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pawnstorm2016-08-19 10:15 am
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Entry tags:
- !war,
- allen walker (d.grayman),
- anna (frozen),
- apollo justice (ace attorney),
- arashi narukami (ensemble stars!),
- archer (fate/),
- artoria pendragon (fate/),
- atsushi nakajima (bungo stray dogs),
- belthazar spellscry (warcraft),
- bolin (legend of korra),
- caren ortensia (fate/),
- commander syrlya (guild wars 2),
- edward finklestein (original character),
- gilbert nightray (pandora hearts),
- gilgamesh (fate/),
- hajime hinata (dangan ronpa 2),
- kaede (elfen lied),
- kija (akatsuki no yona),
- koumei ren (magi),
- laurent (captive prince),
- lavi (d.grayman),
- lola pacini (degrassi),
- lucio (overwatch),
- luna (zero escape),
- lux crownguard (league of legends),
- masakuni doudanuki (touken ranbu),
- meliora (original character),
- mikleo (tales of zestiria),
- minato arisato (persona),
- naruto uzumaki (naruto),
- nina (fire emblem: fates),
- one (drakengard 3),
- pacifica northwest (gravity falls),
- rory connor (original character),
- setsuna f. seiei (mobile suit gundam 00),
- shinn asuka (mobile suit gundam seed),
- sion astal (lolheroes),
- sorey (tales of zestiria),
- subaki (fire emblem: fates),
- takumi (fire emblem: fates),
- teyud za-zhalt (the lords of creation),
- vivienne stanbury (bloodborne),
- wander (wander over yonder),
- william twining (makai ouji)
WAR ♞ MARCH ON CENTRAL WEST PLATEAU
20 AUGUST (GLADIA) 2016



The quiet, seemingly unremarkable town of Friedgood doesn't seem like a prime target for a Noir attack. Ask any outsider what a Friedgood local's favorite activity might be, and they’ll likely respond "I don't know, digging?" They're not wrong: Friedgood's primary industry comes from the excavation of precious stones and minerals in the nearby mountain ranges and volcanoes. Those who don't make their living from mining most likely still enjoy digging, as the town is a hot destination for archeologists from the school of Pigeonsblood looking to uncover the ancient secrets of Gammon.
More important than shiny rocks, however, is Friedgood's strategic location within the country, specifically the checkpoint known as Platform 42 and 5/8ths. It forms a stark contrast to the sleepy town it resides in. This bustling travel hub is known as the "Gateway to Gammon", and boasts fast transport to almost anywhere in the kingdom. Security is tight here, with grim-faced Gammon soldiers working around the clock to ensure that criminal activity doesn't stand a chance. Keep your contraband at home — an infraction will cost you heavy jail time. Friedgood is also the only town with a road providing access to Grantebrycge, Gammon's illustrious University town.
By conquering Friedgood, Noir hopes for universal access to all of Gammon.
On the 20th of Gladia, amidst strong winds and persistent thunderstorms, Heroes will arrive to the Central West Plateau. Even surrounded by tall mountain ranges and ominous volcanoes, its ancient wall is truly a daunting sight. A marvel even by modern construction standards, it was built over 300 years ago to defend against hostile nomadic tribes, and remains as strong and sturdy as the day it was built. It also provides an important environmental buffer to the people of Friedgood — the wall is resistant to lava.
Basic info on the war can be found here. All OOC questions about the event may be directed to the thread below.
More important than shiny rocks, however, is Friedgood's strategic location within the country, specifically the checkpoint known as Platform 42 and 5/8ths. It forms a stark contrast to the sleepy town it resides in. This bustling travel hub is known as the "Gateway to Gammon", and boasts fast transport to almost anywhere in the kingdom. Security is tight here, with grim-faced Gammon soldiers working around the clock to ensure that criminal activity doesn't stand a chance. Keep your contraband at home — an infraction will cost you heavy jail time. Friedgood is also the only town with a road providing access to Grantebrycge, Gammon's illustrious University town.
By conquering Friedgood, Noir hopes for universal access to all of Gammon.
