdoni, by the time Noir’s fleet is in range, the weather has changed. Heavy fog reduces visiblity to near-zero, and rushing without stumbling is a feat for the brave thanks the mixture of rain and seawater washing over every deck. Thunder rolls in the distance, a messenger of the double-pronged storm advancing on Blanc. Roaring gusts of wind rip and tear at clothes, Carriers, and you! Watch out! Lightweights and those not exercising caution are likely to be blown right overboard.
Especially once Noir starts firing. Wind and lightning whip through the fog and both Coxswains and Heroes on Graupera proper will need to aim and time their barriers just right. Call it too soon and you waste precious resources; miscalculate and the ship and/or the fortress may take damage! If the barrier generator runs out of power, Quartermasters will need to replenish its water supply! But if the machine takes direct damage, it has a chance of exploding in a shower of fire and dangerous ricocheting parts, drastically decreasing your ship’s defense and maybe even knocking holes in the hull! Protect your ship to protect the fortress; the Blanc army can only put out so many fires. Should your ship take a hit, it’s also the Quartermaster's duty to respond accordingly lest the craft turn into a flaming monstrosity. Gunner’s Mates, return enemy fire with cannons and other long-range weapons available in your ship’s arsenal! The mana cannons in particular deal heavy damage, but they drain equally large amounts of mana. There’s no time to wait for your mana to replenish in the middle of a storm, so grab the nearest Hero for some up close and personal refueling!
If you don’t, Noir mages will take this opportunity to gather mana and send spells of tidal waves. And if your barrier’s down by then? Say goodbye to your ship and pray that you remember those swimming lessons. Your allies on land should be able to assist you once you reach the shore. Go ahead and join the shoreline defense; your shipwreck has probably left them with a few more holes in their defense and a few more fires to put out, anyway.
B ♟ The two forces clash! The noise is deafening as shouts from both sides mix with howling of the wind and the crashing of waves. Now that the armies are going head to head, Noir soldiers make use of their landing bridges to board Blanc’s ships! Noir mages simply use water magic to surf or wind magic to jump and do the same. But boarding is when Noir soldiers are vulnerable; make use of your resources and home turf advantage to take them down! They’re not the only ones who can take advantage of nature’s blessings.
Enemy soldiers who successfully board will begin to destroy anything they see. Should the ship be successfully hijacked, Blanc’s soldiers and the Heroes may have no choice but to jump into dangerous waters. Chance of survival is slim: waters are rough and ships are constantly rocking. It’s more than likely you'll be crushed between them or beneath them, Noir soldiers and mages will be taking potshots at you, and the strong currents are sure drag everyone into the depths. Once you’re in the water, you’re as good as dead. You are going to need some help.
ENEMY ♟ Noir Soldier | ||
Weak against None |
Strong against Lightning |
Immune to None |
![]() During battle, you will hear these mages utter other spells you might want to keep in mind: “VELES” is a support spell that summons streams of water. Whoever drinks it will receive a vodka-flavored MAGICAL BOOST! Soldiers like to make a game out of it at parties. “VELESIA” is an offensive water spell that INEBRIATES ITS TARGETS UPON CONTACT. The water it summons possesses a faint alcoholic aroma. It also tastes like vodka. “STRIBOG” is a wind spell that summons a powerful wyvern-shaped whirlwind that can hurl people overboard, destroy ship structures, and even send ships off course! |
Noir’s bridges were a good idea, but ideas are meant to be stolen. Use them to move to an ally’s ship if your fellow Heroes and soldiers are in need of support, especially if Heroes have been knocked out or hurled off. The injured can be transported to safety on the backup ship, but beware of Noir soldiers chasing you down! They're as persistent as a rash.
THREE ♙ Crashing Against the Shores
To those who remained on the island or returned from sea, the battle is nothing but alarming lights and frightening shouts in the distance. But that doesn’t mean you can relax. Enemy projectiles that fly past the ships will shake parts of the fortress, and any Noir magic that gets past the naval defense will set any kind of material on fire or blow out chunks of wall, armaments, and you. Use water to make short work of any fires, and remember to reinforce damaged areas, or the fortress will suffer.
Distressed cries fill the air; those watching the naval battle closely will notice crewmembers who have fallen into the ocean. Neither Hero nor Blanc soldier is safe. While they have managed to get away from the main battle, they are now weak, disoriented, and require assistance. Row out in rescue boats to collect and heal the soldiers and your fellow Heroes before they turn into casualties. You may need their help later!
Allies aren’t the only ones reaching the shoreline. Some Noir ships will break through Blanc’s naval formation. If the fortress’ weapons don't take them down, then it’s up to you to take care of the rest. Noir soldiers will disembark and fight Heroes on the shore. Defeat them, destroy their weapons and seize their ships before they lay siege to the fortress! Blanc will thank you for these finely captured contributions to the war effort.
