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- !dungeon,
- adrasteius anor'thalion (warcraft),
- aigis (persona),
- allelujah haptism (mobile suit gundam 00,
- arashi narukami (ensemble stars!),
- asuna yuuki (sword art online),
- emil castagnier (tos:dotnw),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- haruna (kantai collection),
- ichigo hitofuri (touken ranbu),
- jae-ha (akatsuki no yona),
- josuke higashikata (jjba),
- kaede (elfen lied),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- kija (akatsuki no yona),
- kobato hanato (kobato),
- korra (legend of korra),
- lapis fathalla (original character),
- levi (attack on titan),
- lord light (original character),
- minato arisato (persona),
- misaki yata (k),
- noel vermillion (blazblue),
- potemkin (guilty gear),
- regene regetta (mobile suit gundam 00),
- rory connor (original character),
- sans (undertale),
- setsuna f. seiei (mobile suit gundam 00),
- shin-ah (akatsuki no yona),
- shinoa hiiragi (owari no seraph),
- sion astal (lolheroes),
- slaine troyard (aldnoah.zero),
- souji seta (persona),
- tieria erde (mobile suit gundam 00),
- vietnam (axis powers hetalia),
- vivienne stanbury (bloodborne),
- wukong (league of legends),
- yukari takeba (persona),
- zelos wilder (tales of symphonia)
DUNGEON ♛ SALAMANCA TEMPLE
20 MARCH (NARCISSA) 2016
Once a grand place of worship for the ancestors of the Alfersa, the thousand-year-old ruins of Salamanca Temple returned to their full glory overnight. However, it also seems to be teeming with ancient reptiles long thought to be extinct. As the Heroes enter, it’s clear that the multilevel temple is a prime example of the artistic achievements of its time. The rooms are lush with plantlife that creeps in between the cracks of marble tiles and statues of Gladia with serpents at her heel, and the walls are covered in paintings and bas-reliefs depicting a famous epic about the Alfersa’s victory over all reptilian creatures.
The majesty of Salamanca Temple almost makes one fact easy to forget: it was most infamous as a site of magic… and human sacrifices.
Our Heroes know that there’s only one way to get out of here: find and defeat the boss!
Lisbrand I’m sure you’re all aware, to some extent, that in addition to the war with Noir, Blanc must deal with threats within its own borders. These are what we call dungeons, and we only have a basic working understanding of them. Think of them as natural phenomena. Your task is reconnaissance and retrieval of the mana cores believed to be hidden in the deepest part of the structure, but you will likely encounter resistance. [a gesture to her side] Secretary Verdoni has more details about the nature of the structure. Secretary, if you would. |
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Verdoni This is Salamanca Temple, a sacred and important site of cultural heritage to the Alfersa. Grand temples such as this were supposed to fill the devout with hope, but the Gladia of old was not always a benevolent goddess. Gladia’s Alfersan cult was infamous for its taboo sacrificial rituals. As a result, this temple is shrouded in frightening rumors and legends. Over the course of its bloody history, many atrocities were committed over the most trifling matters... The most famous is the tale of Moura Serpente. Perhaps you Heroes will have the chance to personally witness the truth behind these hallowed walls. |
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Lisbrand Our scouts are incapable of exploring the structure the way this task force can. Therefore, you will be the front line in this mission. Your issued magical weapon will grant you immediate access to the temple once you approach the entrance. [and just to be safe, she gestures again. some of the Blanc soldiers who have tagged along for support functions march their way towards the appropriate door] Base camp will be established just outside the temple, in the event that you need to leave the area. |
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Verdoni Which means that the Airy will be here for a while. Once you finish the dungeon, you are free to retire to your quarters. If you don't feel like riding the ship again, then walk. The journey to Caissa on foot will take a week at most. I suggest heading north to spend the evening at the city of Polgar. I suppose walking is a good thing for you Heroes; we will not always have the luxury of air travel. |
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Lisbrand We will be breaking camp in the evening to rendezvous with Airy, so if you are not out of the dungeon by that time, you will be walking back to Caissa. [a pause] But I expect a number of you will do so anyway. This country is on full alert, and traveling by foot should be relatively safe inside our borders, but I hope I don’t need to tell you to be vigilant. I will expect all members of the task force back in Caissa by Lathrya 8th. Heroes, move out! |
Basic info on the dungeon can be found here. Dungeon mechanics can be found here. All OOC questions about the event may be directed to the thread below.
