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- !dungeon,
- adrasteius anor'thalion (warcraft),
- alice liddell (american mcgee's alice),
- arashi narukami (ensemble stars!),
- asuna yuuki (sword art online),
- bernard (merc storia),
- bolin (legend of korra),
- emil castagnier (tos:dotnw),
- gilgamesh (fate/),
- guren ichinose (owari no seraph),
- haruna (kantai collection),
- ichigo hitofuri (touken ranbu),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- lord light (original character),
- metal bat (one punch man),
- minato arisato (persona),
- rory connor (original character),
- samus aran (metroid),
- setsuna f. seiei (mobile suit gundam 00),
- shinya hiiragi (owari no seraph),
- sion astal (lolheroes),
- tieria erde (mobile suit gundam 00),
- toriel (undertale)
DUNGEON ♛ HAVE A BALL (NOT LIKE THAT)
17 FEBRUARY (VIOLA) 2016
To quell the rumors and (one-sided) bad blood between the Heroes and the regular army, the Prime Minister has decided to settle the matter once and for all with a snowball fight at the Colosseum. Located on top of a mountain at the edge of Caissa, winter seems to have transformed the Colosseum into a fortress of frost, complete with stairs of ice along the mountainside that lead up to the arena gates. It’s a full house—the seats are jam-packed with people from all over Blanc who’ve come to see our Heroes in action!
Once the Heroes step inside the arena proper, they’ll find that this fight isn’t just any children’s game. The arena has been converted into a huge mirror maze made of ice so polished, you can see yourself. Inside, the best of Blanc’s soldiers lie in wait. What gives? Maybe if you reach the center of the maze, you’ll find your answer…
But first, the rules!- Participants are divided into two teams: Heroes and the Blanc National Army. Only Heroes, Blanc soldiers, beasts and mechanical units in the arena are regarded as players. Just what else could be in here with you? Well...
- Once a player gets hit by a snowball, they’re out! They will automatically be removed from the arena via trap door into the arena’s underground (please note that this will be a different level from the hypogeum in Option 2 and will lead directly to the outside). This rule does not apply to mechanical units.
- Once a mechanical unit can no longer function, it’s out! It will NOT be removed from the arena until the game is over.
- Hitting players with snowballs and disabling mechanical units are the only valid ways to earn points. Each player hit or disabled mechanical unit nets the attacking team one point.
- Excessive destruction of Blanc property and intentional injury of other living players is not allowed. Violation of this rule will result in disqualification and automatically remove the player from the arena via trap door.
- The use of non-magical weapons is not allowed. Violation of this rule will result in disqualification and automatically remove the player from the arena via trap door.
- When the boss at the center of the maze can no longer function, the game will end.
Now get out there and have fun! Your reputation is on the line!
All OOC questions about the event may be directed to the thread below.
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"Haha, wow, a full house! Our Heroes are quite lively today, aren't they? Hey, you! Gooood luuuuck!" "Don't waste your breath, Prime Minister. They'll need more than luck to best our own." “If anyone needs snowball making tips, I’ll be hereeee!” “Prime Minister…” |
Braving the ice mirror labyrinth is a test of both the body and the mind. The walls are 15 feet high and strangely impervious to fire magic. In fact, the entire maze is like a freezer, literally chilling everyone to the bone. If you ever get lost, we hope you brought something warm to keep you from freezing to the floor or the walls! It’s a very likely scenario, too; reflections in the ice do their best to both confuse your enemies and reveal their location. Unfortunately, the mirrors do their job so well, Heroes, soldiers, mechs and beasts alike are bumping into walls and walking (or sliding) in circles.
Yep, you read it: beasts. Scattered around the labyrinth are magical snow wolves, prowling around the labyrinth. They are most likely found in the outer rings, sniffing for our Heroes or chasing their own reflections. Don’t be fooled—taking them down is no walk in the park!