On the 20th of Gladia, amidst strong winds and persistent thunderstorms, Heroes will arrive to the Central West Plateau. Even surrounded by tall mountain ranges and ominous volcanoes, its ancient wall is truly a daunting sight. A marvel even by modern construction standards, it was built over 300 years ago to defend against hostile nomadic tribes, and remains as strong and sturdy as the day it was built. It also provides an important environmental buffer to the people of Friedgood — the wall is resistant to lava.
Basic info on the war can be found here. All OOC questions about the event may be directed to the thread below.
ONE ♙ The War of Three Armies
It’s time to head to the battle, Hero. You may be walking, riding a mount - your own, or a borrowed spider or boar - or hitching a ride from someone else. It’s a miserable trek to the plateau, but at least you’re not alone. Once you arrive, Verdoni is there to greet you, accompanied by another Gammonian, the commander of this battle.
You’ll then be handed a magical bracelet. The miners use it protect them from toxic air, so this is a precaution; should you need it, it should last for the duration of the battle. Now all you have to do is wait and prepare for the battle. Acquaint yourself with the battleground: explore the Defense Wall and see what traps there are. It may give you some ideas of your own. There are also war cannons aligned on the top wall and within its interior. Otherwise, check your supplies or rest and collect yourself for what will come. Your mount may also want attention.
TWO ♙ Fellowship of the Bling
Initially cloaked by thick fumes of sulfur, ozone and the dreary overcast of the storm, the Noir battalion finally arrives. Their general, Spicy Spice, steps, nay, struts forward.
On her cue, the Noir Vanguard rushes forward with a fearsome war cry, followed soon after by the Rearguard.
In the heat of battle, you will feel the ground beneath you shake and tremble. In a turn of events neither side could have predicted, a dormant volcano in the distance erupts, raining down fire and scorched earth on the area. More alarming, however, is how the resulting earthquake sets off powerful, white-hot geysers on the battlefield. Stay alert! To make matters worse, the approaching lava makes Noir’s fire spells even more deadly, and Noir shows no signs of letting up on their assault.
THREE ♙ The Desolation of Noir
Undeterred by the eruptions, the geysers, or the bad weather, they’ve called in their aerial units, fierce griffon riders who’re trying to fly over the wall and into Friedgood. Don’t let them pass! Make use of your resources and shoot them down: Heroes with long ranged weapons or magic will find their skills useful here. Learned how to fire a cannon? Now’s your chance! If not, protect your allies, Hero and Gammonian, as they line up their shots.
The lava is fast approaching and Noir can no longer take the heat. The griffon riders are maintaining their assault, but the rest of their army is falling back to escape. Time for you to retreat too before Gammonian soldiers seal the wall and you’re trapped on the plateau side. Fried Heroes ain’t Fried Good.
FOUR ♙ There and Back Again
The wall closes, sealing the lava and ending the battle. Hopefully no one got left behind.
Catch your breath, Hero. You won. First, check up on everyone and heal your wounds. If you borrowed a mount you might want to take the time to say farewell, since the trip back to Friedgood means you’ll be parting soon.
The people of Friedgood are grateful. They know what would have happened if you lost. There’s no time for fancy parties. They’re pulling out whatever they can find for a makeshift street party right then and there.
You can find bowls of Splotched Richard - a dessert pudding - and Bangers and Mash. If you’re in the mood for something strong you can get pints of Guileless or Pale Noir, maybe a Lasker Train Bomb if you can find someone who’s willing to mix it. Or perhaps you fancy a CreamAle, the favored drink of Grantebrycge.
You’re welcome to stay out and party as long as you like - the party is for you, after all! In fact, the people will respect you more if you get drunk and pass out on the side of the street. But for Heroes who’re tired from the war, you’re always welcome to stagger into the Bollox Inn for a room, free of charge.
It’s time to head to the battle, Hero. You may be walking, riding a mount - your own, or a borrowed spider or boar - or hitching a ride from someone else. It’s a miserable trek to the plateau, but at least you’re not alone. Once you arrive, Verdoni is there to greet you, accompanied by another Gammonian, the commander of this battle.