When you enter the temple, the flooring is surprisingly weak — wait, no. That’s a trap. And those are your screams.
You land in what seems to be the vast and sprawling corridors of the temple’s basement: dark, dank, and full of rats. But it’s more than just that — the smell of blood is thick in the air, and every so often, you might hear cries of agony. Magic circles, dried blood on ornate daggers, and tables with unspeakable tools for keeping mouths shut and human limbs in place… something tells you this is exactly what Verdoni warned you about.
MONSTER ♟ Lizardman | ||
Weak against None |
Strong against None |
Immune to None |
Men cursed to roam Enprise in a LIZARD-LIKE FORM by the goddess Gladia. Some conspiracy theorists say they aren’t cursed. In fact, their kind was the first to inhabit Enprise before the Alfersa arrived on a giant spaceship! But locals will squint and silently judge if you honestly believe this.
These ANGRY, ARMORED lizardmen are equipped with BLADED WEAPONS and their surprisingly exceptional prowess in COMBAT. Their TOUGH SKIN and SHARP SENSES set them apart from your average human soldier. If you grab one by the tail, he’ll simply chop it off and grow one right back! But you might want to go ahead and take the risk — in alchemy, LIZARD TAILS are known for their regenerative properties. Their WEAPONS, SMELLY ARMOR, TAILS and LOINCLOTHS may be acquired as loot. |
Once you make it back to the first level where the laity worship, you’ll be met with... more lizardmen. But not all hope is lost! Find the switch on one of the many life-size Gladia statues to open the hidden door behind the altar and proceed. The switch’s location may vary for each party.
TWO ♙
Only the clergy may enter the higher levels of the temple. Before they do, they must wash themselves in the pools of holy water that flank the entrance. These pools are so rich in mana, bathing in them will even replenish your own. As you splash around, you realize you’re not alone. Red and black lizard-like creatures emerge from the depths of the pools with eyes alight with fire and smoke blowing out of their nostrils. Looks like they woke up on the wrong side of the bed!
MONSTER ♟ Salamander | ||
Weak against Water |
Strong against Ice |
Immune to Fire (except salamander fire) |
In Enprise, salamanders are not amphibians, but FIRE-BREATHING reptiles the length of crocodiles. They have sticky pads on their feet that enable them to CRAWL UP WALLS and LEAP on unsuspecting victims. We hope your spars with the feathered inhabitants of Airy prepared you for this.
When COOKED, a salamander’s MEAT can BURN ANYTHING that consumes it. However, it can only be cooked with SALAMANDER FIRE. It’d be wise to keep one alive to cook the rest. We suggest using the FLAME on the tip of its tail — less teeth and much safer. The SALAMANDER PARTS and MEAT may be acquired as loot. |
At the other end of the room, there is a door with… teeth? That breathing sound isn’t your imagination; the door is very much alive and will chomp at anything that gets too close. Time to get creative. Behind the door is a staircase to the next level.
THREE ♙
Among the rooms on this level filled with treasures of wines, weapons, gemstones and gold is a large shrine with an imposing 20-foot tall statue of Gladia, a thick needle, pieces of cord and a scroll rolled out on a raised pedestal. Written in old Chernovian are instructions in poetry that varies for each party: Heroes must make a necklace out of the eyes of snakes and offer it to the statue. Those who did their research will be familiar with this practice: by doing this, you are giving her all your bad luck and having her bless your journey ahead.