ENEMY ♟ Snow Wolf | ||
Weak against Fire |
Strong against Ice, Water |
Immune to None |
In an attempt to one-up the yetis of Shatranj, Blanc has also trained these wolves to STAND ON THEIR HIND LEGS. Commander Lisbrand herself is said to have complained about the canine unit having too much time on their hands. Don’t fret! Although trained to attack, the wolves would never kill a Hero—especially if they bring RAW TREATS and BELLY RUBS! |
Everything is easy peasy, right? The good old dodge and throw that every child learns sooner or later. Except that whoever taught our Heroes didn’t include the possibility of enemies getting the jump on them. When Heroes least expect it, the trap doors bring reinforcements of soldiers and mechanical monsters into the fight from the underground. Better get ready to take them down!
Entering one of the trap doors—on purpose or accidentally—will lead to the hypogeum, another underground maze below the ice. Although made of stone, it’s filled with enough snow to supply both teams with ammo. Those who tried to memorize the labyrinth above in order to get around faster will have to redo their precious work: this maze’s layout is entirely different. If you thought Blanc’s budget wouldn’t allow for more ways to make you suffer, you’re wrong.
Traditionally used as the arena’s “backstage”, the hypogeum contains a huge network of tunnels and rooms used to hold both fighters and monsters. Wandering around the hypogeum will lead to the discovery of even more soldiers and mechanical monsters than in the ice maze above, so pay attention to who is coming up behind you and keep a steady supply of snowballs at hand.
ENEMY ♟ Blanc Soldier | ||
Weak against None |
Strong against None |
Immune to None |
You might have to be careful, though. He is a trained soldier after all... If you manage to back him into a corner, you might just be at a range close enough for him to whip out his small but trusty SNOW BLASTER for a lucky shot. Even a guy with bad eyesight can get you from two feet away! |
ENEMY ♟ Mechamon | ||
Weak against Water |
Strong against Lightning |
Immune to Status Effects |
Be careful, since Mechamon limbs can still flail and leave bruises. They’re also fond of ATTACKING IN GROUPS, so Heroes might suddenly find themselves surrounded by packs, herds or flocks of these mechanical critters. Make sure to bring backup! If someone happens to get the bright idea to FRY the mech’s CIRCUITS, they’ll be bitterly disappointed. Rather than bringing the Mechamon to a halt, it will MOVE and ATTACK even FASTER than before. Hope you’re prepared for a barrage of snowballs! |
This is it. The final battle. Despite the utterly frosty weather, the very atmosphere seems to heat with anticipation. Muffled cheers from the crowd above are drifting down and the ground shakes as something begins to approach. This soldier must have had a Monday Mystery meal for breakfast, lunch and dinner to help them grow because no regular human could possibly be as tall or as heavy as whatever seems to be looming just around the corner. Cracks begin to appear on the ground and the sound of booming footsteps grows until…
An oversized robot shambles into the arena. Wait, what? Wasn’t this supposed to be between the Heroes and soldiers? There isn’t much time to fume and complain as the robot moves closer. Hoping it’s intelligent and can be reasoned with? Any attempt at talking to it will be met with loud, mechanical screeching and angry whirring noises. Diplomacy is out. Good thing the robot is very slow and won’t be able to cover a lot of distance very quickly—oh. Judging by the ridiculous leap our robot of the hour just made, distance could be a problem after all.
ENEMY ♟ CR-E MARK VII | ||
Weak against Water |
Strong against Lightning |
Immune to Status Effects |
![]() But watch out! Rather than bring snowballs to the fight like a good kid, this robot is here to prove its superiority to the human element; its long, spindly arms somehow manage to haul HEAPING HELPINGS OF SNOW, whirling the whole mess like a miniature, mobile avalanche to target Heroes! Occasionally, it JUMPS to create QUAKES and TREMORS, effectively causing Heroes to lose their balance, cancel their spells, or throw off their aim. The unlucky ones might even FALL INTO A TRAP DOOR jarred loose by all the commotion. More observant Heroes may notice that the longer the battle goes on, the more HAPHAZARD and IRREGULAR its ATTACKS become. It will begin to flail more and act with much less coordination than before, partially due to the water but also because of circuits frying. Just when it seems as though all is lost (or about to be buried in a completely unprogrammed avalanche), COMMANDER LISBRAND suddenly jumps in out of nowhere, hurling the massive REMOTE CONTROL she’s been carrying towards the robot and then drawing her GUNS to fire upon CR-E MARK VII. |
You thought one robot was bad enough? How about the fact that mechanical lackeys begin to show up halfway into the battle, throwing snowballs at everything and everyone?
