BOARDMASTER (
boardmaster) wrote in
pawnstorm2016-04-09 04:30 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !intro,
- !job,
- allelujah haptism (mobile suit gundam 00,
- anakin skywalker (star wars),
- artoria pendragon (fate/),
- bolin (legend of korra),
- captain phasma (star wars),
- caren ortensia (fate/),
- cirno (touhou project),
- ema skye (ace attorney),
- gareki (karneval),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- jae-ha (akatsuki no yona),
- jiroutachi (touken ranbu),
- josuke higashikata (jjba),
- juzumaru tsunetsugu (touken ranbu),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- kojirou sasaki (fate/),
- lola pacini (degrassi),
- lord light (original character),
- minato arisato (persona),
- misaki yata (k),
- namazuo toushirou (touken ranbu),
- natasha romanova (avengers academy),
- noir (letter bee),
- nora (nora),
- one (drakengard 3),
- professor weissman (trials in the sky),
- setsuna f. seiei (mobile suit gundam 00),
- shin-ah (akatsuki no yona),
- shinoa hiiragi (owari no seraph),
- shunsui kyouraku (bleach),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- sorey (tales of zestiria),
- taiwan (axis powers hetalia),
- tieria erde (mobile suit gundam 00),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yoon (akatsuki no yona)
intro ♚ april



We’ve all had those dreams: you wake up on a table, to blurry, ominous images and the certainty that you are absolutely buck-naked in a room full of strangers. This is not quite it.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
Instead, you come awake to the sun on your face. The soft burble of water nearby. The hustle and bustle of a busy street and the faint, fortifying smell of bread. You open your eyes and there’s no one there at your bedside, but there is what appears to be the end of the world happening just beyond your window.
There’s a crack in the world across the sky, the “sun” is the totally unnatural light spilling from that crack straight into your eyes, and someone’s left a neatly pressed and folded uniform at the foot of the bed that isn’t yours. Somewhere in the room, there’s a strange clatter like beads, the click of claws on the floor.
Something’s in here with you.
Also, you are naked.
ONE ♟ CAPABLANCA & AIRY
As much as Blanc’s capital welcomes its Heroes, new arrivals such as yourself won’t have much time to settle. Get dressed and pick up your weapon and Carrier, because sometime in the afternoon, all floor nannies and Carriers will broadcast an announcement by Commander Lisbrand. She delivers a brief greeting to their new members, but gets straight to the point: they will be headed for Capablanca and the open sea beyond, in order to restore the fortress of Graupera for battle with Noir looming on the horizon. All new Heroes are expected to report to the Airy at the Caissa aeroport on the 8th along with their seniors.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
On the morning of the 11th, Airy alights on Graupera, an island about two hours away from Capablanca by ferry. From here, you can either help the navy with Graupera repairs or assist in Verdoni’s investigations and head for Capablanca proper. Heroes will be staying in the (in)famous Hotel Caruana: they say you can check in anytime you like, but you can never truly leave. Nobody will quite meet your eyes or tell you what it means.
Wherever you are, the Airy will remain parked at Graupera.
TWO ♟ GRAUPERA, CAPABLANCA SEA FORT
What was once a heavily fortified island rests a ways off the coast of Capablanca; it looks a little too much like one of the thunderclouds slowly swarming on the horizon. Graupera has seen many battles and withstood the ebb and flow of wars. Formerly the city’s first line of defense until it was abandoned after the Reclamation, its dilapidated condition is the current bane of the Blanc navy. Blanc needs to bring it back to its former glory before it can face a single warship, much less Noir’s fleet of magical cannons. Blanc’s government has no doubt Heroes will do a fine job at returning the fortress to its former glory!
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
A ♙ The great stone and iron wall facing the wide open ocean has seen better days and is full of holes overgrown with stubborn clinging vines; cannonballs used a lifetime ago litter the grounds. The vines are extremely thick and may tangle the careless beyond hope of escape, not to mention filled with a pungent sap that will seep into your clothes and hair for days. It makes a great adhesive, though? Conveniently, parts of the wall are strewn across the floor, so at least some of the cannon holes can be repaired with enough improvisation, desperation and a bit of spit. The rest need new material provided by our helpful Heroes in Option C. Furthermore, the lingering damage from a previous attack and old age have turned the floorboards weak and unstable. The wood creaks ominously beneath the mass of even a single average-sized person, so watch your step.
B ♟ You might want to get your weapon before you descend into the dank depths beneath the castle. Once you make it down the steep, slippery stairs, you’ll be meeting the gigantic, hostile rats that infest the castle cellar from top to bottom. It looks like magical residue from long-ago battles has seeped into both the foundation and its inhabitants. The cellars have become a huge warren filled with strange mana currents, and sometimes flooded with water. If you're going to start an extermination campaign, you may want to recall the magical residue: chopping off a rat’s head and limbs will barely slow it down. It will keep going for hours unless you either lop off all its limbs or pierce its heart.
