BOARDMASTER (
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pawnstorm2016-04-09 04:30 am
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Entry tags:
- !intro,
- !job,
- allelujah haptism (mobile suit gundam 00,
- anakin skywalker (star wars),
- artoria pendragon (fate/),
- bolin (legend of korra),
- captain phasma (star wars),
- caren ortensia (fate/),
- cirno (touhou project),
- ema skye (ace attorney),
- gareki (karneval),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- jae-ha (akatsuki no yona),
- jiroutachi (touken ranbu),
- josuke higashikata (jjba),
- juzumaru tsunetsugu (touken ranbu),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- kojirou sasaki (fate/),
- lola pacini (degrassi),
- lord light (original character),
- minato arisato (persona),
- misaki yata (k),
- namazuo toushirou (touken ranbu),
- natasha romanova (avengers academy),
- noir (letter bee),
- nora (nora),
- one (drakengard 3),
- professor weissman (trials in the sky),
- setsuna f. seiei (mobile suit gundam 00),
- shin-ah (akatsuki no yona),
- shinoa hiiragi (owari no seraph),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- sorey (tales of zestiria),
- taiwan (axis powers hetalia),
- tieria erde (mobile suit gundam 00),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yoon (akatsuki no yona)
intro ♚ april



We’ve all had those dreams: you wake up on a table, to blurry, ominous images and the certainty that you are absolutely buck-naked in a room full of strangers. This is not quite it.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
ONE ♟ CAPABLANCA & AIRY
As much as Blanc’s capital welcomes its Heroes, new arrivals such as yourself won’t have much time to settle. Get dressed and pick up your weapon and Carrier, because sometime in the afternoon, all floor nannies and Carriers will broadcast an announcement by Commander Lisbrand. She delivers a brief greeting to their new members, but gets straight to the point: they will be headed for Capablanca and the open sea beyond, in order to restore the fortress of Graupera for battle with Noir looming on the horizon. All new Heroes are expected to report to the Airy at the Caissa aeroport on the 8th along with their seniors.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
TWO ♟ GRAUPERA, CAPABLANCA SEA FORT
What was once a heavily fortified island rests a ways off the coast of Capablanca; it looks a little too much like one of the thunderclouds slowly swarming on the horizon. Graupera has seen many battles and withstood the ebb and flow of wars. Formerly the city’s first line of defense until it was abandoned after the Reclamation, its dilapidated condition is the current bane of the Blanc navy. Blanc needs to bring it back to its former glory before it can face a single warship, much less Noir’s fleet of magical cannons. Blanc’s government has no doubt Heroes will do a fine job at returning the fortress to its former glory!
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
THREE ♟ Training
It’s time for you landlubbers to learn how to swim! Commander Lisbrand won’t be tolerating any sinking stones on her task force. The upcoming battle will be fought on the sea so your instructor, one of Blanc’s many fine captains (when she isn’t intoxicated), will make every single individual who hesitates at the sight of the open ocean walk the plank. She’ll even give you a helpful kick if necessary! Once that’s over, she will show you how to steer a ship. However, wandering eyes that land anywhere on the inebriated captain’s assets will be swiftly and spectacularly dealt a large bottle of the harbor’s best swill right where it hurts.
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
INFO ♟ Welcome!
Welcome to Crosscheck's April intro log! For any further questions, please see the FAQ or reach us at the Contact Us page. Have fun!
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[She offers him a sweet smile, even as she attempts to pull her sword up, and away from his. This doesn't really feel like a lesson. Then again, she's not good about answering his questions either.
Why? No real reason. Mostly because she can.]
But, if I am from Fuyuki, there is only the process of elimination. Or, Occum's razor.
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Kojirou lets Caren tug on her sword a couple of times before letting go, almost too suddenly. He wants to see how well she recovers, or if she falls on her ass for putting too much force behind freeing her weapon. ]
You don't seem to have the temperament of a Master either, but then again, I don't have the temperament of a Servant.