ENEMY ♟ CR-E MARK VII-MINI | ||
Weak against Water |
Strong against Lightning |
Immune to Status Effects |
By itself, a single mini unit isn’t threatening. But when they get together, these little robots are a true menace, sneaking small rocks into their snowballs that can give unfortunate Heroes a brief STUN STATUS. Wow, did they all just multiply by two? Better shake off that dizziness before more of them hit you! What else do they do? Absolutely nothing! But don’t let your guard down; they’re smarter than they look! These mini units may often wait for an opportune moment to execute a COMBO with their parent unit. After all, defending the parent is the basis of their programming. |
Despite having been in charge of the Heroes for less than a month, Lisbrand manages to seamlessly blend her attacks into their attempts to disable the CR-E MARK VII and its tiny lackeys. It’s almost as though she’s been watching you. She does seem to be at the Hall of Glory a lot, even if she hasn’t given a lot of orders so far…
Her attacks are measured and pinpoint-precise, crashing through the robot’s joints and hidden mechanisms with an efficiency almost as devastating as the force of the literal avalanches it was unleashing earlier. Finally, the MARK VII yawls backwards, arms pinwheeling comically, and one of its legs folds the wrong way… sending it to a crashing halt. The battle is done, the day is won!
Blanc’s soldiers, despite knowing they’ve lost, immediately burst into a thunderous round of cheering. Some of them have even thrown their dignified guard hats into the air. Yells of, “Go Heroes!” and somewhat less appropriate hollers of, “I’m sorry, please marry me!” ring out from the crowd. The snowball match (if it could still be called one at all) is over and the bad blood is miraculously gone in a cloud of burnt circuitry and adoring gazes not quite directed towards our Heroes. It’s time to return home victoriously to Wednesday’s dinner of mutton stew and meat dumplings. Your loving floor nannies will approach shortly, carrying first aid and other necessities. Even they begin showering you with affection!
The Prime Minister appears to be ready to give the Heroes a congratulatory speech, but Lisbrand quickly interrupts to remind him about some business he needs to attend to. In the middle of speaking to the Prime Minister, she raises a hand to excuse herself, takes out her revolver and shoots at a screeching stray bat in one fluid motion. Although the bat falls, its body is nowhere to be found. What’s a bat doing in the arena, anyway?
After blowing the smoke from the barrel of her gun and returning it to its holster with a flourish that looks oddly deliberate considering her usual reserve, Lisbrand turns to the Heroes.
“Congratulations! It was a victory hard fought and well won. I hope it was as fun for you as it was for the audience. Let’s do this again next year!”
ANGRY MANA CLUB
So when she spots Tieria, her automatic reaction is to see if he's alright, even if they don't really know each other well. Gotta look out for her fellow Heroes!
And nobody can escape from the mother henning]- Ah, Tieria! Are you alright?
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Lapis. [ Although he's still standing, surprisingly despite wearing stiletto heels the entire run, he's very clearly hanging by the last of his energy. He's tired, his feet feel like they could crumbles apart at any time. ]
I'm fine. [ Or so he says. ]
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Setsuna approaches shortly, though not really looking any better. He lets out a tired sigh once he stands beside his brother-in-arms, though perks up when he realizes that Lapis is here. He nods his head to her as a greeting.