![]() |
Pinta [ so god damned salty about not being a naval tactician and assigned to ships ] Ah, yes, the vaunted Heroes I’ve heard so much about. The name is Pinta, ah... naval tactician to Gammon’s armed forces. Ask why and I’ll show you a bloody hell. Anyway, welcome to the Central West Plateau! During ancient times, the volcanoes were said to be a wall of flame that protected Gammon. But if that stopped the Othellians, I suppose I wouldn’t be here, ahaha! Now, with them dormant, we must instead rely upon our steel and our wall. It’s strong enough to protect Gammon even if every volcano in the area were to erupt all at once! At least that’s what the locals say. They didn’t sound too dodgy, but... moving on! If you have any questions, our men will be glad to explain; show you how the cannons work, where the traps are and whatnot. Again, this really isn’t my expertise—oh! Our wizards have been creative as of late. We’ve these wind platforms that will fling those Noirs up, up, up! Into the air! Try not to get caught in them, yeah? Our navy will take care of our seas. They’re an outstanding lot, they are. All we need to do is focus! Gammon shall not sink here! |
You’ll then be handed a magical bracelet. The miners use it protect them from toxic air, so this is a precaution; should you need it, it should last for the duration of the battle. Now all you have to do is wait and prepare for the battle. Acquaint yourself with the battleground: explore the Defense Wall and see what traps there are. It may give you some ideas of your own. There are also war cannons aligned on the top wall and within its interior. Otherwise, check your supplies or rest and collect yourself for what will come. Your mount may also want attention.
TWO ♙ Fellowship of the Bling
Initially cloaked by thick fumes of sulfur, ozone and the dreary overcast of the storm, the Noir battalion finally arrives. Their general, Spicy Spice, steps, nay, struts forward.
![]() |
Why is it that every time I come around, that Cochrane Bridge wants to go down? [ ADJUSTS HER WORLD CUP BRA ] They can’t keep that wall up forever. | |
Let’s make this a quick one, so we can get out of this smelly rain! [ gets ready to fire her gun in the air when she remembers something ] And don’t forget, target their puny pathetic healers, first. [ raises gun high above her head, signaling for the attack with a BANG! ] |
On her cue, the Noir Vanguard rushes forward with a fearsome war cry, followed soon after by the Rearguard.
ENEMY ♟ Mounted Noir Soldier | ||
Weak against None |
Strong against Fire |
Immune to None |
![]()
The REARGUARD, armed with bows and arrows, will try to overwhelm the HEROIC VANGUARD. HEROIC DEFENSE back them up with long-ranged attacks and the cannons! If they get close enough to the wall, the Rearguard will relentlessly attack the Defense! Both units are under strict orders to prioritize an attack on the HEROIC SUPPORT. If they see any Hero or Gammonian soldiers helping each other or performing rescues on the battlefield, they will give chase IMMEDIATELY. DROPS: Shield with Noir Emblem, Flame Staff, Assorted Non-Magical Weapons, Golden Goat Horns, Lava Lamp |
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Spicy Spice You think a little bad weather is going to stop us? Don't make me laugh. [ laughs anyway, then falls into a coughing fit ] Urghh, damn these fumes — Oh whatever, Send in the riders! |
THREE ♙ The Desolation of Noir
Undeterred by the eruptions, the geysers, or the bad weather, they’ve called in their aerial units, fierce griffon riders who’re trying to fly over the wall and into Friedgood. Don’t let them pass! Make use of your resources and shoot them down: Heroes with long ranged weapons or magic will find their skills useful here. Learned how to fire a cannon? Now’s your chance! If not, protect your allies, Hero and Gammonian, as they line up their shots.
ENEMY ♟ Noir Griffon Rider | ||
Weak against None |
Strong against Fire, Lightning |
Immune to Wind |
![]() Griffon riders are armed with JAVELINS which they can also throw and cast the same spells as their counterparts on land. However, they share a closer bond with their griffon mounts. Upon losing their master, the griffons will go BERSERK and proceed to kill everything in sight. If a Hero gets caught in a griffon’s talons, the creature will drop them into their boiling demise at either a GEYSER or VOLCANO. DROPS: Mount Treats, Riding Gloves, Noir Lance, Harness, Griffon Feathers, Griffon Talon |
The lava is fast approaching and Noir can no longer take the heat. The griffon riders are maintaining their assault, but the rest of their army is falling back to escape. Time for you to retreat too before Gammonian soldiers seal the wall and you’re trapped on the plateau side. Fried Heroes ain’t Fried Good.