[ Masters are usually... hungrier. People don't accept the call of a Holy Grail War without good reason. But there are always exceptions, so he can't rule that out just yet. ]
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[Ah. She falters, takes a few steps back, could have fallen-but she twists around like a cat, before going back to the ready position.
Though...his words are rather amusing.]
Servants and Masters come in all shapes and sizes. Some become what they are due to need, rather than desire.
[It is a hint, though a vague one. But he's sort of right in that he's not exactly a typical Servant. (Is there such a thing? Who knows.)]
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[ Vixens. They were beautiful creatures, sure, but they also tended to have a highly unpleasant side. Underhanded tactics, backstabbing as a matter of course, and being rather rude. Those were his criteria. Would Caren consider the jab at her personality a particularly grave insult? From what Kojirou has seen of her, probably not. ]
Are you saying you're a Master, then? You weren't Saber's, Berserker's, Caster's, or mine, so that leaves Archer, Lancer, Rider, and that frustrating golden one.
[ He's fought every Servant trying to climb those steps to Ryudou Temple, so he knows his Servants, and he's met a number of their Masters for that reason. So which was she? It feels like he's both getting closer and further to the truth now. ]
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She attempts to feint a strike, wanting to draw him out, maybe over extend himself. It's unlikely to occur, but its still good practice.]
So we've eliminated half. It's a start.
[Not much of one is implied, but she doesn't say it outright.]
So, gatekeeper. Let us see what you know. Which of these Servants is my reflection?
[She is guiding to and away from the truth. Because nothing gives her greater pleasure then his frustration. At least right now.]
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[ He meets her feint easily, and decides it's his turn to take the offensive, by striking at all the standard positions: Head, wrist, and throat. Men, do, kote. If this was an actual kendo competition, he'd have to declare those out loud, but it's not, and Assassin's never done proper orthodox kendo anyway. ]
Rider and Lancer's Masters were cowards, calling their Servants back at the first sign of trouble, not putting in any real effort into breaching the gate, while you are here fighting me right now. The golden Servant had his own agenda and hardly seems the type to submit to a Master. That leaves me with Archer, it seems.
[ It would fit, since they're both
shittersprone to trickery and scheming, at least from what little he's seen of both, but he's not really trying to get at a correct answer here, he's just tossing out a random line of reasoning and watching Caren for any response. Testing her pokerface, as it were. ]no subject
Her blade falters, but she brings her other hand forward, to steady her blade.
But Archer...He chooses Archer. This amuses her greatly, and her lips quiver for a moment. Amused, but that's all.]
Is that what you've decided?
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I suppose if I had to choose, it would be Archer. But it's not a choice I'm satisfied with.
[ He can't say why, though. It just seems like there's something off about the whole question in the first place. Which Servant's Master was she? Perhaps she wasn't even a Master of a Servant, at least not when he had fought them. ]
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Might bruise them a bit though. Slightly. It makes the lessons stick, more or less.]
You're not? And why is that?
[She's more curious if anything else, even as she tries to reward his strikes with those of her own. If swords play is the way she gets her entertainment, than so be it.]
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[ Perhaps it was just the shock of a new world, but she didn't look like she was especially confused. Then again, he might have just misread the lady completely. ]
You suit Archer best out of all the Servants, but I still wouldn't say you suit Archer.
[ Kojirou steps left of her counter, bringing his own sword down on her shoulder. A good hard smack, enough to make sure that it'll be felt in the morning. ]
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But she didn't agree or disagree with him, merely offered him a small smile-until he cracked down on her shoulder.
She didn't react fast enough, and she yelped in pain, dropping her rapier. Ow. Give her a moment and she'll pick it up again, and go back to her more or less default of determination.]
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He probably could. Maybe next time he'll try it, just to scare her. ]
It seems you're just not going to give me an answer that easily. There really is nothing harder to deal with than women and petty men.
[ He shakes his head in mock sadness. He does want to know the truth of course, but he'll play along with Caren for now. What else can he do? Beat her until she speaks up? That's not his style. ]
no subject
It's not a surprise. You don't know how to deal with people at all.
[She offers him a mock salute with her blade, her smile mocking.]
