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- !dungeon,
- adrasteius anor'thalion (warcraft),
- alice liddell (american mcgee's alice),
- arashi narukami (ensemble stars!),
- asuna yuuki (sword art online),
- bernard (merc storia),
- bolin (legend of korra),
- emil castagnier (tos:dotnw),
- gilgamesh (fate/),
- guren ichinose (owari no seraph),
- haruna (kantai collection),
- ichigo hitofuri (touken ranbu),
- kaito kuroba (dcmk),
- kasen kanesada (touken ranbu),
- lord light (original character),
- metal bat (one punch man),
- minato arisato (persona),
- rory connor (original character),
- samus aran (metroid),
- setsuna f. seiei (mobile suit gundam 00),
- shinya hiiragi (owari no seraph),
- sion astal (lolheroes),
- tieria erde (mobile suit gundam 00),
- toriel (undertale)
DUNGEON ♛ HAVE A BALL (NOT LIKE THAT)
17 FEBRUARY (VIOLA) 2016
To quell the rumors and (one-sided) bad blood between the Heroes and the regular army, the Prime Minister has decided to settle the matter once and for all with a snowball fight at the Colosseum. Located on top of a mountain at the edge of Caissa, winter seems to have transformed the Colosseum into a fortress of frost, complete with stairs of ice along the mountainside that lead up to the arena gates. It’s a full house—the seats are jam-packed with people from all over Blanc who’ve come to see our Heroes in action!
Once the Heroes step inside the arena proper, they’ll find that this fight isn’t just any children’s game. The arena has been converted into a huge mirror maze made of ice so polished, you can see yourself. Inside, the best of Blanc’s soldiers lie in wait. What gives? Maybe if you reach the center of the maze, you’ll find your answer…
But first, the rules!- Participants are divided into two teams: Heroes and the Blanc National Army. Only Heroes, Blanc soldiers, beasts and mechanical units in the arena are regarded as players. Just what else could be in here with you? Well...
- Once a player gets hit by a snowball, they’re out! They will automatically be removed from the arena via trap door into the arena’s underground (please note that this will be a different level from the hypogeum in Option 2 and will lead directly to the outside). This rule does not apply to mechanical units.
- Once a mechanical unit can no longer function, it’s out! It will NOT be removed from the arena until the game is over.
- Hitting players with snowballs and disabling mechanical units are the only valid ways to earn points. Each player hit or disabled mechanical unit nets the attacking team one point.
- Excessive destruction of Blanc property and intentional injury of other living players is not allowed. Violation of this rule will result in disqualification and automatically remove the player from the arena via trap door.
- The use of non-magical weapons is not allowed. Violation of this rule will result in disqualification and automatically remove the player from the arena via trap door.
- When the boss at the center of the maze can no longer function, the game will end.
Now get out there and have fun! Your reputation is on the line!
All OOC questions about the event may be directed to the thread below.
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"Haha, wow, a full house! Our Heroes are quite lively today, aren't they? Hey, you! Gooood luuuuck!" "Don't waste your breath, Prime Minister. They'll need more than luck to best our own." “If anyone needs snowball making tips, I’ll be hereeee!” “Prime Minister…” |
Braving the ice mirror labyrinth is a test of both the body and the mind. The walls are 15 feet high and strangely impervious to fire magic. In fact, the entire maze is like a freezer, literally chilling everyone to the bone. If you ever get lost, we hope you brought something warm to keep you from freezing to the floor or the walls! It’s a very likely scenario, too; reflections in the ice do their best to both confuse your enemies and reveal their location. Unfortunately, the mirrors do their job so well, Heroes, soldiers, mechs and beasts alike are bumping into walls and walking (or sliding) in circles.
Yep, you read it: beasts. Scattered around the labyrinth are magical snow wolves, prowling around the labyrinth. They are most likely found in the outer rings, sniffing for our Heroes or chasing their own reflections. Don’t be fooled—taking them down is no walk in the park!