He'd say something more, but he simply closes his eyes and very gently leans against Tieria's shoulder. Mana, give him mana... ]
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Then there's a quick glance down and she notices the shoes, almost wincing in sympathy. Yeah, not looking okay at all.]
... You don't look fine. Neither of you. Do you guys... want any mana? [Of course, she's exhausted as well, but she's gotten used to hiding it. And then directed at Tieria:] And do you want to borrow my boots? Heels like that are murder on the feet after a while.
[Her boots were cheap ones and are a bit too big for her, so they should fit Tieria.]
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But for now, he's going to try and find a good spot to rest. ]
We all need mana... [ All including those who exits the dungeon with them. Most of them looks about as bad or worse than Setsuna and Tieria. ]
It's fine, you need your boots too. I'll manage...
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Although she'd met a lot of people since her arrival, she didn't remember meeting this girl. Putting on the best smile she can manage, she nods.]
Is this a friend of yours?
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[ Voice lilting lightly with a good-natured tease, Sion does what he can to lift the spirits of his team, bowing his head first to Lapis, and then to Marie...! ]
Here. [ Extending an arm, Sion lifts his hand, holding it out in the very middle of group. ] Everyone's hands in the center, please. A lack of mana is remedied easily enough.
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Though she looks about ready to argue about the boots, since she isn't the one stuck wearing stilettos in this weather! But Marie's appearance stops her from the
mother henningconcerned arguing. She manages a small smile in response, her lineface turning almost awkward when she asks if she's their friend.]... Well, I - [And there's Sion, and her expression quickly turns almost faintly sheepish at his explanation. But she does at least smile a bit more at the tease, quickly turning to Marie to introduce herself:] Just Lapis is fine, though.
[It looks like she's familiar with Tieria and Setsuna, so maybe she's from the same world too. She makes a mental note to ask the other girl later, instead faintly surprised at how... bright Sion is right now. Though considering how he was when they met, that actually shouldn't be too surprising at all.]
Shouldn't we find somewhere for them to sit down, though? [But she does still tentatively hold her hand out - at least wanting to offer some mana right now.]
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Setsuna glances towards Lapis again after hearing Sion's instruction, then uses his free hand to reach over to hold hers. His other hand returns a hold on Tieria's. ]
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Setsuna has noticed for a while now that Tieria always seems to get really mad whenever he's with Sion. What could've happened between them? He hasn't seen Tieria this upset at someone since Saji. He feels his other hand freed after his brother-in-arms walk off...
But he didn't want to leave him alone, his mana is still really low. That's why he bows in apology to the group, then lets go too in favor of chasing the older Meister.
... Angry Mana Replenishment Club should probably go after them, too. ]
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[ He has a notion, of course, and with the mana-link between three gone (it had been much too childish of Tieria, to break it!), all that's left to do is move with the exodus of Heroes from the arena. ]
There are times when I think he needs to be looked after, most of all.
[ And though Sion's voice is quiet, his smile is no less flawless for it when he turns to the remnants of their party, ready to depart if they are! ]
Shall we, then? [ Then, a hum of afterthought: ] I believe we've just been presented with a new rescue mission.
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[Although she doesn't know Tieria to be an angry person, she has learned that during these times it's best to follow along and not push things to hard. Although she does offer Sion a small bit of encouragement while they walk.]
I don't think he means badly by it. If anything, I think he's worried about all of us.
[Some of them had pushed themselves harder then it was wise after all...]
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Lapis is quiet as they walk, listening to Marie before humming thoughtfully, focusing her eyes on the two other members of the group up ahead.]
... But I'm not sure if walking away like that was the best course of action. Not when he's clearly exhausted.
[Though she can't really judge, since she wasn't around when they were fighting. So she focuses on the main concern, which is catching up to those two before one of them falls over from exhaustion or something. Which is why she decides to call out to them;]
Guys, wait a second! [And despite how quiet Lapis tends to be, her voice carries surprisingly well.]
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Hello again. So you've met the others.
