glorifiedtrash: <user name="loveisilent" site="livejournal.com"> (Had my cake now)
Zelos Wilder | "Tryhard Tsundere" ([personal profile] glorifiedtrash) wrote in [community profile] pawnstorm2016-03-17 09:28 am

OPEN

Who: Anyone!
When: backdated 3/14
Where: Hall of Glory courtyard
What: You thought you'd just come and go normally, but no there's an obstacle course and a...barbecue...? In the courtyard...? Obstacle course log that requires TEAMWORK or cheating to get through!
Rating: Naked, succulent meats, but otherwise nah


The courtyard of the Hall of Glory today looks a bit different. It also smells delicious. Are those cooked meats? Sizzled vegetables? There's BBQ going on and it's all free, costs covered! The only problem? It's at the center of this damn obstacle course. You could just leave and get your own food. ...But that still involves going through the course or one of the side exits of the compound, but where's the fun in that. Either way you should probably do as the sign helpfully pitched next to the entrance of the course says:

DON'T GO ALONE TAKE A PARTNER
I. THE ROPE BRIDGE

The entrance to the course is a ladder leading high up. When you get to the top... Congrats, a rope bridge awaits you. You can go it alone, but without someone to hold the ladder for you to keep it from flipping over you'll probably fall fifteen feet below. Onto a pile of cushions and...seagulls and cats? The cushions are covered in thrown out fish heads. Take this fall and you're going to have animals following you around all day. Probably best avoided.
II. THE SLIDE

You're doing good! Now it's time to get back down to the ground, lucky you. Your option is the slide in front of you. Just... Well. You're going to have a bad time when you reach the bottom unless your partner keeps the flames extinguished with a little ice magic (these flames will instantly re-ignite themselves once all ice has melted away, you see. Kind of a bitch). Don't know ice magic? Well that's what the helpful sign with step-by-step instructions to casting a low level ice spell is for! Time for a magic lesson!
III. THE BBQ

You reached it! Now you don't have to suffer Monday's deadly menu in the cafeteria. ...Oh. You were trying to get out? Keep pressing on, hero. Or not. Sit down. Have a bite! With a grill and a large selection of meats and vegetables to choose from along with water and juice there's plenty to go around. Maybe chitchat with the chef. Or maybe you've been conned into being the chef. There's no pay, but know you're doing your fellow heroes a great service!
IV. THE BOUNCE HOUSE

You enter a tunnel. Things get dark. And then suddenly there's flashing lights everywhere and every step your partner takes makes the floor rise beneath you, sending you flying up. You've enter the most obnoxious bounce house Caissa has to offer. Better figure out a way to walk in tandem with your partner or the two of you are going to be tumbling all over. Which isn't what you want seeing as you're not alone in here. Every bounce sends up slimy tendrils that squirm in your hair, your clothes, down your back. Isn't this obstacle course supposed to be kid friendly!? Get a good look in the strobe lights and you'll realize it's just worms. You're safe. Still disgusting though.
V. THE WALL

This is it. Then end. Finally. You can get out of this incredibly lame obstacle course. The final thing in your way? A wall of hay. Happily munching away cows included. At 15" high you can't get over this thing alone. Maybe if you stand on your partner's shoulders? Whatever it takes, now's the time to get creative because those cows sure aren't demolishing the wall any time soon at the rate they're chewing.
WILDCARD/INFO

This is just an obstacle course for fun to get characters ICly thinking about teaming up with one another and how to work together on their own terms in a safe (if...weird...) environment. Feel free to make up your own obstacles, wreck parts of the course, solve the obstacles however you like, etc. Essentially rule of funny goes!
accordance: all by <user name="feonixe"> (Default)

[personal profile] accordance 2016-03-29 04:52 pm (UTC)(link)
[ That has him tilting his head. ]

And what of you? What will be your aptitude regarding this setup?
endoftherepublic: (h3612g5 by avali)

[personal profile] endoftherepublic 2016-03-29 04:54 pm (UTC)(link)
I know my own strengths and weaknesses already. I hardly need to try and judge myself. [dryly, again.]
accordance: (06)

[personal profile] accordance 2016-03-29 04:55 pm (UTC)(link)
[ Okay, that's reasonable as well. ]

Will you be able to traverse it, then? By watching where others falter?
endoftherepublic: (25)

[personal profile] endoftherepublic 2016-03-29 04:59 pm (UTC)(link)
[Hux considers this, and the obstacle course before him]

From what I have observed so far, the course is specifically set up in order to cause those facing it to need to work with a partner, if they chose to try and find their way through in the traditional, linear sense. However, I believe--and this theory will either be supported or discarded based on what I continue to observe--that with some alternate choices, one might be able to traverse it on their own.

[he shrugs, casually] This remains to be seen, however.
accordance: all by <user name="feonixe"> (Default)

[personal profile] accordance 2016-03-31 04:06 am (UTC)(link)
[ Some alternate choices. ]

What choices have you devised, may I know?
endoftherepublic: (11)

[personal profile] endoftherepublic 2016-04-09 06:13 pm (UTC)(link)
You may. [Hux settles back in his chair a bit, lacing his fingers together and settling them in his lap] First: the rope bridge. It seems neigh impossible to cross without another to hold it steady. However, there are two possible ways to complete this obstacle alone. First, if one wishes to cross without the use of magic, such a bridge can be crossed by moving quickly and lightly, with each step on the opposite side of the next plank. They will have to use a hopping motion and not let too much of their weight land on the bridge. Their movements must be quick, even and precise, in order to prevent the bridge from flipping over. The second option concerns the use of magic; specifically ice magic. In this scenario, if one feels comfortable enough with their magic, they can use it on either end of the bridge to hold it in place. One would have to move quickly and in a similar way to which I described earlier, however less caution can be used because of the bridge's increased stability.

Second: the slide. This, as well, would seem difficult alone without someone to assist with the fire at the bottom. However, one could always choose to go face-first and use an application of ice magic to put out the fire, if they are quick. This does rely on fast reflexes, so in the interest of a slower, more cautious route, I would suggest walking down the slide. If one has a pair of boots with rubber soles, instead of leather, it would allow them traction on the slide enough to slow them down in time to cast the spell for themselves. Or, if they choose, to stop them ahead of time and jump over it, which one should have enough momentum to do if they run down the slide.

The third obstacle I cannot see enough of yet to devise a solution. As it is enclosed, I cannot tell exactly what the obstacle is. So, it will need more time for observation.

Lastly, the fourth obstacle. It is simply a wall comprised of hay. Granted, it seems like a very tall wall, so it would be easier to have someone to help. However, it is also able to be scaled alone. Because the the wall is made of a plant material rather than some sort of cement or stone, it is possible to create holes to climb as one goes along. That is, perhaps, the easiest of the challenges.