ENEMY ♟ Snow Wolf | ||
Weak against Fire |
Strong against Ice, Water |
Immune to None |
In an attempt to one-up the yetis of Shatranj, Blanc has also trained these wolves to STAND ON THEIR HIND LEGS. Commander Lisbrand herself is said to have complained about the canine unit having too much time on their hands. Don’t fret! Although trained to attack, the wolves would never kill a Hero—especially if they bring RAW TREATS and BELLY RUBS! |
Everything is easy peasy, right? The good old dodge and throw that every child learns sooner or later. Except that whoever taught our Heroes didn’t include the possibility of enemies getting the jump on them. When Heroes least expect it, the trap doors bring reinforcements of soldiers and mechanical monsters into the fight from the underground. Better get ready to take them down!
Entering one of the trap doors—on purpose or accidentally—will lead to the hypogeum, another underground maze below the ice. Although made of stone, it’s filled with enough snow to supply both teams with ammo. Those who tried to memorize the labyrinth above in order to get around faster will have to redo their precious work: this maze’s layout is entirely different. If you thought Blanc’s budget wouldn’t allow for more ways to make you suffer, you’re wrong.
Traditionally used as the arena’s “backstage”, the hypogeum contains a huge network of tunnels and rooms used to hold both fighters and monsters. Wandering around the hypogeum will lead to the discovery of even more soldiers and mechanical monsters than in the ice maze above, so pay attention to who is coming up behind you and keep a steady supply of snowballs at hand.
ENEMY ♟ Blanc Soldier | ||
Weak against None |
Strong against None |
Immune to None |
You might have to be careful, though. He is a trained soldier after all... If you manage to back him into a corner, you might just be at a range close enough for him to whip out his small but trusty SNOW BLASTER for a lucky shot. Even a guy with bad eyesight can get you from two feet away! |
ENEMY ♟ Mechamon | ||
Weak against Water |
Strong against Lightning |
Immune to Status Effects |
Be careful, since Mechamon limbs can still flail and leave bruises. They’re also fond of ATTACKING IN GROUPS, so Heroes might suddenly find themselves surrounded by packs, herds or flocks of these mechanical critters. Make sure to bring backup! If someone happens to get the bright idea to FRY the mech’s CIRCUITS, they’ll be bitterly disappointed. Rather than bringing the Mechamon to a halt, it will MOVE and ATTACK even FASTER than before. Hope you’re prepared for a barrage of snowballs! |
This is it. The final battle. Despite the utterly frosty weather, the very atmosphere seems to heat with anticipation. Muffled cheers from the crowd above are drifting down and the ground shakes as something begins to approach. This soldier must have had a Monday Mystery meal for breakfast, lunch and dinner to help them grow because no regular human could possibly be as tall or as heavy as whatever seems to be looming just around the corner. Cracks begin to appear on the ground and the sound of booming footsteps grows until…
An oversized robot shambles into the arena. Wait, what? Wasn’t this supposed to be between the Heroes and soldiers? There isn’t much time to fume and complain as the robot moves closer. Hoping it’s intelligent and can be reasoned with? Any attempt at talking to it will be met with loud, mechanical screeching and angry whirring noises. Diplomacy is out. Good thing the robot is very slow and won’t be able to cover a lot of distance very quickly—oh. Judging by the ridiculous leap our robot of the hour just made, distance could be a problem after all.
ENEMY ♟ CR-E MARK VII | ||
Weak against Water |
Strong against Lightning |
Immune to Status Effects |
![]() But watch out! Rather than bring snowballs to the fight like a good kid, this robot is here to prove its superiority to the human element; its long, spindly arms somehow manage to haul HEAPING HELPINGS OF SNOW, whirling the whole mess like a miniature, mobile avalanche to target Heroes! Occasionally, it JUMPS to create QUAKES and TREMORS, effectively causing Heroes to lose their balance, cancel their spells, or throw off their aim. The unlucky ones might even FALL INTO A TRAP DOOR jarred loose by all the commotion. More observant Heroes may notice that the longer the battle goes on, the more HAPHAZARD and IRREGULAR its ATTACKS become. It will begin to flail more and act with much less coordination than before, partially due to the water but also because of circuits frying. Just when it seems as though all is lost (or about to be buried in a completely unprogrammed avalanche), COMMANDER LISBRAND suddenly jumps in out of nowhere, hurling the massive REMOTE CONTROL she’s been carrying towards the robot and then drawing her GUNS to fire upon CR-E MARK VII. |
You thought one robot was bad enough? How about the fact that mechanical lackeys begin to show up halfway into the battle, throwing snowballs at everything and everyone?