![]() |
Noir General...? Huh! I just let you rats win! If I didn’t, there’d be no way to find Lei and punch him in the chest later! Give him my kind regards! AND TELL HIM I HIT ON HIS HOT GIRLFRIEND. I think they’re still dating. My intel said they were — [ his voice fades out as the Noir fleet retreats ] |
FOUR ♙ Triumph Over the Seas
The thunder of the storm and the blasts of cannons filled the air with deep, resounding booms throughout the battle, but what cuts through the noise is the eruption of roaring cheers from the army that seems to shake the world of Enprise — Blanc has won its first official victory over Noir. The world will know of their triumph. Capablanca celebrates once news reaches the shore; as our Heroes look toward the resort city, they see an entirely different sort of sea — the lights of the city pushing back the night. First in little specks, then in a brilliant flood of color that paints an aurora in the sky: warm, real and bright.
It’s time to go home, Heroes! Or at the very least, back to Capablanca. Dock your ships and then put those sea legs back on dry land. You will be greeted with much enthusiasm from the citizens of the city. Hugs, cheek kisses, more hugs, hand kisses; some even brought pen and paper and are earnestly asking for your autograph. A few forego the paper and make you sign something else entirely. Children swarm in, tugging on uniforms for attention.
The recognition doesn’t end there. As a reward, hotel and resort owners start inviting heroes to stay at their establishments for a few days. For free. Continental breakfast included. Don’t abuse their hospitality or your reputation might suffer. And the freebies don't stop there. Locals also seem to have taken their hero worship to the next level. Small gifts will be given to their favorites. They contain things like pasta, pastries, good luck charms, potions, and even jewelry for Heroes they really like. Someone might even get a “special coupon” for La Coniglietta, a cabaret renowned for its racy shows and voluptuous wererabbit performers and staff.
If you prefer to spend your nights in well-deserved peace and quiet, then you’re always welcome to your new room at the completed Fort Graupera. Time to rest on your laurels, Heroes.
Lapis | OTA, back on the shore
♛ FOUR
b;
[ There's a very easily recognizeable voice, and it sounds amused. Lord Light appears in the doorway, dressed neatly in his uniform without a single thing out of place. Lapis might have noticed it yesterday, but there's also a circlet set into his hair now. ]
How about it?
no subject
The circlet gets a brief glance, recognizing it from the other day, before she glances back at him - relieved that he's alright, and that there isn't some magic circuits along his skin this time.]
... Sounds good. I'm probably gonna be at least eating a few dozen myself, today.
[Because she was so tired last night that she just collapsed, and Lapis tended to eat a lot most days - right now she feels like becoming a humanoid black hole.]
no subject
Try not to overeat. Perhaps you could give the rest out?
[ He's probably spoiling the moment here, but it's good advice. With that, he walks closer, regarding her tools with an observant eye. ]
Shall I make more tea?
no subject
... That sounds like a good idea. Though I'll still eat most of them.
[Because she is pretty hungry after last night, mainly thanks to all that mana she used up. Plus it's a comfort thing, since she's far more shaken up than she looks.]
Yeah, some more tea would be nice.
no subject
What flavour do you prefer?
[ He's inspecting the tins that are in the kitchen. It's not very well stocked, but he might be able to improvise. ]
no subject
... Black tea with milk and honey, though I'm not picky.
[As long as it's something sweet, since she knows there's not much variety. Her sweet tooth is why she prefers coffee over tea, even if tea wasn't exactly the norm back in her home country.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
b
[ And Lapis still seems to be making more?? Slaine is worried that the pile will end up tipping over. For a petite looking girl, she seems to be able to eat twice her weight. (Possibly even more??)
He ended up deciding to stay in Graupera for a little while longer, too. Slaine was positive that if he'd gone back to Caissa immediately, then he would be arriving just in time for Monday's Meals. He really needs to learn how to prepare simple meals on his own or find someone who's willing to cook for him. Cough. ]
If it's really okay for me to take one then I'll-- Hey! [ Just as he was about to get a plate, his carrier swoops in and steals the banana pancake right off the top of the stack. ] S-Sky! [ Pesky fat bat. ]
no subject
Plus she actually looks almost proud at his observation of her pile o' pancakes, nodding as she keeps cooking. While she knows she needs to head back to Caissa eventually, the idea of travelling makes her feel even more tired. So she's gonna take a few days off.
His words prompt her to move to try to offer him a pancake or two, only to blink when the fat bat strikes. Blinking before huffing quietly, looking amused before reaching up to feed the chub bat a blueberry from her ingredient pile.]
... I can make some more. Are there any flavors you want?
no subject
Meanwhile, Slaine is looking at his carrier with disapproval. It seems like every morning, if he didn't shovel food into Sky's mouth, it would simply take matters into its own hand. Selfish and annoying, but otherwise harmless. He sighs a little before turning back toward Lapis again. ]
I'm sorry about my carrier. I'm still trying my best to keep him under control. [ He stares at the ingredients left in the kitchen. There's still seems to be a lot available. ] S-strawberries and bananas would be find with me. Thank you, it's been a while since I had pancakes specially prepared for me.
[ Well, he knows that it's often served during Thursday's breakfast menu. But most of the time, he opted out and just took a bagel. ]
no subject
There's a shake of her head at his apology, shrugging a shoulder as she glances over at him.]