If you manage to make it all the way up into the castle’s two intact towers (the other two are half-collapsed), the uppermost levels are utterly covered in bird crap. You’ll be encountering the kings of this castle: the unusually large, grey-feathered sea birds that have taken up residence here. Albatrosses, gulls, pelicans, even sand pipers: they all share nesting and pooping space here. The feathers of each bird seem to have taken on stone-like properties not unlike the castle’s walls. They’re extremely ferocious and protective of their nests, which are filled with all kinds of things: twigs, shiny things, coin money, Option C’s supplies, feathers of all kinds, and some completely ordinary tools that seem too small for human hands, and much older than anything else in the place save for the walls. If you look closely, you might be able to see a few baby rats scattered in amongst the eggs and the peeping chicks. They’re being fed, too.
You’re meant to be moving the birds out of the place, but you might have enough trouble just moving their offal.
C ♙ Don’t feel like dealing with pest control? No problem! Blanc will need materials for rebuilding and other supplies for the coming battle! Everyone knows how important it is for the fortress to remain standing, so Heroes will be provided with gadgets and weaponry that should make it difficult for enemies to penetrate the walls yet again. Word has spread that the Heroes are transporting valuable goods, though, so you might have to fend off the occasional hopeful man or annoying mouse (rat) who wishes to borrow much-needed material.
Of course, all this rebuilding will be for naught if you are not prepared to defend the stronghold! Ammunition such as cannonballs, bullets and arrows needs to be transported to Graupera en masse, pronto. Equally important essentials include first aid supplies and enough non-perishable food and water to last a small army (you) a month or two. You wouldn’t want to have to scavenge for rat meat.
No one knows just how long this battle is going to last.
THREE ♟ Training
It’s time for you landlubbers to learn how to swim! Commander Lisbrand won’t be tolerating any sinking stones on her task force. The upcoming battle will be fought on the sea so your instructor, one of Blanc’s many fine captains (when she isn’t intoxicated), will make every single individual who hesitates at the sight of the open ocean walk the plank. She’ll even give you a helpful kick if necessary! Once that’s over, she will show you how to steer a ship. However, wandering eyes that land anywhere on the inebriated captain’s assets will be swiftly and spectacularly dealt a large bottle of the harbor’s best swill right where it hurts.
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
Blanc has also provided training dummies dressed suspiciously like prominent figures of the Othellian underworld. Now might be a good time to branch out and learn about your affinities. Heroes who have recently been promoted in Rank might want to set some time aside for getting used to their new abilities, too. Power and responsibility come hand in hand, after all!
INFO ♟ Welcome!
Welcome to Crosscheck's April intro log! For any further questions, please see the FAQ or reach us at the Contact Us page. Have fun!
C...
Curiosity will kill the monkey. So, here he is. Standing behind her with his hands on both of his weapons--- the staff that looked very similar to the one that Yi had given him, crafted by Doran... and a banana. A banana. ]
... I don't think I'm properly equipped to cut things down.
[ Why is he even here, then?! God. ]
no subject
His voice didn't register at first, her mind too focused on the task at hand. ]
Then you should help gather sa—
[ Wait. ]
Wukong?!
no subject
... must be nothing, he's actually relieved to see her here, and it shows in how quickly he approaches and gathers her up in a big, tight hug! Wukong's so happy, even his tail is smiling! ]
I can't believe you're here! What a sight for sore eyes.
[ Then, the smirk. The patented Wukong smirk. ]
Are you offering your tactical opinions already?
no subject
She meets the back-cracking hug in kind, wrapping her arms around the fellow champ. ]
I can't believe you're here! I'm so glad, I thought...
[ It was a rough awakening, okay? She positively beams, laughing a bit and shaking her head. ]
Never mind that.
Of course I am, how can I not? This may not be my area of expertise, but I know what needs to be done.
[ Also that sap, while it seems useful, looks seriously gross. She'll let someone else deal with gathering that. ]
no subject
... think you'd be the only one? They had to pick the best to come first, so they made the right choice?
[ He puffs out his chest. At least he could find one positive thing out of it. ]
This is true. You have some experience making decisions like this. [ Letting her go, he puts his hands on his waist and looks around. ]
So. Sap, huh? Don't think I have anything to carry that on me, unless you're expecting me to use my hands!
no subject
So you say. I wasn't quite sure what to expect. I'm not disappointed.
[ Lux shook her head. No, no, that would be a terrible idea. She just witnessed someone forcefully pry themselves from the sap-saturated wall, and they weren't nearly as hairy. She could only imagine how painful that was. ]
Of course not, although that does make this difficult. Hm...
[ Looking about their surroundings, she honed in on something in the distance. Were those..?