Consider it a well earned reward. Perhaps I should offer you more than the truth, to give you some incentive?
[She's teasing him, a bit. That's not surprising though, considering who it is. She might not actually give him anything he does not already have.]
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[ He's not really sorry. Kojirou may not have the potential to be a king, or the charm to steal people's hearts with a glance, but he's fairly sure he's at least alright with people. Caren's just being difficult. ]
That does depend on the kind of reward, doesn't it? I'm a simple man without many wishes, how would you seek to satisfy me?
[ Kojirou's steadfastly refusing to be teased here. He might not be able to win in this arena, but he'll play along. ]
no subject
[She's not sorry either. She's verbally toying with him as much as he's toying with her with this sword play. Silly Kojirou. Caren's not a people.]
I'm certain there are a number of ways that I could fulfill such a thing. Not your weapon; you have one and I can not give what can not be found. You wouldn't trust me for a deep mana exchange, even if you could feel pleasure from it.
[Her shoulders lifted in a small shrug.]
I am without monies at the moment. I could tell you a true story. Or is there something else you would wish from a woman like myself?
...perhaps an apology for making you think so much?
no subject
[ Wow, that's super rude. What did he even do to have his manhood be insulted? Caren hasn't even seen it!
Besides, even if it didn't work, the modern world had handy things like Viagra I mean what.He's insulted, but it's not terrible enough to make him lose his ever-present aura of smug. ]But well, I believe gifts are worth more when offered rather than demanded. I'll take whatever you have to give.
[ He really doesn't want money though. What's he supposed to do with money? ]
no subject
[She smirks. Mana Viagra, it's all the rage in the black market. Who needs mana caches, it's all about...ok, joke over. But really, she hasn't seen it, but it doesn't stop her from hitting below the belt.
Just to see what would happen if she kept hitting him and if he could possibly lose the cloud of smug.]
But I haven't offered anything that I wouldn't give. So name what you want, Assassin. Else we'll be here all day while you guess.
no subject
[ Really, how did it come to this? He doesn't even have a name worth defending, but he does have a little bit of pride in his body. It's usually confidence in its martial ability, but everything about it works perfectly fine! ]
So I may have to partake in just a little immodesty.
[ Really. A little. ]
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[Well then. She did not expect it to come to this but...it is amusing, all the same. Her mouth twitches as she starts walking that slow circle again, sword up and ready.]
I'm not certain a 'little' covers this, but...your words, not mine. Strike, Assassin. Warm yourself with your hands and your wit, and we shall see.
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[ Strike he shall, three quick strikes to her wrist, stomach, and ankles in that order. It's just about time to end this silly lesson anyway, so he might as well disarm Caren and bring her to the ground.
That's the plan, at least, and he's confident in this plan. There's enough of a gulf in their swordplay that it would take something extraordinary to send it off course. ]
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Her rapier was dropped, and she found herself kneeling on the ground, her good arm bracing over her stomach as she sought to breathe. It would be some time before she was good enough with a blade to take down a servant. Other weapons, who knew.
But she was gracious enough, even as she blinked back tears from pain. By that, she didn't try to hit him, but instead bowed her head as she tried to straighten in her kneeling position.]
what does that look like a sex face icon
Well then, shall I take my prize now? That's the right of a victor, no?
[ That might end up sounding a bit more lascivious than he means, just because of how their prize negotiation ended up going. ]
....I think all of her pain ones do tbh
Yes, that's your right as victor. Claim it.
[Does she sound sudden? She might be, a little.]
suitable for such a lewd woman
[ He sheaths his sword and proceeds to... sit down next to Caren. ]
Why don't we finish our conversation first? We can get to all that proving and exchanging later. Who are you, and how do you know who I am?
I'd say rude but.../SHRUG
Very well, since you insist.
[A shrug, and:]
I am the replacement overseer and church representative. However, due to unforeseen circumstances, I am also the master of the golden man, and Lancer.
I know of you due to reports of my predecessor, and scouting done both by myself and by proxies.
[A beat, and:]
It wasn't difficult. You like to hackle your master whenever possible.
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