ENEMY ♟ CR-E MARK VII-MINI | ||
Weak against Water |
Strong against Lightning |
Immune to Status Effects |
By itself, a single mini unit isn’t threatening. But when they get together, these little robots are a true menace, sneaking small rocks into their snowballs that can give unfortunate Heroes a brief STUN STATUS. Wow, did they all just multiply by two? Better shake off that dizziness before more of them hit you! What else do they do? Absolutely nothing! But don’t let your guard down; they’re smarter than they look! These mini units may often wait for an opportune moment to execute a COMBO with their parent unit. After all, defending the parent is the basis of their programming. |
Despite having been in charge of the Heroes for less than a month, Lisbrand manages to seamlessly blend her attacks into their attempts to disable the CR-E MARK VII and its tiny lackeys. It’s almost as though she’s been watching you. She does seem to be at the Hall of Glory a lot, even if she hasn’t given a lot of orders so far…
Her attacks are measured and pinpoint-precise, crashing through the robot’s joints and hidden mechanisms with an efficiency almost as devastating as the force of the literal avalanches it was unleashing earlier. Finally, the MARK VII yawls backwards, arms pinwheeling comically, and one of its legs folds the wrong way… sending it to a crashing halt. The battle is done, the day is won!
Blanc’s soldiers, despite knowing they’ve lost, immediately burst into a thunderous round of cheering. Some of them have even thrown their dignified guard hats into the air. Yells of, “Go Heroes!” and somewhat less appropriate hollers of, “I’m sorry, please marry me!” ring out from the crowd. The snowball match (if it could still be called one at all) is over and the bad blood is miraculously gone in a cloud of burnt circuitry and adoring gazes not quite directed towards our Heroes. It’s time to return home victoriously to Wednesday’s dinner of mutton stew and meat dumplings. Your loving floor nannies will approach shortly, carrying first aid and other necessities. Even they begin showering you with affection!
The Prime Minister appears to be ready to give the Heroes a congratulatory speech, but Lisbrand quickly interrupts to remind him about some business he needs to attend to. In the middle of speaking to the Prime Minister, she raises a hand to excuse herself, takes out her revolver and shoots at a screeching stray bat in one fluid motion. Although the bat falls, its body is nowhere to be found. What’s a bat doing in the arena, anyway?
After blowing the smoke from the barrel of her gun and returning it to its holster with a flourish that looks oddly deliberate considering her usual reserve, Lisbrand turns to the Heroes.
“Congratulations! It was a victory hard fought and well won. I hope it was as fun for you as it was for the audience. Let’s do this again next year!”
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He also has to move. Gone are the moments where the pillar provided the shielding he needed, because as the numbers of the smaller units grow, they also begin to wander into his area, too close for comfort. So Shinya is on the move, remaining as far back as his range would allow him, pausing frequently to continue his assists. This time, he waits for their cue, the fighters who are concentrating their efforts on the arms, before continuing.
And he would have continued in this manner, even if the snowballs and pockets of ice are more and more fleeting before melting into water, were it not for the voice that interrupts his focus. It doesn't take long for him to understand Sion's intent, given the now-obvious effect of water on the machinery. It's a decent plan. ]
I'm not picky, but I don't usually get such flattering names. It's good to see you back on your feet, Sleeping Beauty. [ With a grin, he crouches down again, low to the ground, at a vantage point hopefully far enough that he can fire in relative peace again. ]
You got it. [ After a quick and rough scan of where the ice seemed the weakest, he fires, first the weak point, then at the surrounding areas, with the aim to bring down the massive structure. ]
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Of course. We'll lure these things where they can be hit by falling ice.
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[Is that what it's doing?!
Well, with the number of tiny and incredibly annoying robot helpers that have come out of the woodwork at this point, the sudden and painful rain of icicles, and the fact that the parent robot has started making some truly alarming noises -- maybe that's one way to put it.
