BOARDMASTER (
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pawnstorm2016-04-09 04:30 am
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Entry tags:
- !intro,
- !job,
- allelujah haptism (mobile suit gundam 00,
- anakin skywalker (star wars),
- artoria pendragon (fate/),
- bolin (legend of korra),
- captain phasma (star wars),
- caren ortensia (fate/),
- cirno (touhou project),
- ema skye (ace attorney),
- gareki (karneval),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- jae-ha (akatsuki no yona),
- jiroutachi (touken ranbu),
- josuke higashikata (jjba),
- juzumaru tsunetsugu (touken ranbu),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- kojirou sasaki (fate/),
- lola pacini (degrassi),
- lord light (original character),
- minato arisato (persona),
- misaki yata (k),
- namazuo toushirou (touken ranbu),
- natasha romanova (avengers academy),
- noir (letter bee),
- nora (nora),
- one (drakengard 3),
- professor weissman (trials in the sky),
- setsuna f. seiei (mobile suit gundam 00),
- shin-ah (akatsuki no yona),
- shinoa hiiragi (owari no seraph),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- sorey (tales of zestiria),
- taiwan (axis powers hetalia),
- tieria erde (mobile suit gundam 00),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yoon (akatsuki no yona)
intro ♚ april



We’ve all had those dreams: you wake up on a table, to blurry, ominous images and the certainty that you are absolutely buck-naked in a room full of strangers. This is not quite it.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
ONE ♟ CAPABLANCA & AIRY
As much as Blanc’s capital welcomes its Heroes, new arrivals such as yourself won’t have much time to settle. Get dressed and pick up your weapon and Carrier, because sometime in the afternoon, all floor nannies and Carriers will broadcast an announcement by Commander Lisbrand. She delivers a brief greeting to their new members, but gets straight to the point: they will be headed for Capablanca and the open sea beyond, in order to restore the fortress of Graupera for battle with Noir looming on the horizon. All new Heroes are expected to report to the Airy at the Caissa aeroport on the 8th along with their seniors.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
TWO ♟ GRAUPERA, CAPABLANCA SEA FORT
What was once a heavily fortified island rests a ways off the coast of Capablanca; it looks a little too much like one of the thunderclouds slowly swarming on the horizon. Graupera has seen many battles and withstood the ebb and flow of wars. Formerly the city’s first line of defense until it was abandoned after the Reclamation, its dilapidated condition is the current bane of the Blanc navy. Blanc needs to bring it back to its former glory before it can face a single warship, much less Noir’s fleet of magical cannons. Blanc’s government has no doubt Heroes will do a fine job at returning the fortress to its former glory!
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
THREE ♟ Training
It’s time for you landlubbers to learn how to swim! Commander Lisbrand won’t be tolerating any sinking stones on her task force. The upcoming battle will be fought on the sea so your instructor, one of Blanc’s many fine captains (when she isn’t intoxicated), will make every single individual who hesitates at the sight of the open ocean walk the plank. She’ll even give you a helpful kick if necessary! Once that’s over, she will show you how to steer a ship. However, wandering eyes that land anywhere on the inebriated captain’s assets will be swiftly and spectacularly dealt a large bottle of the harbor’s best swill right where it hurts.
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
INFO ♟ Welcome!
Welcome to Crosscheck's April intro log! For any further questions, please see the FAQ or reach us at the Contact Us page. Have fun!
no subject
But godamn he's not sitting out here bleeding to death for tantrums. Grunting with the strain of it all he holds out his hand to Kaede.]
Help me? We've got a set of stairs to climb.
no subject
Though in the time it took her just to stand up, Zelos had...also picked up the new kid. While bleeding.]
You're going to kill yourself.
[Aw, she cares.
It definitely doesn't take any more prompting to grab his hand and shoulder some of his weight, though. As bruised as her head was she still came out of all that substantially less mauled than Zelos did; it was the least she could do.]
no subject
He's never been very pleased with being human-shaped, particularly without his magic as fallback; and particularly when he's being kidnapped. Probably. Is this a kidnapping?! Because it's looking a whole lot like one. Not that he can see anything since Zelos dumped an actual bloody jacket over his head like a hoodlum.]
Not... kill... first...!
[... is what the muffled sounds coming from the jacket bundle seem to be. Roughly. Nora didn't even wait for Zelos to get to the slinging part to start struggling, but -- well, once Kaede gets in on the action he really doesn't have much of a chance of getting anywhere. This dogpiling is getting old, man.