That could work! ]
What about coconut shells? Do you think you could break a few with your staff? We can use the meat for other things as well.
no subject
Coconuts? Yeah, of course. That's probably the easiest thing I've been asked to do around here since day one.
[ Though... okay, he's curious. He eyes the sap. Something about it makes him want to... no, no, that would be a terrible idea.
So of course, he does it.
Moving over to some of the sticky liquid, he sticks a pinkie out just to take a drop of it onto a fingertip. Pressing it against his thumb, it takes a slight amount of effort to separate them. Hm!
Then, he brings it up to his nose. Hm!!!
... then, he puts it in his mouth...
Somewhere nearby, some glass shatters. It reflects Wukong's thoughts on the flavor of the sap. Guess it's just an adhesive and nothing more. Oh well, time to gather coconuts and place them near Lux. ]
no subject
Great! Thank you, Wukong!
[ Turning toward the wall of vines, she curls a hand at her lips, analyzing it. Let's see where would they find something to cut these do--
Friend what are you
Looking toward the monkey, she watches as he... well, makes a monkey out of himself. She should be appalled, really, but instead, she takes that hand and clasps it over her mouth. No. Don't laugh. Do not laugh. Don't encourage him.
Her shoulders shake as she tries to hold it in, trembling even as he returns with a few coconuts.
Don't laugh. Don't encourage him. ]
no subject
Except for Wukong, of course.
Carrying an armful over now, they definitely have a LOT of them--- enough for quite a few soldiers and volunteers to carry sap to some sort of container for easy use. Putting them down in the coconut pile, he reaches up to wipe his head and...
GREAT! AWESOME! FANTASTIC!
There's one stuck on his finger, because of his earlier experiment. It's REALLY clinging on. Swinging his hand, it's not giving whatsoever. ]
... hey, could you help me with this...
[ Help a monkey out? ]
no subject
Huh?
[ Why was he still—ohhhhh. One last choked giggle held back with her hand, she did her best to not make the situation worse. She wasn't laughing outwardly at you, Wukong (not any more), she was laughing with you, on the inside!
Really, you brought it upon yourself. ]
Right, here.
[ Walking over and dodging the coconut-affixed arm, she tried to grab it. ]
Hold still, that isn't going to help. You're only going to hurt yourself.
[ And her, probably. ]
no subject
Wait, no... that's an internal sob.
ANYWAY--- actually, he regrets asking for help because he's Wukong! The best! The Monkey King! He's got this, no worries. The best she could probably do is bind the coconut with a tiny thing of light and MAYBE he could pull it off--- if they were back home, that is.
Instead, he's going solo. 1v1.
In the Baron pit.]Watch out!
[ He can feel it peeling off? It hurts, but he's worried about flinging it into Lux's face, so he'll shake it up and down and up and down and---
THERE IT GOES INTO SPACE. With a sigh and shaky smile (wow this could have gone real poorly), he looks at the pile with a weary eye. ]
Alright, now that's over, I can get to---
[ Thunk. What goes up, must come down. ]
no subject
The coconut dislodging itself from Wukong's hand, and soaring into the sky.
The look of (unsuspecting) relief on his face.
The small shadow slowly descending. ]
Wukong watch—
[ Gravity, you really are a hash mistress. Hopefully you didn't get beaned too hard by that? Lux winces. ]
Out...
no subject
[ He lets the coconut fall to join the others. A sigh, as he touches the spot where it first landed and winces. Sensitive. What a pain.
Wukong takes one deep breath, staring at the pile. Shaking his head, he smiles to himself. How silly of him, especially in front of Lux.
Another breath and---
he goes absolutely crazy, repeatedly smashing the pile with his staff with a look of focused, angry determination
--- at peace, with enough cracked coconut shells to carry as much sap as Lux wants.
Exhale. ]
no subject
Actually, a bit of rage was understandable. You do you, friend.
You do you. ]
Um...?
[ Although maybe with a little bit less pent up aggression. ]
T-thank you? That's great...
no subject
Glad to hear! Hopefully this will be enough. I guess you can do a lot with sap, so having too much doesn't hurt either.
[ He brushes his hands off, partly hoping he doesn't get stuck on something else but... nope, he good. ]
Well, I think I did a wonderful job.
[ Aside from terrifying some of the soldiers and civilian helpers. ]
no subject
That should be fine, thanks.
[ Was she a bit brisk? Maybe a little. Whoops. ]
no subject
Giving her a thumbs up, he nods in affirmation before getting serious. ]
Glad to hear it.
Lux, I'm glad you're here. It was unnerving to not know anyone when I first woke up in bed. But I've met a lot of nice people, too... so if you ever need my help, I'll be there for you.
[ Wink! ]
I'm going to go thump some rats. I'll be seeing you again soon, I'm sure!