- Defense, continue shooting at any enemy target in range! Be attentive and aid your allies as they retreat back to the wall. Do not fear, you have the advantage.
- Vanguard, fall back! Watch the skies for any griffon riders on the way to the wall. Once you arrive, take down enemies who try to breach. Letting even one enemy pass could spell disaster.
- Support, grab the wounded and check the wall’s condition! Any damages should be repaired immediately to prevent the lava from entering Friedgood.
FOUR ♙ There and Back Again
The wall closes, sealing the lava and ending the battle. Hopefully no one got left behind.
![]() |
Spicy Spice Now I'm wishing that I didn't wear these shoes (I hate heels). Better get up out my face! [ trips on her way out ] Oh shit! |
The people of Friedgood are grateful. They know what would have happened if you lost. There’s no time for fancy parties. They’re pulling out whatever they can find for a makeshift street party right then and there.
You can find bowls of Splotched Richard - a dessert pudding - and Bangers and Mash. If you’re in the mood for something strong you can get pints of Guileless or Pale Noir, maybe a Lasker Train Bomb if you can find someone who’s willing to mix it. Or perhaps you fancy a CreamAle, the favored drink of Grantebrycge.
You’re welcome to stay out and party as long as you like - the party is for you, after all! In fact, the people will respect you more if you get drunk and pass out on the side of the street. But for Heroes who’re tired from the war, you’re always welcome to stagger into the Bollox Inn for a room, free of charge.
William | Support | OTA
[William's been exploring the wall, letting his brain jell around the fact that this is really happening. He's really going to be in his first war.
He's seen fighting back home of course, demon verses demon verses angel, but he's never been able to be much of a participant. He's always been someone to be protected, a fact that's sat badly with him. Though at the same time, he's never actually wanted to engage in violence.
But, here he is. So he's been exploring the wall, trying to figure out which points are the best to man, which are the weakest and the safest. Which parts of the battlefield will be the same.
He needs to find some middle ground between danger and safety. He's adjusting the bracelet on and off, mostly lost in thought as he explores.]
2: Battlefield, rescue time
[Something happened to you and you're a (wo)man down. Fortunately, someone is here to help.]
Can you stand at all? If so come on, I have a ride for you.
[He gestured toward the spider that had accompanied him. It had been a hard choice between mounts, but he felt there was potential in the creature's ability to climb things. And he'd never been one to be squeamish around such things.]
4: After party
[Somehow he survived against all odds and William's bone weary. Sure he hadn't been in much of a fighting role, but he wasn't a physical guy by any means, so he was taxed, body and mind.
He's sitting there at a table, face buried at the table. There's a half glass there of pale noir, because he also forgot that his tolerance and foreign wine isn't the best combination. So if you approach him, you are going to hear some pathetic groaning.]
Why me? What is this life?
Wildcard
[Want him to rescue you when the volcano is active? Want to do something with him on the wall? Want to meet him earlier in the party? Or have your own prompt? Then go for it!
Also, if people prefer prose tags, I am more than happy to go along with it!]
4!!
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Is there something I can help you with, Madam?
[He blinks a moment and rubs his eyes, because he's not that steady right now.]
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I was wondering if I could help you. I couldn't help be hear earlier...
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Oh... remembering he's not quite as important here just hurts too.]
You are very kind, but I am merely over tired. That was quite an experience back there. Quite an experience.
[So many times he could have died. And so much overwhelming violence. It was different seeing it up and close and personal, instead of at a distance or through ancient memories no longer his own.]
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4.
The life of a 'hero' it seems, [He said, setting down his glass of the oddly fizzy peppy cola-- the only thing on the menu besides water or milk that was thankfully not alcoholic.] Or the life of a soldier. Haven't you seen this before?
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...no I have not. I have seen fighting, between demons before, but otherwise, nothing this distinct.