Not that he gives up or anything, so getting up those stairs will probably be an adventure.]
no subject
Zelos verbally waves them off, the only sign of his displeasure at their presence his tightening grip on Kaede's hand. These people...he does not like. He hates being in the Hall of Glory. But the boy needs clothes and he should probably make sure the girl's not hurt. She did have quite the fall.
When they reach Queen 202 he'll stop them. Inside is a very unlived in room. Two of the beds have clearly been untouched for some time, one is relatively normal and the last has an horde of crap on it. ...Ignore the wanton picture of Gilgamesh sitting on a dresser nobody needs or wants to know okay. ANYWAY dropping Nora on Kavi's bed! Before dropping to sit on the floor himself despite the fact there's a table with perfectly good chairs in the middle of the room.
There's also a fox in the room which eagerly bounds over to Zelos, desperately wanting attention. ...Glancing at it Zelos's expression cools. He knows his carrier is an insult to him, a constant reminder of choices he made and their consequences. He's not fond of it. But just this once the fox can come in handy. Reaching into a pocket he pulls out some colle and hands it over to the creature, telling it to "get a basket", before leaning back against the bed and closing his eyes. All the mana exchanging helped, but he definitely needs to get his shit together and cast an healing spell. Or perform some kind of first aid on himself at least. The fox hesitates for a moment before sprinting out of the room.]
So. What's the first question?
no subject
She'd never been in the Queen hall, though; it looked...largely similar to the building Kaede woke up in, just the numbers were all different. She wasn't too worried about waltzing into the room of someone who'd been a stranger until an hour ago (though she did side-eye the hell out of that picture, what the fuck).
Besides being utterly soaked and having strands of giant dog hair stuck to her uniform, Kaede wasn't limping or overtly injured. Still with a headache from smacking into Nora's head and however many bruises from the fall, but nothing was broken. Kaede chooses to sit on a chair anyway; she's a civilized murderer, thank you very much. She did look like she was about to pet the fox Carrier between the ears when it dashes out again. Naoki makes a disappointed sound, but plops down at her feet to wait. Maybe the new friend would be back!]
I've been here for almost two months now, so I know the basic brochure spiel. He probably doesn't.
[She glanced pointedly at the struggling jacket monster.]
no subject
Meanwhile, though, Nora hasn't actually stopped yelling the entire time -- somehow, he still had enough energy to keep up a litany of curses and threats despite all of them being muffled, all the way up the stairs and beyond, despite wobbling a little where he sits once he's free.
It's quite possible his mouth comes with its own separate set of motor skills.]
I already asked it! You're the ones who decided-- [and so, right in the middle of throwing off the jacket and trying to untangle himself from the bed and scoot as far away from them as possible (and nearly falling off the bed because that's his life)... he freezes] --The hell is that?
[Of course the first thing he sees of the interior of the Hall of Glory is the sordid Gilgamesh painting. Thanks, guys.]
no subject
[Zelos opens his eyes. Follows that gaze. Freezes. ...This is the downfall of never visiting your room except to drop crap off. You don't know when someone's left you porn.]
...I'll tell you when you're older. Next question.
[And...ugh. VAGUE GESTURE AT KAEDE]
In that trunk there's some clothes he can put on.
no subject
Do I look like your mom?
[Her Carrier, however, is much more eager to help! The dog gets to his feet with a bark, and blusters over to the trunk himself. Kaede does reach over with her toe to open the lid for him, and the dog wags his tail as he drags out the spare folded uniform. He missed a sock and the gloves (there's only so much room in the small dog's mouth and attention span), but he has fetched clothes!! And he's hopping onto the bed to give them to Nora.
Sorry for the small dog drool but them's the breaks.
Kaede lets the lid thunk closed after that, returning to her stubborn task of making her hair less of a disaster.]
Welcome to your gilded birdcage with the rest of us.
1/2
[Look, he got The Talk when he was a pup and everything, don't look down on him?! Nora would have carried on being indignant about entirely the wrong thing (there's a lot of things to be indignant about right now, though, so he might be a bit forgiven for not knowing where his priorities lie; the thing is that he never knows where his priorities lie so this is really just a normal disaster) for quite a while if he hadn't been distracted by Naoki's sudden appearance on the bed.
