BOARDMASTER (
boardmaster) wrote in
pawnstorm2016-04-09 04:30 am
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Entry tags:
- !intro,
- !job,
- allelujah haptism (mobile suit gundam 00,
- anakin skywalker (star wars),
- artoria pendragon (fate/),
- bolin (legend of korra),
- captain phasma (star wars),
- caren ortensia (fate/),
- cirno (touhou project),
- ema skye (ace attorney),
- gareki (karneval),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- jae-ha (akatsuki no yona),
- jiroutachi (touken ranbu),
- josuke higashikata (jjba),
- juzumaru tsunetsugu (touken ranbu),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- kojirou sasaki (fate/),
- lola pacini (degrassi),
- lord light (original character),
- minato arisato (persona),
- misaki yata (k),
- namazuo toushirou (touken ranbu),
- natasha romanova (avengers academy),
- noir (letter bee),
- nora (nora),
- one (drakengard 3),
- professor weissman (trials in the sky),
- setsuna f. seiei (mobile suit gundam 00),
- shin-ah (akatsuki no yona),
- shinoa hiiragi (owari no seraph),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- sorey (tales of zestiria),
- taiwan (axis powers hetalia),
- tieria erde (mobile suit gundam 00),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yoon (akatsuki no yona)
intro ♚ april



We’ve all had those dreams: you wake up on a table, to blurry, ominous images and the certainty that you are absolutely buck-naked in a room full of strangers. This is not quite it.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
ONE ♟ CAPABLANCA & AIRY
As much as Blanc’s capital welcomes its Heroes, new arrivals such as yourself won’t have much time to settle. Get dressed and pick up your weapon and Carrier, because sometime in the afternoon, all floor nannies and Carriers will broadcast an announcement by Commander Lisbrand. She delivers a brief greeting to their new members, but gets straight to the point: they will be headed for Capablanca and the open sea beyond, in order to restore the fortress of Graupera for battle with Noir looming on the horizon. All new Heroes are expected to report to the Airy at the Caissa aeroport on the 8th along with their seniors.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
TWO ♟ GRAUPERA, CAPABLANCA SEA FORT
What was once a heavily fortified island rests a ways off the coast of Capablanca; it looks a little too much like one of the thunderclouds slowly swarming on the horizon. Graupera has seen many battles and withstood the ebb and flow of wars. Formerly the city’s first line of defense until it was abandoned after the Reclamation, its dilapidated condition is the current bane of the Blanc navy. Blanc needs to bring it back to its former glory before it can face a single warship, much less Noir’s fleet of magical cannons. Blanc’s government has no doubt Heroes will do a fine job at returning the fortress to its former glory!
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
THREE ♟ Training
It’s time for you landlubbers to learn how to swim! Commander Lisbrand won’t be tolerating any sinking stones on her task force. The upcoming battle will be fought on the sea so your instructor, one of Blanc’s many fine captains (when she isn’t intoxicated), will make every single individual who hesitates at the sight of the open ocean walk the plank. She’ll even give you a helpful kick if necessary! Once that’s over, she will show you how to steer a ship. However, wandering eyes that land anywhere on the inebriated captain’s assets will be swiftly and spectacularly dealt a large bottle of the harbor’s best swill right where it hurts.
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
INFO ♟ Welcome!
Welcome to Crosscheck's April intro log! For any further questions, please see the FAQ or reach us at the Contact Us page. Have fun!
no subject
[It could be Gilgamesh or Kirei, though if the aura in the air is anything to go by...she means the latter. Of course she hates him, and in turn despises her.
It's almost enough to give her a small smile. Enjoying herself, just like he would.]
You wouldn't remember me. When I came to Fuyuki, there was a time anomly. I did what I could to end it.
[She inclines her head.]
But it is a pleasure, Saber. I'm sure we will fight well together.
no subject
She recollects herself with a small nod. ] We are fellow Heroes with the same objective now. I look forward to the time where I can fight alongside you.
[ Even if though she has her doubts. ]
... Were you here for milk as well, Caren? [ A better, lighter topic. ]
no subject
Get back here you and come look at the milk and its by products.]
We'll work well together, I think. Your master and I did.
[Sort of. It's complicated. But oh, yes, milk.]
But yes, I did. It's an interesting variety. But I can't be certain if any of these would be better than the other when it comes to neutralizing spice.
no subject
Even if you're talking to Kirei 2.0! Actually, wouldn't that make this topic even worse? Unbearable even? Caren's presence is still... pressuring. ]
I wonder if the wasabi milk would only cause the opposite. [ It's a perplexing concept. ] The idea of drinking it after eating mapo tofu sounds disastrous.
no subject
...she might be Kirei 2.0, but she's a polite version. When it suits her.]