Bernard may not know very much about robots, but he's relatively well-acquainted with this one's movements by now; and the way its patterns are starting to shift, to slide into chaos, may be a result of the water, or maybe it's just becoming alarmed that its 'children' are in peril. There's no way of knowing. He's pretty sure throwing the robot off-balance both literally and figuratively is a good thing, but a cornered animal or creature or... whatever this is can become more dangerous before it's placated.
At least he has his second wind now, pausing for a moment in his retreat to turn a more attentive eye to how the back of their line has been doing; he can't really stay still due to the stray snowball still coming from the back, but he can also easily lift his halberd above his head and swing it into a good, solid spin to give himself a little cover from the icicles. He can wield it single-handed, but it's not ideal for lengthy battles like this one, especially when they're fighting on two fronts.
Ideally, they would have someone capable of taking care of the icicles or following Regene's suggestion of baiting the smaller robots into them, but their only real range fighter is a bit busy, just now.]
We should get back to the front line, but it looks like that one might need some sorting out, first. [He nods to the scrambling Regene, tilting his head towards Marie at his side. (What is names?? Someone really should have made callsigns for everyone; it's made worse by the fact that he can't tell the two dark-haired ones in the back apart in the fray.) A brief sigh, even as he's already moving to rejoin Setsuna again, before he calls over his shoulder--] You, the closest one with dark hair! You're about to step on your spectacles.
[Regene will have to do the rest himself, or collar someone else farther in the back, because Bernard's taken off running full tilt towards the robot. It's still following Setsuna wheeling about like a particularly off-kilter merry-go-round; its head is even starting to whirl a little in place. Perhaps it's actually getting dizzy, which would work in his favor.
Because once Bernard gets close enough that he can time the thrashing of those pesky arms, he jumps -- a pretty impressive leap for a guy carrying a good few pounds of wood and metal and himself, lands for a split-second on the robot's elbow at the end of a swing, and then goes straight for the shoulder.]
Heads-up!
[The yell is more for their sniper's benefit than anything else -- he doesn't really relish getting shot in the tail whenever Shinya is finished introducing his iceberg friend to the robotic compatriots. There's very little time now, so Bernard does a simple, quick swing: CLANG goes his blade in a resounding smack against the robot's helm, to a screech of either mechanical distress or metal against metal.
The principle is simple: it's easier to take out one head than two arms, and if something like this comes packaged with a head-like implement, there must be some value in taking it out.
Those close by may notice that even as he moves to take a second swing before jumping clear, the blade of his halberd -- perhaps from the friction of impact, perhaps from something else entirely -- has at some point gathered an ethereal glow. By the time he's done, it's almost like a miniature star in the gloomy confines of the labyrinth, though it's already fading.
Also, the robot's head -- knocked a bit sideways but not off -- has also started smoking pretty heavily. That's a good thing, too, right?]
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Uh oh. We definitely don't want to hurt you, mister. [ Miss? It's hard to tell, with the vision on his scope so butty with humidity. He waits until he's more certain that Regene is out of harm's way. This just so happens to coincide with Bernard's warning, so it's nice to see that despite all the chaos, everyone is still watching each other's backs. That's probably a good sign. The pillar is on its last legs, and any second now-- ]
Everyone, please get as far away from the robot kids as possible! Just for a moment...
[ Speaking of Bernard's warnings, the second one, directed at him, is appreciated as well. Truthfully, his face aches with both frostbite and the cuts of ice raining down on them, but they just have to persevere a little longer. He waits until the stars have aligned, so to speak, before shifting in position and aiming the angle of Nezuban just a bit higher. The structure is quivering, unstable, and on its last leg.
It's time to put it out of its misery! ]
Aaand... BANG! [ He yells out as he pulls the trigger, firing one last shot to the base of the iceberg. At once, it cracks and pummels to the ground with a loud sound, a giant mass and weight that should hopefully do the trick of blocking the passageway. ]
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The lights on it's head are flickering faintly, insinuating there may be weak connections somewhere to some part of great importance. Striking at it's joints with the ends of Sparkling Bonds and deflecting with the strong center, the CR-E Mark VII's forearm begins to dangle oddly and with one more it falls limp.