Nora had been peripherally aware of Fellow Dog and also the fox running around in the background, but he'd been way too preoccupied with the actual possible people (human? it's really hard to tell already) threats to pay them much mind. He doesn't think of them as threats, anyway, and that's why he just blinks at Naoki and his bundle of clothes for a moment. Kaede's dramatic announcement is a little less important right now.]
Oh. Right, I... [this is the second time he manages to realize he doesn't have a stitch on him save for the hated collar that he's mostly forgotten about just now because he's used to having a collar there; there's a moment of flustering where he glares defiantly at everyone (except the dog) and dares them to comment while he jumps behind the bed to try and figure out the clothes...] --Who the hell made these, how many buttons are there?!
2/2
It also means his glaring resumes:]
Don't think just giving me clothes all the time makes you any less suspicious!
no subject
[THERE IS NO THOUGHT CHECK ON NORA'S MOUTH IS THERE. Ah.... Fucking fuck fuck. Raising a bitten arm he slowly starts drawing a cross in the blood. Be adult, be the adult. Right...]
Let's start at the basics: this is the city of Caissa of the country of Blanc in the world of Enprise. [He looks up at Kaede from underneath his
sadly feminineeyelashes.] And neither of you are going to be stuck here forever.no subject
His master isn't nearly as friendly and open, at least not immediately. She inclines her head ay Zelos; most of that she knew already. Nora, not so much.]
Oh good. I'm late to the afterlife.
[Or reincarnation, but she had some bitterness and anger (kind of a lot) to shake out first. Kaede stares pointedly at where Nora's peeking over the bed.]
At least if you're going to fuck off again try not to bring the house down on our ears. It's hard enough to sleep with that bird in all the rooms.
1/2
[Pot, kettle, charcoal so amazingly black it probably sucks in all light and becomes an actual singularity. And no, there's not a single filter between his brain and his mouth 99% of the time. The 1% is for when he's really backed into a corner, because why else would you think before you leap?!
As for the latter accusation, well, at least you're not quite on Knell's level in terms of terrible yet. You still haven't sicced a zombie on him, though Nora is going to watch the blood-spelling narrowly. From this end, it doesn't look like anything promising; and after the whole collaring incident he's pretty wary of any magic these two could whip out.
And sulking, of course, now that he's fiddling furiously with his collar again. He doesn't move immediately to take it off, though.]
Yadayada! All those names don't tell me anything! What I wanna know is--
2/2
Afterlife?? I'd remember dying! And I wouldn't die, anyway.
[At least, not
like a dogto the point where he wouldn't even remember what hit him. He's not that reckless.]no subject
[YOU KNOW.... There's a wind of white light and some of Zelos's wounds begin to heal. He stops bleeding all over the damn place at least. Which is an improvement, but fuck is he tired. Ways to deal with this... He holds out his hand to Nora.]
C'mere and I'll put it in perspective. Quickest way to tell you what's going on.
[Okay? Okay. At the same time there's several thumps against the door like something running into it repeatedly. If opened it'll reveal....! A cute, fluffy fennec fox, aka Zelos's carrier. Who also happens to be dragging a picnic basket with lace and pink. It's nauseatingly cute. But inside is drinks and pastries
of the also nauseatingly cute varietywhich makes as good of an after fight meal as any. Probably.]no subject
So you do occasionally listen.
[Normally, thumps at her door tended to go ignored. But this wasn't Kaede's room. Whoever owned it could deal with it. And her hair was slightly less of a disaster now, so she stood to open it without any grumbling this time. And...wow that was a long way down to see who it was.
Kaede was more interested in the fox than the food. She was going to scratch its ears this time!
So the diclonius picked it up this time (oh, and the basket), setting the latter down on the table.]
no subject
[Petulance, so much petulance. He gives a half-guilty, half-startled jerk of surprise when Zelos' spell kicks up, something in him remembering the familiar wind and flashbang; it's not a particularly good familiar, but at least now he knows what it is, even if what he remembers doesn't line up or make all that much sense.
... And then the damn overeager fox slams into the door and makes him jump another foot in the air; he's just a bit on edge, shall we say. Nora ends up growling at the door, or maybe that's just his stomach once the smell of the horribly cute pastries and whatever hits the air -- his sense of smell is still very good, just not great as it once was. And he's fucking hungry, okay.]
And you... I'm watching you, so you better not try anything funny.
[He does start edging towards Zelos, moving like a wild animal caught at the edge of fight or flight (with an emphasis on fight), or that might just be because the basket of food is somewhere in the same direction. Either way, he eventually moves within reach... though he doesn't take the hand.]