You’ll need all the luck you can get because the moment you finish reading the scroll with your eyes, hundreds of snakes begin to slither out Gladia’s eyes, nose and mouth.
MONSTER ♟ Alfersan Snake | ||
Weak against None |
Strong against None |
Immune to Poison |
The SNAKE PARTS and VENOM can be acquired as loot. |
Once the necklace is complete and offered to the statue, the statue will turn, revealing another staircase to the next level.
FOUR ♙
Men weren’t the only ones punished by Gladia. One thousand years ago, the priestess Moura grew envious of a higher member of the clergy, whom everyone preferred over the selfish, narcissistic Moura. What did that woman have that she didn’t? Consumed by these negative thoughts, Moura transformed the woman into a snake and chopped her into pieces for Gladia, praying that the goddess would hear her plea.
In an instant, Gladia answered: “All your life you have lived a lesser being, so a lesser being you shall become!” With these words, the goddess cursed Moura with a head of full of venomous snakes. Ashamed of her appearance, she locked herself up in the temple to fully devote herself to Gladia. They say that Moura lives up to this day, waiting for Gladia to grant her salvation...
As our Heroes enter a large, circular room at the top floor, they will see a desolate young woman muttering the prayers beautifully inscribed in gold leaf on the walls. Olive skin, pointed ears and amber eyes — there’s no doubt that she is Alfersa. As she raises her head and meets their eyes, she greets them with an eerie, twisted smile.
And so do the snakes in her hair.
BOSS ♟ Moura Serpente | ||
Weak against Fire |
Strong against None |
Immune to Poison |
![]() PRAYING to Gladia — even if by just talking or asking her for anything — will grant you a temporary RESISTANCE TO POISON. MOURA’S ARMOR and TOMES ON STATUS MAGIC may be acquired as loot. |
You may exit the temple by going back the way you came or jumping out the hole Moura’s serpent made. Falling to your death won’t be a problem — the giant serpents of the temple see you as their new masters. They will catch you and let you hop off their backs once they reach the ground.
FIVE ♙
Salamanca Temple is in a secluded area, so the Airy is parked at an open meadow. Walking back involves cutting your way south across the jungle and crossing the river. We hope you brought a map and a compass! Both are available for purchase on the Airy. The Airy will leave for Caissa on the evening of the 20th. It will arrive in Caissa on the 22nd.
For those who want to explore, the jungle gets thicker as you head north until you find winding stone paths that lead to the city of Polgar.
LOCATION ♟ Polgar | ||
![]() Although Polgar is a city relatively untouched by Blanc’s technological advances, it remains one of the country's largest urban centers due to its TOURISM. The city is home to the ALFERSA, a matriarchal society similar to that of the Amazons, in which men are often relegated to housework and manual labor. Most Alfersa believe that machines are no replacement for good hard work and prefer to live alongside NATURE, though small clockworks and machinery do exist in certain parts of the city. TROPICAL FLORA blankets Polgar and its architecture. There are many TEMPLES and SHRINES here dedicated to Gladia, Lathyra and Oubliette, all well-kept as the Alfersa are proud of their heritage. For the gods, their faith does not waver. Some of their festivals last entire months, with the celebration moving from shrine to shrine in resplendent procession. Polgar is also a popular tropical GETAWAY; its spas, resorts, restaurants, hot springs and brothels are all well-known and high-class, staffed by beautiful men and women and catering to all preferences. |
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[ His grey eyes never leave the lizardman before him, brows furrowed as he calculates the trajectory of the beast's blade and Shinoa's attack. Lapis' wind buys them time, and it's enough to let him slip a bolt of lightning through the gap between Shinoa's arms and their enemy's body.
It strikes the lizardman's side, enough to disorient it temporarily. Shinoa should be able to take it out soon. ]
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[Were normal people turned into half reptiles here or something, then? Whatever, she can think about it later. Right now she needs to make sure that the lizardman doesn't hit anybody.