[Solomon's memories of war, yes, but those are not his and indistinct. And there was always a sense of distaste there, one of the few things both had in common.]
And unlike some of my peers back home, I was never mad for the military or navy.
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And not everyone needs to be. You don't need to be defined by our roles here-- but, so long as Noir and Blanc are having their hostilities, then battles like these will be an inevitability.
...but, the point of having a military is so one person doesn't need to do it alone. If you want to talk about anything, I'll listen.
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[Which meant sucking it up and doing what he was told for now. Which was part of being a politician sometimes. Or a future politician.]
Not doing it alone huh? I suppose that is the reason it's not just a single warrior slinging away instead. I should tell Dantalion that when I see him next. He could use the advice.
[But he thought on it for a moment, what he did want to ask.]
Does it become easier to cope with? I'm not hoping to like it, but if I can just cope, that is enough.
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1
Looking for something?
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Just trying to figure out what the best place to be is. Strategically and all of that.
[So that he's not getting in anyone's way, but that he can still achieve something here. Even if it's just personal.]
The amount of options are daunting.
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Which group are you in?
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[It was a bit of a relief, knowing he wasn't going to be expected to possibly go out and just die right off the bat.]
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1.
But after Operation Dasvidaniya, battles like this wore on her.
Her hand rested on the rocky wall, her head turned as she heard someone approach, blinking a few times in surprise. Oh. ]
We meet again.
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Oh, hello. I suppose it really is a small army after all.
[That was bad William, really bad.]
4
Why me...why us...we did nothing to deserve this...
[This is going to be a fun evening, for sure.]
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He manages to stand up and grabs his glass and strides over there, natural composure and desire not to be a pathetic, lonely drunk giving him power. Better to be a pathetic not so alone drunk instead.]
It's unfair, that's what it is.
[William manages to sit down, which is fortunate, as his sense of balance is at it's end.]
Were you just minding your business too? Enjoying your normal life? Of course you were.
[It hurts his soul just thinking about it.]
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It is. It is so unfair...you can't just— [At that, he grabs his glass, but instead of drinking, he just slams it down the table. It's a miracle that it's not in pieces.] You can't just take people from their worlds and throw them into another one, dammit...
[Just thinking of it is rather upsetting.]
How long it's been? You know, since you became a hero.
[He winces at the word despite considering it rather funny to be called that, of all things.]
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It's cruel and inhumane! There are laws against this sort of thing! Or there will be when I am prime minister.
[There's totally a way to do that, to ban interdimensional whisking away of people.]
Since the day they took us to this bloody backgammon place.
[He totally knows the actual name of the country they are in. He totally does.]
...is it the same for you? Or are you a poor, unfortunate veteran?
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sorry for the delay!! it's been a busy week ;;
Life's been a butt to me too. I understand
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4.........
[ ... ]
I...don't think it's wine you should be drinking if you're tired.
[ Water, perhaps, but not wine. ]
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[He glanced over to the voice, face still on the table. Oh hi familiar face.]
I probably shouldn't. But it seemed like the thing to do since we were celebrating. And it's not like I am going to be able to buy any on my own for a while.
[He was poor again. Fuck it all. When he'd just stopped being poor back home. Now he's just sad again.]
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I-I'm sure water would be a healthier alternative. Moreso if you're dehydrated after the battle. ...Are you even of legal drinking age?
[ He's pretty sure he isn't!! Granted, Yew's had his fair share of wine and all that fancy stuff (a requirement for fancy noble parties, apparently), but he doesn't make it a habit to drown his sorrows... ]
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4
What's wrong with you? Are you injured or something?
[She doesn't bother to soften her words, but she does plunk her plate down on the table and lean over him with some degree of concern. It would be pretty sad if someone made it out of that horrible battle only to keel over during the party. More than that, though, she could swear he looks a little familiar.]
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Just over tired. Warfare doesn't agree with me it seems.
[That's totally it.]
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She eyes him, frowning for a second, before reaching over to the half-empty glass and pulling it towards her. One sniff at the contents has her wrinkling her nose.]
So is it the warfare that doesn't agree with you, or whatever it is you tried to drink just now?
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