... It's fine, I think he's pretty cute. I don't mind feeding him. [And at his request, she reaches over for the strawberries and bananas, cutting some up so they're ready to be put into the pancake mix.]
Then I'll have to make you pancakes more often. Especially since you seem kinda skinny.
no subject
Lapis's gesture is really touching. The corner of his lips almost turns up in a smile. Almost. ]
You're very generous, thank you-- [ Ah. She pointed out his physique. Sweating nervously and turning a little red, Slaine looks away. ]
I just happen to have a high metabolism! [ Silence. ] A-and I also work out. [ More silence. He starts to move his arms a little. Is... is he trying to flex?? ]
no subject
Seeing how Slaine almost smiles at her offer is enough, about to say he doesn't need to thank her, before noticing the nervous sweating. Simply blinking as she listens to his excuses, her eyebrows slowly raising when he says he works out. And attempts to flex.
Simply staring at him for a moment longer, before she bursts into giggles, shaking her head before she focuses on putting the strawberry and banana pancake mix into the pan.]
Ehehe... You're a really bad liar. And pretty bad at trying to flex. [Sorry not sorry, Slaine.] But you don't have to try to explain or make up excuses.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
A
Not when he's wet and injured. Celebration can drown for all he cares. ]
Tell me about it.
[ He's just going to lean against the giant rock for now. ]
no subject
And she does make an attempt to roll over to face Tieria a bit better - relieved that he's okay. Plus she likes Tieria, so she'll put a bit more effort into not being completely lazy right now.]
... How're you feeling?
[They're both clearly soaked and sore, but she's hoping his battle went better than hers. Considering she went kinda nuts and their ship blew up.]
no subject
He wouldn't mind it if she's being lazy to be honest. It's not like he's the perfect example of hard work right now. ]
I'll live...
[ Well, Tieria's ship got sunk, and then he blew that Noir ship responsible for it into smithereens, along with her crews and then swim all the way back and fight a tonnes, with his sword because he's low on mana. He's ready to call it a day. ]
You?
no subject
And she wants to try to show she's paying attention! Even if all her muscles and bones are screaming at how she's moving around right now.]
... That's good.
[Because she doubts anyone will be completely fine after everything that's happened. She certainly isn't, and she just wants to crawl into a bed and sleep for a while.]
Same here. I'll probably need a new uniform too.
[Since hers is now all nicely torn up and covered in a combination of sand, blood and seawater. Very attractive, except not really.]
no subject
You'll think they'll have enough meteorological knowledge to not schedule a naval war during storm but apparently there's not a single department in Blanc that's actually useful.
[ Speaking of which... ]
I need new clothes too. I don't think this set is patchable....
[ So is his, really... Whoever designed this uniform needs to be thrown into a dungeon wearing it. ]
no subject
... I bet they let it happen for dramatic effect. It's one of the biggest cliches ever, for there to be a big naval battle while a storm is happening.
[These uniforms clearly weren't made for actual fighting! Hopefully they can get some more, but they really need something else to wear in the meantime...]
We should probably buy more clothes. I imagine the people here would probably give us discounts now too.
(no subject)
(no subject)
three
[he doesn't exactly expect his enemies to drop their weapons and run in the opposite direction though, so the sudden lack of soldiers in the general area takes him by surprise. he blinks, yo-yo raised above his head in preparation for another throw, and glances around to see who might be responsible. his gaze stops on Lapis and her glowing stockings]
. . .
Hey there! [glowing. . . stockings??]
'M okay. Was that you?
no subject
Though right now she's more focused on scaring the enemy soldiers, since if there's one thing she tends to be good at, it's scaring people. The bleeding gash catches her notice, and she's quick to cast a healing spell to batch that up.]
... That's good, and yeah. Since I'm a Queen now, I'm able to cast illusions. So I made them think that their weapons were turning into something gross.
no subject
That was illusion magic?
[geez. . . Kaito had an illusion spell of his own, but it sure wasn't that powerful. he lets out a low whistle as he trots towards her, mouth quirked into a grin]
First wind, and now illusions. What can't you do, huh? Thanks for the help.
no subject
His words and that low whistle get a shrug, her lips quirking up into a faint, brief smile for just a moment.]
... Maybe make something solid. But you're welcome. I figured that since I can't help fight, I could at least scare them.
no subject
[he says lightly, clearly amused. he might be a little jealous if he wasn't growing fond of his own slowly budding skill set]
[. . . and he might be content to stand there and talk to her for the rest of the battle, too. but although she frightened away the Noir soldiers Kaito was battling minutes earlier, there are still enemies all around them. the sudden cry of "Velsia" that echoes through the air, followed by a stream of water careening in their direction, reminds Kaito of this]
-- whoa, hey! Duck!
no subject
[His words get a small smile from her in return. Especially since she very much agrees with them - Lapis has never been much of a fight at all.
But that's right, they are still in the middle of a battle. Frowning when she hears that cry and sees the stream of water, not hesitating to use her ribbons to summon a mini-tornado. Using the wind to the stream back towards the soldiers - now dousing them in alcoholic water.]
I still can't believe one of their attacks is throwing alcohol at us...
(no subject)
(no subject)
(no subject)