Lapis waits until Lord Light has disoriented it, before sending another gust of wind under it's feet, the motion setting it further off balance. That should be enough for Shinoa to land a hit without it blocking this time.]
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The teenager only tuts at the blood on her clothes.]
Hhfff.
Okay- door's that way- [She looks up at a sound from beyond the corridor that the doorway extends into.] -and I think there're more of them, so let's hurry!
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We should.
[ He moves now, sure that the coast is clear, but still glances at his companions to make sure they follow. The open door reveals a corridor - quite long, with some sort of light coming from its end. There are doors leading to offshoot rooms, but they are closed for now.
There's a very faint sound of moaning and scraping a few doors down - he picks up on it immediately, expression turning serious. ]
We can investigate, or we can look at something else. What do you consider better?
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At least the corridor has some light, which is a relief - gold eyes scanning the corridor before she frowns faintly at the noise coming from behind one of the doors. Crossing her arms over her chest as she narrows her eyes at it, humming thoughtfully at Lord Light's words, her eyes glancing between him and Shinoa as she thinks.
She's been in enough creepy places to know that weird, creepy noises behind closed doors = bad things.]
... In my experience, investigating that sort of thing led to seeing something really unpleasant and then getting attacked. Though if we ignore it, whatever is in there might suddenly jump out to attack us.
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[Shinoa nods approvingly at Lapis' analysis of the situation; for once she has a sensible team, and it feels so good. Having no dumb teammates trying to rush headfirst into a fight is such a liberating experience.]
Hm- I'd rather not get jumped by those things from behind when we're further in, but it's not good to waste too much time here either. If we can block the door.... with a wooden plank or something so it can't open.... we can do that?
[She approaches the door, listening intently. It didn't sound like anything more dangerous than more lizardmen.]
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We need to find a plank, then. Or a stone.
[ Casting his gaze back at the room they fell into. Perhaps the debris could work, or they could find a plank somewhere in this corridor. ]
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... Stone might be better. Even if they burst through, it'll slow them down more than wood, and maybe injure them too. Or both could work...
[Her eyes glance back at the room they fell in, holding up a finger to signify 'one moment please', before she quickly heads back in. There's the sound of her tornado being summoned and some wood creaking and breaking for a moment, before she returns with one plank and her tornado carrying a bunch of big-looking stones.]
Could you guys put this against the door? Then I can try to navigate the stones into place.
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[The sweet, sweet smell of teamwork. Oh how Shinoa has missed this. She takes one end of the plank and starts hauling it towards the door- but it's a decently sized plank and she is a scrawny teenager, and so she's clearly having trouble with it alone.
Shinoa glances to Lord Light expectantly.]
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They do manage to maneuver the plank close to the door, though. Perhaps they can get it blocked up before whatever is inside decides to break out. ]
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So once the plank is in place, she'll be setting down the rocks in front of it - hopefully that'll be enough to slow down anything that might try to burst out the door.]
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The faint moans and scrapes continue, muffled in the distance. Their corridor slopes upwards and begins to include flights of stone steps.
Shinoa speaks again, keeping her voice low as she glances ahead.]
Sounds like there's a lizard society infesting this temple.
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Gladia's totems were reptilian. There should be other permutations, if she is a creative goddess.
[ He stops speaking here to wonder why the fauna here is similar to those of their homes. Perhaps there is a link. ]
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... Considering it seems like she turns people into part reptiles, I'm not sure if I want to see how creative she is.
[But she trails off as they get to the end of the hallway, blinking when they get to what looks like an altar. Glancing around at the statues with a faint, curious look.]
I guess this is where they worshiped her, then.
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We need to look for a way up. Maybe there's a hidden stair in a corner?
[Then there's a growl from behind them and Shinoa is already getting into a stance as she turns. Ah, more lizardmen.]
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[ He takes a few steps forward, intent on examining the altar more closely, but it seems that the lizardmen are a more pressing issue right now. ]
The threat first.