You would only end up with your nose and your mouth on fire. Your throat might close up if you don't have the tolerance for the heat.
[Thoughtfully, she adds:]
As a torture device? I think you have stumbled across a wonderful idea, Saber.
no subject
She probably would have a hard time with that kind of torture, too. Hand on her hip now. ]
... I wouldn't call it a wonderful idea if you put it to that kind of use, Caren. [ Also, ] Food shouldn't be used as a weapon.
no subject
Caren's mouth twitches.]
I wasn't planning to. [Not yet. And, innocently: ] How should food be used?
no subject
It should be made carefully. [ A stern nod. She has strong feelings about this. ] You should make and share food with your allies and loved ones.
[ Strong Feelings. ]
no subject
Carefully?
[She tilts her head.]
It would be carefully offered, if it's torture. But perhaps...should I offer then, to make you a meal someday?
no subject
That is not necessary. [ Don't poison her, priestess!!! ] Perhaps you can cook for your roommates instead as a housewarming gift.
[ Throws them under the bus. ]
no subject
[Smooth priestess is totally smooth.]
I would need someone of talent and truly distinguishing palate to taste test for me.
no subject
She's going to have to tolerate Caren eventually, so possibly... maybe... THERE IS A SIGH OF DREAD. ]
If you do not find someone, I... Would not mind volunteering if I fit your prerequisites. [ She minds, but we are here. ]
no subject
And she's working towards a compromise too. It's a good thing.]
You would, I assure you.
[She's smiling. It's a charming expression, isn't it?]
And I would be most thankful. Truly. I promise there would be no wasabi milk and mapo tofu during this taste test.
[But what would there be...hamburger?]
no subject
What did you have in mind then? If you don't mind my asking. [ At least to put her mind at peace. ]
no subject
I don't mind. But I'm not entirely certain, since I don't know the food staples.
[Thoughtfully:]
Pasta, perhaps?
no subject
Her interests. They are piqued. ]
Pasta... I never took you for a chef, Caren. [ You look like a hooker kind of like your father. Just kidding. ]
no subject
Out of necessity, I assure you.
[Please, hookers get paid.]
But I know a few different kinds. It's more of an issue to see if I would have the right components to make what I know, or if I would have to adapt.
no subject
I'm sure you would be able to find resources. This... place seems to be bustling. It's strange being able to experience all of this. [ Saber has only been tied to the events of the grail for so long, it's all so different. ]
no subject
It's certainly possible. And it is possible too that some of the meals I found bland before could be livened up.
[Read: spicy as heck and likely to burn the unwary like souls being pulled into Hade's realm.]
This is a new experience for me as well. Air planes are nothing like this, and the way people operate here, of all places...
[Her eyes narrow, before relaxing.]
It disturbs me.
[Mostly because it's so happy and cheerful. It's enough to make her want to casually ruin someone's day. Possibly with murder. Maybe two murders. That'd be fun.]
no subject
But she's young. ] Are you uncomfortable...?
[ She's wondering if there's something she can do to rid of this Kirei feeling. ]
no subject
[Her shoulders lift in a slight shrug. She isn't even aware of how much she's producing the priest vibe. Caren is more thinking of how happy and cheerful everything is. It's awful. Disturbing. But there is a certain comfort that comes with self denial.]
It's no fault of your own, Saber. My apologies.
no subject
Is there anything on the Airy that catches your attention? [ Just in general... Saber may accompany her to wherever she wishes. ]
no subject
[She sighs, before she takes in a few steps. Closer, and closer, so she's in Saber's space, and able to touch her. A gentle hand to brush over her cheek, if the once and future king allows it.]
I would dislike to force more of my presence on you when it makes you so uncomfortable. We should start off light with one another.
[She's smiling a little as she makes to back off.]
It was truly a pleasure to see you again.
no subject
I apologize, Caren. [ That's all she can say because there's no justification aside from that small sense of fear. This person remembers her, yet she can't recall even one memory of the priestess. There is a small bow. ]
Perhaps another time. [ She will do her best to get along... For the most part. However, this is all quite considerate of Saber's state. Something she wasn't expecting. ] Thank you.
no subject
[She turns, but even as she moves to walk away, Caren offers a small smile over her shoulder.
Truly, she had meant to make the other woman feel a little off center, cause a bit of discomfort. After all, there was little else that would make this meeting enjoyable.]
But...it truly was a pleasure. Take care.