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Here will do, we won't be blocking anyone.
[ He nods at Regene but he continues to ignore Sion in favor of massaging his sore ankles. ]
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While waiting for Tieria to take it, Setsuna glances towards the others as he waits for them to arrive. ]
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Okay good, they're both sitting down now. Really, she was more worried about one of them tumbling over rather than Tieria being mad at Sion and storming off for whatever reason it is. Though her steps start to slow a bit, actually unsure if it's okay to join them - the last time she was with a large group of people that weren't all ghosts was... Never, actually.
So this is a social situation she has zilch experience in - not that she lets her awkwardness show, beyond how she seems to have clasped her hands together and started fidgeting a bit.]
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But alas...!
Sion neatly comes to a stop beside Lapis, and the way she clasps her hands together does not escape his eyes, no more than Marie's poor complexion had—true, everyone is strong in their own right, but by virtue of who he is, Sion cannot help but be concerned for them, the worry manifesting in an expression of the physical: a graceful extension of his arm to Marie (for the boost of mana exchange!), and a gentle hand resting atop Lapis' shoulder, steadying. ]
I'm glad we were able to make it here together.
[ Softly, he hums, seeming not to notice the way he's pointedly ignored by a certain someone. ]
Regene, is it? [ Golden eyes flicking to the sixth party of the group, Sion isn't at all hesitant to offer a warm smile. ] Forgive me, for making introductions only just now, but my name is Sion. Sion Astal, and this most humble King would like to thank you all for fighting beside him.
[ A glance, then, to Marie: ] And the Lady, for returning my sword to me.
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Ah- yes. There wasn't much time earlier... my name is Marie Parfacy.
[It's funny, establishing camaraderie before they'd even exchanged names, but-- that's just how it happened, in a natural way. Even Regene had played an important part in winning the battle, and any unease she had about the Innovade was put to rest. At Sion's thanks, she blinked. She hadn't forgot returning Sion's sword either, although it wasn't something she thought much of.]
Oh no, I'm just glad you weren't hurt.
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Yes, Regene Regetta. And I must say that's an impressive sword you've got there.
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Even if he said nothing of it, for Tieria who had to relied heavily on a pair of weapon that has no offensive ability on top of fending off enemies in the good old ways, he has long been more than exhausted. It's purely out of stubbornness than he hasn't fainted yet...
But now that everything has more or less been taken care of, the relieve he feels make it easy for him to slip into unconsciousness. ]
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When Setsuna could normally easily lift a person, his overall tire disallowed him from lifting Tieria by himself. He looks at the others in hopes that they'll arrive soon and assist. For now, he allows the older Meister to rest against him so their mana would continue to exchange. ]
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- Tieria! [Any awkwardness is pushed aside as she quickly hurries over, forgetting about her own exhaustion as she crouches besides him and Setsuna, sighing quietly in relief when she realizes he's just passed out. Taking a moment to glance at Setsuna to see if he's alright, before placing a gentle hand on Tieria's shoulder to help with the mana exchange - gold eyes flicking back at the rest of the group.]
... I think we're gonna need to carry him back.
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[ When Tieria slumps, blanketing Setsuna's shoulder in his unconsciousness, Sion can hardly call himself surprised—it had only been a matter of time, after all, until one such member of their company popped the proverbial cherry (so to speak!), and claimed the title of first to pass out. But Tieria is in good hands, for Setsuna's shoulder is steady, and Lapis' touch is gentle, and there are others, still, who would tend to their fallen comrade as surely as...!
Sion chuckles, with a shake of his head, glancing toward the two beside him. ]
Lady Marie, Regene, it is an honor— [ Overly formal, the sentiment may be, but it rings all the more true for it. ] —and it would seem that we are to band together again in order to carry our fallen friend.
[ Amused, is he? Yes. For both Marie's benefit and his own, Sion keeps his arm linked with the Lady's own as he walks with a slow, measured step toward the three beneath the tree. ]
...does he often make a habit of this?
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