[ There are three right now, so it's an even match - but only in numbers. Two of the Heroes aren't physical fighters, and all the lizardmen are brawlers. This could prove complicated.
With a flick of his wrist he directs a bolt of lightning towards the lizardman closest to them, hoping to buy the other two some time to set up their own maneuvers. ]
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But she's at least able to knock them back as she summons another tornado, doing her best to send one of them crashing into the others so they all go tumbling down. That should help provide an opening for Shinoa and Lord Light - though they still need to somehow find a chance to search for a way up.]
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Shinoa sprints forward, preparing a swing. The distance of the room is wide enough that the stumbling lizardmen have some time to regroup- but when bridging the last gap an illusory boulder the size of a stool suddenly flings itself at the reptiles, disorientating them enough for the real scythe to strike.
One down, metal tearing through the side of its neck. The second screeches, then scrambles to raise its sword- Shinoa quickly tries to strike from another angle, managing to slice a gash across its front before the third pops up in her periphery and she backs off.]
Let's keep to the walls and check them for triggers while we fight?
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The second lizardman gets a lightning bolt straight to the head - he can't tell if it's dead or just stunned, but it creates an opening for Shinoa to deal with the third. ]
That sounds workable.
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So she'll have to stick with distracted the enemies and throwing them off balance for now - the tornado quickly sending the lightning struck lizardman to it's feet. It seemed to be barely alive, but it certainly won't be able to make it's way back onto it's feet quickly.
Now she just needs to find some sort of trigger, her hands pressed against the walls as she moves along them. Once she hits a statue, she hesitates, before quickly pressing her hands against for any kind of part that might move or give way.]
- Let's try checking the statues too!
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But welp, it's too late to complain now. It's a bit of difficulty maneuvering to keep herself the ideal distance away from her enemy to strike, but eventually the lizardman goes down. It's a good thing these aren't too strong. Shinoa turns, and slashes into the downed one for good measure to make sure it's dead.
The footsteps and scratching noises don't go completely quiet, though.]
I think there're more..... a lot more. We need to get out. Quick, let's search!
[Listening to Lapis' suggestion, Shinoa goes along the wall to the nearest statue- her scythe tapping along it, with no aural variation indicating secret passages whatsoever- and then starts examining the statue hurriedly.]
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The former deity walks forward once the lizardmen are down for real - bending down, he picks up the sword belonging to one. It feels cold to the touch, and a little slimy - but it's the best they can do for now. He could clean it later if there was enough time.
When Shinoa starts moving towards the statues, he does so as well. Making a noticeable effort to walk faster, he starts examining the third one. It's not natural for him to be fast, but for now he is capable of doing it. ]
One of these statues should hold a clue.
[ But who will find it first? That's the question. ]
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At least she can stop the lizardmen from fighting effectively, the tornado not letting up as she keeps searching around the walls and statues. At least with the three of them looking, they'll be able to find a way out faster - especially since it seems like the number of lizardmen aren't gonna go down.
Then she feels a part of the statue give under her fingers, jolting back as it creaks and shifts out of the way, finally revealing their way out of this area.]
- The door's here, let's go!
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[Shinoa starts sprinting towards Lapis and the door, glancing back every so often to see if Lord Light is having any trouble. The faster they get out of here, the faster the lizardmen will stop noticing and going after them- hopefully.
Her Carrier flaps down and pecks at the Gladia statue, crooning with interest.]
Is there a mechanism to close this door from the inside? Then we can shut those lizards out for good.
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When they're clear of the door, he immediately turns around and starts examining the wall. Luckily for them, the Gladia statue has her holding one hand out, and there seems to be a sort of button on her palm. He presses it, waits, and the door starts sliding closed behind them.
It's not the end, though. They're in a separate, larger room, with no sign of enemies (yet). The pools by the side of the walkway are crystal clear, but he isn't sure if he can trust it as a temporary 'save point' just yet.
Also, the door at the other end seems to move. ]
... shall we?
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