Still, there are tiny sparks close to the surface of the robot and with it still thrashing about it's still capable of using that damaged arm to it's advantage by momentum alone.] Careful-- it can't control it's left arm anymore but there are still sparks coming from the inner circuitry!
[That makes it completely unpredictable, even so far as the robot is concerned. A few surprising movements drive Marie back solely for safety's sake while she tries to map out the new way it moves and slowly make her way towards the other arm. At the very least it can't raise that arm any more, leaving that side of the head more exposed than it was previously. As long as they could keep the other occupied, the others would have some good opportunities to chip away at the head.]
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[ It's hard to fight the smaller robots when he has no actual weapon, so Tieria stays within Sion's immediate peripheral, lending him help whenever he can, be it finishing a robot or lending Sion mana periodically. He might not like him much, but he knows from that strange memory and what Sion has showcased, he's reliable in battle. To be honest, this is the one few times Tieria felt so useless in a battle that he's willing to do all that he can, regardless of how bruised his ego is.
Throwing a disabled mini robot back into the impact zone Shinya is working on, Tieria makes sure Sion doesn't stray too far off from their current position. ] Sion, you're too far out. Back up.
[ Observing the battlefield without his veda system is truly inconvenient but Tieria tries his best regardless. Once Shinya successfully dropped the giant iceberg to cut off the trapdoor, things became easier on their side. But it's not for long as CR-E MARK VII begins to short-circuit and goes into overdrives, it's movements erratic and unpredictable. Tieria watches in quiet horror at the situation their tankers are in and quickly looks around to find a way out for them. ]
Do not engage!!! Follow the wall and get out of there! [ He yells to Bernard, Setsuna and Marie. ] The icebergs! We'll use the icebergs and water to fry it's circuit! Get out of there quickly.
[ Turning back to Sion once before he starts casting fire spells to bring down more icebergs on CR-E MARK VII as well as melts teh fallen ones near the robot. ] Sion, Sniper, [ this is why he should ask for names more often... ] help me out!
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Once the large iceberg has fallen, and able to feel the heat radiating from the giant mass (not to mention that his teammates have outwardly pointed out the robot's increased heat, he targets more ice. As much ice as he can hit with the round of ammunition he has left, which, admittedly, isn't that much more.
He doesn't respond to Tieria, not verbally, but his actions and a quick, cursory glance in his direction should hopefully be enough to convey that they're in the same line of thinking. Smaller pieces of ice fall into the fray, forming water, and then vapor, almost instantaneously.
The downside of being so intensely focused, however, is that his gaze remains on the sky. He never sees the boulder hurling towards his midsection until it's too late and his vision goes blind, a pained yell coming from his direction as he's knocked back into the ground. ]
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Can you stand?
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It is between these two phases that the CR-E MARK VII fluctuates, unforgiving in its violence as it heaves a boulder which meets with its target, stealing away Mr. Handsome's breath, in effect. Where Sion had once taken to assisting both Tieria and the sniper with raining shards of ice down upon their opponent, his blade, now, can be put to far better use—Setsuna, Marie, and Bernard all will need to put distance between themselves and the vortex of a machine, and Guiding Light will allow for him to grant his comrades leeway.
Do not engage!, Tieria had said, but Sion propels himself forward, sailing over the mangled terrain (the shards of ice, the wiring and parts of miniature bots, and the divots dug by Setsuna's bike), picking up a certain someone's glasses along the way. For now, he'll trust that Mr. Handsome is safe in Regene's capable hands, that Tieria will not fret overmuch (there is a pervasive ache in his scalp, and Sion has his own suspicions of who is to blame!), and that the three who had weathered the CR-E MARK VII down to the end would be able to take their flight safely. ]
We will suffer you for no longer. [ —where Guiding Light had glimmered before when reducing an avalanche to simple motes of snow and ice, it blazes now, lambent with Sion's will to drive the machine back, to keep it still. And that will is actualized in the moment when Hero King strikes, his blade focusing its own light into a crescent much larger than the first, the force of it kicking up all within its path (the rocks, which the giant would have liked to throw, and the ice which hasn't yet melted) before it collides with the CR-E MARK VII, driving it back...!
But not enough. It isn't nearly enough, and so Sion swings Guiding Light again, again, and again, the drain on his mana worth it if only to see the giant unable to achieve anything more than a few harried throws in between the knockbacks of his blade. ]
Be still!
[ But for how long can the checkmate last? ]
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Somehow, the torn up battlefield as well as the billows of snow released both by the Mark VII's Last-Ditch Beyblade Storm of Death and Shinya's efforts with the ceiling have proven themselves useful. Had the battle taken place directly on frozen ground, or on rock, or almost anywhere else, any Heroes who lost their footing would have been in a world of hurt no matter what they hit. Here, there are soft landings everywhere, even if they also come with a pervasive chill and the making of the second-worst live snowball in mock-dungeon history.
Bernard hadn't been naive enough to think the battle won coming off his semi-failed gamble at sawing off the mechanical head, but he'd thought they'd at least have a breather. And he'd needed one, as the landing he would've made with eyes closed and hands tied to his halberd behind his back at home turned inexplicably into a stumble, bringing him to one knee behind his foe. The strange tug of mana, of magic not-quite-right from a different place than he's used to, has by now faded into the background where the thrum of frustration at having his own taken from him lives. So he hadn't expected the sudden disorientation of true magic use, not quite controlled, and he'd been laid low more by surprise than anything else.
Robots make no allowances for surprise, however, nor apparently for blind spots: though Bernard almost immediately gains his feet again, using the haft of his weapon for leverage and speed, it's still a half-step too slow to get clear once the Mark VII truly loses its mechanical marbles. He's got enough reflexes and presence of mind remaining to semi-catch the half-crushed minibot that flies at his face from a particularly vicious parental swing, but it sends his halberd spinning to catch between the ankle plates of the motherbot. Because sticking weapons there for storage is all the rage, obviously.
Bernard, meanwhile, is getting a more up-close and personal acquaintance with the innards of a strange piece of technology than he ever wanted to in his entire life; no doubt the younger heir of Ulka would have enjoyed it on some level, but Bernard could do without.
Hopefully, everyone manages to get their asses out of the way of both the Mark VII and the sudden, growing dog-and-machine snowball hazard, because the Bernard & Minibot Unwanted Combo is headed straight for the back line.
> Catch them like a true team player
> Deflect them before they squash you; somebody else can take the fall
> Allow them to scatter the remaining minibots like an amazing pinball
> Option D]
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Setsuna isn't looking, but he knows that they're making significant progress. The sound of a gigantic icicle sealing off the CR-E MARK VII-MINI's main entrance thanks to the long range and support team, the screeching of CR-E MARK VII itself with the loss of its arm and significant damage to its head thanks to the close range team — though by doing all these, the more dangerous the battle is becoming. At this point, it's distinct that the colossal robot is nothing but a rampaging entity. It's no longer in Blanc's control, especially as the audience started screaming around them. If this keeps up... even the innocent civilians would be caught in the crossfire. Commander Lisbrand's booming voice is heard from the distance, clearly this mock dungeon has become a clean up operation in that instance.
“How many times have I told them I don’t need these buckets of junk to help me do my job?! How many times? You should all stop standing there catching flies and get moving! I want two on each flank right now! Did you hear me? I don’t want to see a hair in my line of fire!”
Tieria yells out shortly as well, and Setsuna prepares to escape as the Commander begins to order the rest of the Heroes. However, it was in that instance that Sion tries to tank for the remaining time. The young Meister could finally turn his head again, looking over the chaotic situation entirely. His eyes widen at Sion's recklessness, an extraordinary feat... To think that someone is capable of being far more reckless than him? The others must be laughing at another dimension. Unfortunately, Setsuna couldn't even marvel at Sion, not with everyone else needing assistance too. He looks at Shinya and Regene, he looks at Bernard and Marie, then he looks at Tieria and Sion once more. Everyone, hang in there...!
As much as Setsuna would like to dash forward again, his mana is already this low. In the end, all he could do now is stay close against the walls as he continues his escape. Hopefully, the entrance of the Commander and the teamwork of the rest of the Heroes can make in time to save Sion. He's already feeling his vision blank out... ]